| "Name" |
"Value" |
"ARCHIVE" |
"SPONLY" |
"GAMEDLL" |
"CHEAT" |
"USERINFO" |
"NOTIFY" |
"PROTECTED" |
"PRINTABLEONLY" |
"UNLOGGED" |
"NEVER_AS_STRING" |
"REPLICATED" |
"DEMO" |
"DONTRECORD" |
"SERVER_CAN_EXECUTE" |
"CLIENTCMD_CAN_EXECUTE" |
"CLIENTDLL" |
"SS" |
"SS_ADDED" |
"DEVELOPMENTONLY" |
|
"Help Text" |
|
|
|
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|
|
|
|
|
| "@panorama_debug_overlay_opacity" |
"0" |
"ARCHIVE" |
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "@panorama_force_sort_child_ops" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
"" |
|
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|
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|
|
|
| "_autosave" |
"cmd" |
|
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|
"Autosave" |
|
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|
| "_autosavedangerous" |
"cmd" |
|
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|
"AutoSaveDangerous" |
|
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|
|
| "_bugreporter_restart" |
"cmd" |
|
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|
|
|
|
|
|
|
|
|
|
"Restarts bug reporter .dll" |
|
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|
|
|
| "_record" |
"cmd" |
|
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|
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|
|
|
|
"Record a demo incrementally." |
|
|
|
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|
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|
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|
|
|
| "_resetgamestats" |
"cmd" |
|
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|
|
"Erases current game stats and writes out a blank stats file" |
|
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|
|
| "_restart" |
"cmd" |
|
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|
|
"Shutdown and restart the engine." |
|
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|
|
|
| "achievement_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Turn on achievement debug msgs." |
|
|
|
|
|
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|
|
|
|
|
|
| "achievement_disable" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Turn off achievements." |
|
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|
| "addip" |
"cmd" |
|
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|
"Add an IP address to the ban list." |
|
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|
|
| "adsp_debug" |
"0" |
"ARCHIVE" |
|
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|
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|
|
"" |
|
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|
|
| "adsp_reset_nodes" |
"cmd" |
|
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|
|
"" |
|
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|
|
|
| "ai_clear_bad_links" |
"cmd" |
|
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|
|
"Clears bits set on nav links indicating link is unusable" |
|
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|
|
|
|
|
| "ai_debug_los" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"NPC Line-Of-Sight debug mode. If 1 |
solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2 |
it'l" |
|
|
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|
|
|
|
|
|
|
|
| "ai_debug_node_connect" |
"cmd" |
|
|
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|
|
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|
|
|
"Debug the attempted connection between two nodes" |
|
|
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|
|
|
|
|
|
| "ai_debug_shoot_positions" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_disable" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_drawbattlelines" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_drop_hint" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Drop an ai_hint at the player's current eye position." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_dump_hints" |
"cmd" |
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_hull" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: NPC name or classname |
" |
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
| "ai_next_hull" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_nodes" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_report_task_timings_on_limit" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_resume" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If NPC is stepping through tasks (see ai_step ) will resume normal processing." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_set_move_height_epsilon" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set how high AI bumps up ground walkers when checking steps" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_setenabled" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_show_connect" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gre" |
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
| "ai_show_connect_crawl" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gre" |
|
|
|
|
|
|
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|
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|
|
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|
|
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|
|
|
|
|
| "ai_show_connect_fly" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gre" |
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| "ai_show_connect_jump" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Gre" |
|
|
|
|
|
|
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|
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|
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|
|
|
|
| "ai_show_graph_connect" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_show_grid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Draw a grid on the floor where looking." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_show_hints" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays all hints as small boxes |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Blue - hint is available for use |
|
|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
| Red - hint is currently being used by an NPC |
|
|
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|
|
|
|
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|
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|
|
|
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|
|
| Orange -" |
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_show_hull" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Green -" |
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_show_node" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Highlight the specified node" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_show_visibility" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_step" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"NPCs will freeze after completing their current task. To complete the next task |
use 'ai_step' again. To resume processing no" |
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_test_los" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Test AI LOS from the player's POV" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_think_limit_label" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ai_vehicle_avoidance" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
|
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|
|
| "ainet_generate_report" |
"cmd" |
|
|
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|
|
"Generate a report to the console." |
|
|
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|
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|
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|
|
| "ainet_generate_report_only" |
"cmd" |
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
"Generate a report to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "air_density" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Changes the density of air for drag computations." |
|
|
|
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|
|
|
|
|
|
|
|
| "alias" |
"cmd" |
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
"Alias a command." |
|
|
|
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|
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|
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|
|
|
| "'-alt1'" |
"cmd" |
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+alt1'" |
"cmd" |
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-alt2'" |
"cmd" |
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+alt2'" |
"cmd" |
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_338mag_max" |
"30" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_357sig_max" |
"52" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
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|
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|
|
| "ammo_357sig_min_max" |
"12" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_357sig_p250_max" |
"26" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_357sig_small_max" |
"24" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_45acp_max" |
"100" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_50AE_max" |
"35" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_556mm_box_max" |
"200" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_556mm_max" |
"90" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_556mm_small_max" |
"40" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_57mm_max" |
"100" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_762mm_max" |
"90" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_9mm_max" |
"120" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_buckshot_max" |
"32" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_grenade_limit_default" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_grenade_limit_flashbang" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_grenade_limit_total" |
"3" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ammo_item_limit_healthshot" |
"4" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "anim_twistbones_enabled" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable procedural twist bones." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "askconnect_accept" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Accept a redirect request by the server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "asw_engine_finished_building_map" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Notify engine that we've finished building a map" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "async_resume" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "async_suspend" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+attack'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-attack'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-attack2'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+attack2'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "audit_save_in_memory" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Audit the memory usage and files in the save-to-memory system" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "autobuy" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Attempt to purchase items with the order listed in cl_autobuy" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "autosave" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Autosave" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "autosavedangerous" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"AutoSaveDangerous" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "autosavedangerousissafe" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-back'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+back'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "banid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Add a user ID to the ban list." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "banip" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Add an IP address to the ban list." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bench_end" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Ends gathering of info." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bench_showstatsdialog" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shows a dialog displaying the most recent benchmark results." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bench_start" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Starts gathering of info. Arguments: filename to write results into" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bench_upload" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Uploads most recent benchmark stats to the Valve servers." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "benchframe" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Takes a snapshot of a particular frame in a time demo." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bind" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Bind a key." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bind_osx" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Bind a key for OSX only." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "BindToggle" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Performs a bind <key> 'increment var <cvar> 0 1 1'" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "blackbox_dump" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump the contents of the blackbox" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "blackbox_record" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Record an entry into the blackbox" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_add" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_add_ct" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_add_t" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_all_weapons" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allows the bots to use all weapons" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_grenades" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use grenades." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_machine_guns" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use the machine gun." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_pistols" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use pistols." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_rifles" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use rifles." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_rogues" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may occasionally go 'rogue'. Rogue bots do not obey radio commands |
nor pursue scenario goals." |
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_shotguns" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use shotguns." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_snipers" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use sniper rifles." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_allow_sub_machine_guns" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots may use sub-machine guns." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_autodifficulty_threshold_high" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_autodifficulty_threshold_low" |
"-2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_chatter" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Control how bots talk. Allowed values: 'off' |
'radio' |
'minimal' |
or 'normal'." |
|
|
|
|
|
|
|
|
|
|
| "bot_coop_force_throw_grenade_chance" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_coop_idle_max_vision_distance" |
"1400" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Max distance bots can see targets (in coop) when they are idle |
dormant |
hiding or asleep." |
|
|
|
|
|
|
|
|
|
|
|
| "bot_crouch" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_debug" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"For internal testing purposes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_debug_target" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"For internal testing purposes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_defer_to_human_goals" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero and there is a human on the team |
the bots will not do the scenario tasks." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_defer_to_human_items" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero and there is a human on the team |
the bots will not get scenario items." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_difficulty" |
"2" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Defines the skill of bots joining the game. Values are: 0=easy |
1=normal |
2=hard |
3=expert." |
|
|
|
|
|
|
|
|
|
|
| "bot_dont_shoot" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots will not fire weapons (for debugging)." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_freeze" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_goto_mark" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Sends a bot to the marked nav area (useful for testing navigation meshes)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_goto_selected" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Sends a bot to the selected nav area (useful for testing navigation meshes)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_ignore_players" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Bots will not see non-bot players." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_join_after_player" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots wait until a player joins before entering the game." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_join_team" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Determines the team bots will join into. Allowed values: 'any' |
'T' |
or 'CT'." |
|
|
|
|
|
|
|
|
|
|
|
| "bot_kick" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot |
or all bots |
matching the given criteria." |
|
|
|
|
|
|
|
|
|
|
|
| "bot_kill" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot |
or all bots |
matching the given criteria." |
|
|
|
|
|
|
|
|
|
|
|
| "bot_knives_only" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Restricts the bots to only using knives" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_loadout" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bots are given these items at round start" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_max_vision_distance_override" |
"-1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Max distance bots can see targets." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_mimic" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_mimic_yaw_offset" |
"180" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_pistols_only" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Restricts the bots to only using pistols" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_place" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"bot_place - Places a bot from the map at where the local player is pointing." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_quota" |
"11" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Determines the total number of bots in the game." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_quota_mode" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Determines the type of quota. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Allowed values: 'normal' |
'fill' |
and 'match'. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| If 'fill' |
the server will adjust bots to keep N p" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_randombuy" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"should bots ignore their prefered weapons and just buy weapons at random?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_show_battlefront" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show areas where rushing players will initially meet." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_show_nav" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"For internal testing purposes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_show_occupy_time" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show when each nav area can first be reached by each team." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_snipers_only" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Restricts the bots to only using sniper rifles" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_stop" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
immediately stops all bot processing." |
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_traceview" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"For internal testing purposes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bot_zombie" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
bots will stay in idle mode and not attack." |
|
|
|
|
|
|
|
|
|
|
|
|
| "box" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Draw a debug box." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-break'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+break'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "buddha" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_averages_window" |
"30" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of frames to look at when figuring out average frametimes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_background_alpha" |
"128" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"how translucent the budget panel is" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_bargraph_background_alpha" |
"128" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"how translucent the budget panel is" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_bargraph_range_ms" |
"16" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"budget bargraph range in milliseconds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_history_numsamplesvisible" |
"100" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_history_range_ms" |
"66" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"budget history range in milliseconds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_panel_bottom_of_history_fraction" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number between 0 and 1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_panel_height" |
"384" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"height in pixels of the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_panel_width" |
"512" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"width in pixels of the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_panel_x" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of pixels from the left side of the game screen to draw the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_panel_y" |
"50" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of pixels from the top side of the game screen to draw the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_peaks_window" |
"30" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of frames to look at when figuring out peak frametimes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_show_averages" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"enable/disable averages in the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_show_history" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"turn history graph off and on. . good to turn off on low end" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_show_peaks" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"enable/disable peaks in the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "budget_toggle_group" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Turn a budget group on/off" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bug" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show the bug reporting UI." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bugreporter_uploadasync" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Upload attachments asynchronously" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "bugreporter_username" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Username to use for bugreporter" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "buildcubemaps" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Rebuild cubemaps." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "building_cubemaps" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Indicates we're building cubemaps" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "buildmodelforworld" |
"cmd" |
|
|
|
|
|
|
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"buildmodelforworld" |
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| "buy_stamps" |
"cmd" |
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"Temporary solution for Pinion to kick back to community map makers." |
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| "buymenu" |
"cmd" |
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"Show or hide main buy menu" |
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| "buyrandom" |
"cmd" |
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"Buy random primary and secondary. Primarily for deathmatch where cost is not an issue." |
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| "c_maxdistance" |
"200" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_maxpitch" |
"90" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_maxyaw" |
"135" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_mindistance" |
"30" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_minpitch" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_minyaw" |
"-135" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_orthoheight" |
"100" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_orthowidth" |
"100" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_thirdpersonshoulder" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "c_thirdpersonshoulderaimdist" |
"120" |
"ARCHIVE" |
|
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"CLIENTDLL" |
|
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"" |
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| "c_thirdpersonshoulderdist" |
"40" |
"ARCHIVE" |
|
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|
"CLIENTDLL" |
|
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|
"" |
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| "c_thirdpersonshoulderheight" |
"5" |
"ARCHIVE" |
|
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|
"CLIENTDLL" |
|
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|
"" |
|
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| "c_thirdpersonshoulderoffset" |
"20" |
"ARCHIVE" |
|
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"CLIENTDLL" |
|
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"" |
|
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| "cache_print" |
"cmd" |
|
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|
"cache_print [section] |
|
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|
| Print out contents of cache memory." |
|
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| "cache_print_lru" |
"cmd" |
|
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|
|
"cache_print_lru [section] |
|
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|
|
| Print out contents of cache memory." |
|
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| "cache_print_summary" |
"cmd" |
|
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|
|
"cache_print_summary [section] |
|
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|
|
| Print out a summary contents of cache memory." |
|
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| "callvote" |
"cmd" |
|
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|
|
"Start a vote on an issue." |
|
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|
|
| "cam_collision" |
"1" |
"ARCHIVE" |
|
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|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
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|
|
"When in thirdperson and cam_collision is set to 1 |
an attempt is made to keep the camera from passing though walls." |
|
|
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| "cam_command" |
"cmd" |
|
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|
|
"Tells camera to change modes" |
|
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|
|
| "cam_idealdelta" |
"4" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"Controls the speed when matching offset to ideal angles in thirdperson view" |
|
|
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|
|
| "cam_idealdist" |
"150" |
"ARCHIVE" |
|
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|
|
|
|
|
|
|
|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
| "cam_idealdistright" |
"0" |
"ARCHIVE" |
|
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|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
| "cam_idealdistup" |
"0" |
"ARCHIVE" |
|
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|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
| "cam_ideallag" |
"4" |
"ARCHIVE" |
|
|
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|
|
"CLIENTDLL" |
|
|
|
|
"Amount of lag used when matching offset to ideal angles in thirdperson view" |
|
|
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|
|
| "cam_idealpitch" |
"0" |
"ARCHIVE" |
|
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|
|
|
|
|
|
|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
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|
|
| "cam_idealyaw" |
"0" |
"ARCHIVE" |
|
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|
|
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|
|
|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cam_showangles" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When in thirdperson |
print viewangles/idealangles/cameraoffsets to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cam_snapto" |
"0" |
"ARCHIVE" |
|
|
|
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|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
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|
|
| "'-camdistance'" |
"cmd" |
|
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|
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|
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|
|
|
"" |
|
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|
|
| "'+camdistance'" |
"cmd" |
|
|
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|
|
"" |
|
|
|
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|
|
|
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|
|
|
|
|
| "cameraman_override" |
"0" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
"Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode" |
|
|
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|
|
| "'+camin'" |
"cmd" |
|
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|
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|
|
|
"" |
|
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|
|
| "'-camin'" |
"cmd" |
|
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|
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|
|
"" |
|
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|
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|
|
| "'+cammousemove'" |
"cmd" |
|
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|
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|
|
"" |
|
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|
|
| "'-cammousemove'" |
"cmd" |
|
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|
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|
|
|
"" |
|
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|
|
| "'-camout'" |
"cmd" |
|
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|
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|
|
|
"" |
|
|
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|
|
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|
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|
|
| "'+camout'" |
"cmd" |
|
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|
|
|
|
|
"" |
|
|
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|
|
|
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|
|
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|
|
| "'+campitchdown'" |
"cmd" |
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
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|
|
| "'-campitchdown'" |
"cmd" |
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+campitchup'" |
"cmd" |
|
|
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
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|
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|
|
| "'-campitchup'" |
"cmd" |
|
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|
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|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+camyawleft'" |
"cmd" |
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
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|
|
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|
|
| "'-camyawleft'" |
"cmd" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
|
| "'+camyawright'" |
"cmd" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
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|
|
|
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|
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|
|
|
| "'-camyawright'" |
"cmd" |
|
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|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cancelselect" |
"cmd" |
|
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|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_bomb_defused" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_bomb_planted" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_damage_hostage" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_get_killed" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_interact_with_hostage" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_killed_enemy_default" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_killed_enemy_factor" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_killed_hostage" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_killed_teammate" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_rescued_hostage" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_player_respawn_amount" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_elimination_bomb_map" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_elimination_hostage_map_ct" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_elimination_hostage_map_t" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_hostage_alive" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_hostage_interaction" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_loser_bonus" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_loser_bonus_consecutive_rounds" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_planted_bomb_but_defused" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_rescued_hostage" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_survive_guardian_wave" |
"1000" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_terrorist_win_bomb" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_win_by_defusing_bomb" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_win_by_hostage_rescue" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_win_by_time_running_out_bomb" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_win_by_time_running_out_hostage" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cash_team_winner_bonus_consecutive_rounds" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cast_hull" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Tests hull collision detection" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cast_ray" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Tests collision detection" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_emit" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Emits a closed caption" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_findsound" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Searches for soundname which emits specified text." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_flush" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flushes async'd captions." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_lang" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Current close caption language (emtpy = use game UI language)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_linger_time" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Close caption linger time." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_predisplay_time" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Close caption delay before showing caption." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_random" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Emits a random caption" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_showblocks" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles showing which blocks are pending/loaded async." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cc_subtitles" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set |
don't show sound effect captions |
just voice overs (i.e. |
won't help hearing impaired players)." |
|
|
|
|
|
|
|
|
|
|
| "centerview" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ch_createairboat" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Spawn airboat in front of the player." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ch_createjeep" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Spawn jeep in front of the player." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "changelevel" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Change server to the specified map" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "changelevel2" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Transition to the specified map in single player" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "chet_debug_idle" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set one |
many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_allowdownload" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Client downloads customization files" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_allowupload" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Client uploads customization files" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_animationinfo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Hud element to examine." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_autobuy" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The order in which autobuy will attempt to purchase items" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_autohelp" |
"1" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Auto-help" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_autowepswitch" |
"0" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Automatically switch to picked up weapons (if more powerful)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_avatar_convert_rgb" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Converts all png avatars in the avatars directory to rgb" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_backspeed" |
"450" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_bob_lower_amt" |
"5" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount the viewmodel lowers when running" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_bob_version" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_bobamt_lat" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount the viewmodel moves side to side when running" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_bobamt_vert" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount the viewmodel moves up and down when running" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_bobcycle" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"the frequency at which the viewmodel bobs." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_bobup" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_brushfastpath" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_cam_driver_compensation_scale" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_camera_follow_bone_index" |
"-2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_camera_height_restriction_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_chatfilters" |
"63" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Stores the chat filter settings" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clearhinthistory" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Clear memory of client side hints displayed to the player." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clock_correction" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enable/disable clock correction on the client." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clock_correction_adjustment_max_amount" |
"200" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clock_correction_adjustment_max_offset" |
"90" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds) |
it moves towards apply" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clock_correction_adjustment_min_offset" |
"10" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If the clock offset is less than this amount (in milliseconds) |
then no clock correction is applied." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clock_correction_force_server_tick" |
"999" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force clock correction to match the server tick + this offset (-999 disables it)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clock_showdebuginfo" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show debugging info about the clock drift." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clockdrift_max_ms" |
"150" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_clockdrift_max_ms_threadmode" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_cmdrate" |
"64" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Max number of command packets sent to server per second" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_color" |
"0" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Preferred teammate color" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_connection_trouble_show" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Show connection trouble HUD warnings" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_countbones" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_drawoutline" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Draws a black outline around the crosshair for better visibility" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_dynamic_maxdist_splitratio" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"If using cl_crosshairstyle 2 |
this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_dynamic_splitalpha_innermod" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"If using cl_crosshairstyle 2 |
this is the alpha modification that will be used for the INNER crosshair pips once they've split." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_dynamic_splitalpha_outermod" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"If using cl_crosshairstyle 2 |
this is the alpha modification that will be used for the OUTER crosshair pips once they've split." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_dynamic_splitdist" |
"7" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"If using cl_crosshairstyle 2 |
this is the distance that the crosshair pips will split into 2. (default is 7)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_outlinethickness" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Set how thick you want your crosshair outline to draw (0.1-3)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_recoil" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Recoil/aimpunch will move the user's crosshair to show the effect" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_sniper_show_normal_inaccuracy" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Include standing inaccuracy when determining sniper crosshair blur" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_sniper_width" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshair_t" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"T style crosshair" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairalpha" |
"200" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshaircolor" |
"5" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Set crosshair color as defined in game_options.consoles.txt" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshaircolor_b" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshaircolor_g" |
"250" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshaircolor_r" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairdot" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairgap" |
"-14" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairgap_useweaponvalue" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"If set to 1 |
the gap will update dynamically based on which weapon is currently equipped" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairscale" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Crosshair scaling factor (deprecated)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairsize" |
"2" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairstyle" |
"4" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"0 = DEFAULT |
1 = DEFAULT STATIC |
2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part) |
3 = ACCURATE DYN" |
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairthickness" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_crosshairusealpha" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_cs_dump_econ_item_stringtable" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"cl_cs_dump_econ_item_stringtable" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_csm_server_status" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Usage: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| cl_csm_server_status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_csm_status" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Usage: |
|
|
|
|
|
|
|
|
|
|
|
|
|
| cl_csm_status |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_custommaterial_debug_graph" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_debug_ugc_downloads" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_debugrumble" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Turn on rumble debugging spew" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_decryptdata_key" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Key to decrypt encrypted GOTV messages" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_decryptdata_key_pub" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Key to decrypt public encrypted GOTV messages" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_detail_avoid_force" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"force with which to avoid players ( in units |
percentage of the width of the detail sprite )" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_detail_avoid_radius" |
"64" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"radius around detail sprite to avoid players" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_detail_avoid_recover_speed" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"how fast to recover position after avoiding players" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_detail_max_sway" |
"5" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Amplitude of the detail prop sway" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_detail_multiplier" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"extra details to create" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_detail_scale" |
"2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_disable_ragdolls" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_disablefreezecam" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Turn on/off freezecam on client" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_disablehtmlmotd" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Disable HTML motds." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_dm_buyrandomweapons" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise |
they will receive the" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_download_demoplayer" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Determines whether downloads of external resources are allowed during demo playback (0:no |
1:workshop |
2:all)" |
|
|
|
|
|
|
|
|
|
|
|
| "cl_downloadfilter" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Determines which files can be downloaded from the server (all |
none |
nosounds)" |
|
|
|
|
|
|
|
|
|
|
|
| "cl_draw_only_deathnotices" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"For drawing only the crosshair and death notices (used for moviemaking)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_drawhud" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable the rendering of the hud" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_drawhud_force_deathnotices" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0: default |
1: draw deathnotices even if hud disabled |
-1: force no deathnotices" |
|
|
|
|
|
|
|
|
|
|
|
| "cl_drawhud_force_radar" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0: default |
1: draw radar even if hud disabled |
-1: force no radar" |
|
|
|
|
|
|
|
|
|
|
|
| "cl_drawhud_force_teamid_overhead" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0: default |
1: draw teamid even if hud disabled |
-1: force no teamid" |
|
|
|
|
|
|
|
|
|
|
|
| "cl_drawhud_specvote" |
"1" |
|
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|
"CLIENTDLL" |
|
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|
|
"1: default |
0: disables vote UI for spectators" |
|
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|
|
|
| "cl_drawleaf" |
"-1" |
|
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"CHEAT" |
|
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"CLIENTDLL" |
|
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|
"" |
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| "cl_drawmaterial" |
"0" |
|
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"CHEAT" |
|
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"CLIENTDLL" |
|
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|
"Draw a particular material over the frame" |
|
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| "cl_drawshadowtexture" |
"0" |
|
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"CHEAT" |
|
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"CLIENTDLL" |
|
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|
"" |
|
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| "cl_dump_particle_stats" |
"cmd" |
|
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|
"dump particle profiling info to particle_profile.csv" |
|
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| "cl_dumpplayer" |
"cmd" |
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|
"Dumps info about a player" |
|
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| "cl_dumpsplithacks" |
"cmd" |
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"Dump split screen workarounds." |
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| "cl_ent_absbox" |
"cmd" |
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"Displays the client's absbox for the entity under the crosshair." |
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| "cl_ent_bbox" |
"cmd" |
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"Displays the client's bounding box for the entity under the crosshair." |
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| "cl_ent_rbox" |
"cmd" |
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|
"Displays the client's render box for the entity under the crosshair." |
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|
|
| "cl_entityreport" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"For debugging |
draw entity states to console" |
|
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|
| "cl_extrapolate" |
"1" |
|
|
|
"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"Enable/disable extrapolation if interpolation history runs out." |
|
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| "cl_extrapolate_amount" |
"0" |
|
|
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"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"Set how many seconds the client will extrapolate entities for." |
|
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|
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| "cl_fastdetailsprites" |
"1" |
|
|
|
"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"whether to use new detail sprite system" |
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| "cl_find_ent" |
"cmd" |
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|
|
"Find and list all client entities with classnames that contain the specified substring. |
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|
| Format: cl_find_ent <substring> |
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| " |
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| "cl_find_ent_index" |
"cmd" |
|
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|
|
"Display data for clientside entity matching specified index. |
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|
| Format: cl_find_ent_index <index> |
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| " |
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|
| "cl_fixedcrosshairgap" |
"-9" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"How big to make the gap between the pips in the fixed crosshair" |
|
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|
|
| "cl_flushentitypacket" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"For debugging. Force the engine to flush an entity packet." |
|
|
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|
|
| "cl_foot_contact_shadows" |
"1" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
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|
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|
|
| "cl_forcepreload" |
"0" |
"ARCHIVE" |
|
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|
|
"Whether we should force preloading." |
|
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|
|
| "cl_forwardspeed" |
"450" |
|
|
|
"CHEAT" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
| "cl_freezecameffects_showholiday" |
"0" |
|
|
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|
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|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Happy holidays from the CS:GO team and Valve!" |
|
|
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|
|
| "cl_freezecampanel_position_dynamic" |
"1" |
"ARCHIVE" |
|
|
|
|
|
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|
|
|
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|
|
|
|
"CLIENTDLL" |
|
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|
|
"Turn on/off freezecam's kill panel dynamic Y movement" |
|
|
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|
|
| "cl_fullupdate" |
"cmd" |
|
|
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|
|
|
|
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|
|
"Forces the server to send a full update packet" |
|
|
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|
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|
|
| "cl_game_mode_convars" |
"cmd" |
|
|
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|
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|
|
"Display the values of the convars for the current game_mode." |
|
|
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|
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|
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|
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|
|
| "cl_hideserverip" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
server IPs will be hidden in the console (except when you type 'status')" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_http_log_enable" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
"DONTRECORD" |
|
"CLIENTCMD_CAN_EXECUTE" |
"CLIENTDLL" |
|
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|
|
"Allows sending HTTP log from client main menu." |
|
|
|
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|
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|
|
|
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|
|
| "cl_hud_background_alpha" |
"0" |
"ARCHIVE" |
|
|
|
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|
|
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|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_hud_bomb_under_radar" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_hud_color" |
"7" |
"ARCHIVE" |
|
|
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 = default |
1 = light blue |
2 = orange |
3 = green |
4 = purple |
5 = white." |
|
|
|
|
|
|
|
|
| "cl_hud_healthammo_style" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
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|
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|
|
|
|
| "cl_hud_playercount_pos" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 = default (top) |
1 = bottom" |
|
|
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|
|
|
|
|
|
|
|
|
| "cl_hud_playercount_showcount" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 = show player avatars (default) |
1 = just show count number (no avatars)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_hud_radar_scale" |
"1" |
"ARCHIVE" |
|
|
|
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_idealpitchscale" |
"0" |
"ARCHIVE" |
|
|
|
|
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|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_ignorepackets" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force client to ignore packets (for debugging)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_interp" |
"0" |
|
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets the interpolation amount (bounded on low side by server interp ratio settings)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_interp_ratio" |
"1" |
|
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_interpolate" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enables or disables interpolation on listen servers or during demo playback" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_inventory_debug_tooltip" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_inventory_saved_filter2" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_inventory_saved_sort2" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_jiggle_bone_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Display physics-based 'jiggle bone' debugging information" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_jiggle_bone_debug_pitch_constraints" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Display physics-based 'jiggle bone' debugging information" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_jiggle_bone_debug_yaw_constraints" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Display physics-based 'jiggle bone' debugging information" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_jiggle_bone_invert" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_join_advertise" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Advertise joinable game in progress to Steam friends |
otherwise need a Steam invite (2: all servers |
1: official servers |
0: no" |
|
|
|
|
|
|
|
|
|
|
| "cl_lagcompensation" |
"1" |
|
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Perform server side lag compensation of weapon firing events." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_leafsystemvis" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_leveloverview" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_leveloverviewmarker" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_mainmenu_show_datagraph" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_matchstats_print_own_data" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"cl_matchstats_print_own_data RANGENAME" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_maxrenderable_dist" |
"3000" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Max distance from the camera at which things will be rendered" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_minimal_rtt_shadows" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_modemanager_reload" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reloads the panel metaclasses for vgui screens." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_mouselook" |
"1" |
"ARCHIVE" |
|
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|
"CLIENTDLL" |
"SS" |
|
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|
"Set to 1 to use mouse for look |
0 for keyboard look. Cannot be set while connected to a server." |
|
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| "cl_mute_all_but_friends_and_party" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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|
|
"Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games." |
|
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| "cl_mute_enemy_team" |
"0" |
"ARCHIVE" |
|
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"CLIENTDLL" |
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|
"Block all communication from players on the enemy team." |
|
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| "cl_obs_interp_enable" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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|
"Enables interpolation between observer targets" |
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| "cl_observercrosshair" |
"1" |
"ARCHIVE" |
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|
"CLIENTDLL" |
"SS" |
|
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|
"" |
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| "cl_overdraw_test" |
"0" |
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"CHEAT" |
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"NEVER_AS_STRING" |
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"CLIENTDLL" |
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|
"" |
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| "cl_panelanimation" |
"cmd" |
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"Shows panel animation variables: <panelname | blank for all panels>." |
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| "cl_particle_retire_cost" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
|
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"" |
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| "cl_particles_dump_effects" |
"cmd" |
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"" |
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| "cl_particles_dumplist" |
"cmd" |
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"Dump all new particles |
optional name substring." |
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| "cl_particles_show_bbox" |
"0" |
|
|
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"CHEAT" |
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"CLIENTDLL" |
|
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|
"" |
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| "cl_particles_show_controlpoints" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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|
"" |
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| "cl_pclass" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
|
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"Dump entity by prediction classname." |
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| "cl_pdump" |
"-1" |
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"CHEAT" |
|
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|
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"CLIENTDLL" |
|
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"Dump info about this entity to screen." |
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| "cl_phys_show_active" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
|
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|
"" |
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| "cl_phys_timescale" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
|
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"Sets the scale of time for client-side physics (ragdolls)" |
|
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| "cl_pitchdown" |
"89" |
|
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|
"CHEAT" |
|
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"CLIENTDLL" |
|
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|
"" |
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| "cl_pitchup" |
"89" |
|
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"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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| "cl_playerspray_auto_apply" |
"1" |
"ARCHIVE" |
|
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|
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"CLIENTDLL" |
|
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|
"Automatically apply graffiti when graffiti menu closes" |
|
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| "cl_portal_use_new_dissolve" |
"1" |
|
|
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"CHEAT" |
|
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|
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"CLIENTDLL" |
|
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|
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"Use new dissolve effect" |
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| "cl_precacheinfo" |
"cmd" |
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"Show precache info (client)." |
|
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| "cl_pred_track" |
"cmd" |
|
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|
|
"<entindex> <fieldname>: Track changes to entity index entindex |
for field fieldname." |
|
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|
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| "cl_predict" |
"1" |
|
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|
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"USERINFO" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"Perform client side prediction." |
|
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| "cl_predictioncopy_describe" |
"cmd" |
|
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|
|
"Describe datamap_t for entindex" |
|
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|
|
| "cl_predictionlist" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Show which entities are predicting |
|
|
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|
|
| " |
|
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| "cl_predictweapons" |
"1" |
|
|
|
|
"USERINFO" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"Perform client side prediction of weapon effects." |
|
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|
| "cl_quest_events_print" |
"cmd" |
|
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|
"cl_quest_events_print" |
|
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|
| "cl_quest_schedule_print" |
"cmd" |
|
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|
|
"cl_quest_schedule_print" |
|
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|
|
| "cl_radar_always_centered" |
"0" |
"ARCHIVE" |
|
|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set to 0 |
the radar is maximally used. Otherwise the player is always centered |
even at map extents." |
|
|
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|
|
| "cl_radar_icon_scale_min" |
"0" |
"ARCHIVE" |
|
|
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|
|
"CLIENTDLL" |
|
|
|
|
"Sets the minimum icon scale. Valid values are 0.4 to 1.25." |
|
|
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|
|
| "cl_radar_rotate" |
"1" |
"ARCHIVE" |
|
|
|
|
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|
|
"CLIENTDLL" |
|
|
|
|
"1" |
|
|
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|
|
| "cl_radar_scale" |
"0" |
"ARCHIVE" |
|
|
|
|
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|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets the radar scale. Valid values are 0.25 to 1.0." |
|
|
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|
|
| "cl_radar_square_with_scoreboard" |
"1" |
"ARCHIVE" |
|
|
|
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|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set |
the radar will toggle to square when the scoreboard is visible." |
|
|
|
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|
|
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|
|
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|
|
| "cl_ragdoll_gravity" |
"600" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets the gravity client-side ragdolls" |
|
|
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|
|
| "cl_ragdoll_workaround_threshold" |
"4" |
|
|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Mainly cosmetic |
client-only effect: when client doesn't know the last position of another player that spawns a ragdoll |
the ra" |
|
|
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|
|
| "cl_rebuy" |
"0" |
|
|
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|
|
"CLIENTDLL" |
|
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|
|
"The order in which rebuy will attempt to repurchase items" |
|
|
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|
| "cl_reload_hud" |
"cmd" |
|
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|
|
"Reloads the hud scale and resets scale and borders" |
|
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|
|
| "cl_reloadpostprocessparams" |
"cmd" |
|
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|
"" |
|
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|
|
| "cl_remove_all_workshop_maps" |
"cmd" |
|
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|
|
"Removes all maps from the workshop directory." |
|
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|
|
| "cl_remove_old_ugc_downloads" |
"1" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "cl_removedecals" |
"cmd" |
|
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|
|
"Remove the decals from the entity under the crosshair." |
|
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|
|
| "cl_report_soundpatch" |
"cmd" |
|
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|
|
"reports client-side sound patch count" |
|
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|
|
| "cl_resend" |
"2" |
|
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|
|
"Delay in seconds before the client will resend the 'connect' attempt" |
|
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|
|
| "cl_resend_timeout" |
"60" |
|
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|
|
"Total time allowed for the client to resend the 'connect' attempt" |
|
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|
|
| "cl_righthand" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Use right-handed view models." |
|
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|
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|
|
|
|
| "cl_rumblescale" |
"1" |
"ARCHIVE" |
|
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|
|
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|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Scale sensitivity of rumble effects (0 to 1.0)" |
|
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|
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|
|
| "cl_scalecrosshair" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Enable crosshair scaling (deprecated)" |
|
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|
|
| "cl_scoreboard_mouse_enable_binding" |
"0" |
"ARCHIVE" |
|
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|
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|
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|
|
|
"CLIENTDLL" |
|
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|
|
"Name of the binding to enable mouse selection in the scoreboard" |
|
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|
|
| "cl_scoreboard_survivors_always_on" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_server_graphic1_enable" |
"1" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When enabled |
360x60 (<16kb) image file will be displayed to on-server spectators." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_server_graphic2_enable" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When enabled |
220x45 (<16kb) image file will be displayed to on-server spectators." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_shadowtextureoverlaysize" |
"256" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_show_clan_in_death_notice" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Is set |
the clan name will show next to player names in the death notices." |
|
|
|
|
|
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|
|
| "'-cl_show_team_equipment'" |
"cmd" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+cl_show_team_equipment'" |
"cmd" |
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showanimstate_activities" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Show activities in the (client) animation state display." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showents" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump entity list to console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showerror" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Show prediction errors |
2 for above plus detailed field deltas." |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showevents" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print event firing info in the console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showfps" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw fps meter (1 = fps |
2 = smooth |
3 = server |
4 = Show+LogToFile |
5 = Thread and wait times +10 = detailed )" |
|
|
|
|
|
|
|
|
|
| "cl_showhelp" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 0 to not show on-screen help" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showloadout" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Toggles display of current loadout." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_showpluginmessages2" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
"Allow plugins to display messages to you" |
|
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|
|
|
|
|
|
|
| "cl_showpos" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw current position at top of screen" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_sidespeed" |
"450" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_skipfastpath" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 1 to stop all models that go through the model fast path from rendering" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_skipslowpath" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set to 1 to skip any models that don't go through the model fast path" |
|
|
|
|
|
|
|
|
|
|
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|
|
| "cl_sos_test_get_opvar" |
"cmd" |
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_sos_test_set_opvar" |
"cmd" |
|
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|
|
|
|
|
|
|
"" |
|
|
|
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|
|
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|
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|
|
| "cl_soundemitter_flush" |
"cmd" |
|
|
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|
|
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|
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|
|
|
|
|
|
"Flushes the sounds.txt system (server only)" |
|
|
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|
|
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|
|
|
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|
|
| "cl_soundemitter_reload" |
"cmd" |
|
|
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|
|
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|
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|
|
|
|
|
|
|
"Flushes the sounds.txt system" |
|
|
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|
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|
|
|
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|
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|
|
| "cl_soundscape_flush" |
"cmd" |
|
|
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|
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|
|
|
"Flushes the client side soundscapes" |
|
|
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|
|
| "cl_soundscape_printdebuginfo" |
"cmd" |
|
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|
|
|
"print soundscapes" |
|
|
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|
|
| "cl_spec_follow_grenade_key" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 = LALT |
1 = LSHIFT |
2 = +reload" |
|
|
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|
|
|
|
|
|
|
|
| "cl_spec_mode" |
"5" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
"SS" |
|
|
|
"Saves the last viewed spectator mode for use next time we start to spectate" |
|
|
|
|
|
|
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|
|
|
|
|
|
| "cl_spec_show_bindings" |
"1" |
|
|
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|
|
|
|
|
|
|
|
|
|
"CLIENTCMD_CAN_EXECUTE" |
"CLIENTDLL" |
|
|
|
|
"Toggle the visibility of the spectator bindings." |
|
|
|
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|
|
|
|
|
|
|
|
|
| "cl_spec_stats" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_spec_swapplayersides" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Toggle set the player names and team names to the opposite side in which they are are on the spectator panel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_spec_use_tournament_content_standards" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_sporeclipdistance" |
"512" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_ss_origin" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"print origin in script format" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_steamscreenshots" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enable/disable saving screenshots to Steam" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_sun_decay_rate" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_sunlight_ortho_size" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to values greater than 0 for ortho view render projections." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_teamid_overhead_always" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Always show team id over teammates. 1 = pips |
2 = pips |
name |
and equipment" |
|
|
|
|
|
|
|
|
|
|
| "cl_teamid_overhead_maxdist" |
"3000" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"max distance at which the overhead team id icons will show" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_teamid_overhead_maxdist_spec" |
"2000" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"max distance at which the overhead team id icons will show when a spectator" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_teammate_colors_show" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"In competitive |
1 = show teammates as separate colors in the radar |
scoreboard |
etc. |
2 = show colors and letters" |
|
|
|
|
|
|
|
|
|
| "cl_threaded_bone_setup" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable parallel processing of bones" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_timeout" |
"30" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"After this many seconds without receiving a packet from the server |
the client will disconnect itself" |
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_tree_sway_dir" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"sets tree sway wind direction and strength" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_updaterate" |
"64" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Number of packets per second of updates you are requesting from the server" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_updatevisibility" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Updates visibility bits." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_upspeed" |
"320" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_use_new_headbob" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_use_opens_buy_menu" |
"0" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_view" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set the view entity index." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_viewmodel_shift_left_amt" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount the viewmodel shifts to the left when shooting accuracy increases." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_viewmodel_shift_right_amt" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount the viewmodel shifts to the right when shooting accuracy decreases." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_weapon_clip_thinwalls" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_weapon_clip_thinwalls_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_weapon_clip_thinwalls_lock" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_weapon_debug_print_accuracy" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_weapon_debug_show_accuracy" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draws a circle representing the effective range with every shot." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_weapon_debug_show_accuracy_duration" |
"10" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_winddir" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Weather effects wind direction angle" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_windspeed" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Weather effects wind speed scalar" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cl_wpn_sway_scale" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "clear" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Clear all console output." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "clear_anim_cache" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Clears the animation cache |
freeing the memory (until the next time a streaming animblock is requested)." |
|
|
|
|
|
|
|
|
|
|
|
|
| "clear_bombs" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "clear_debug_overlays" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"clears debug overlays" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "clientport" |
"27005" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Host game client port" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "closecaption" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enable close captioning." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "closeonbuy" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Set non-zero to close the buy menu after buying something" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cloth_windage_multiplier" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cmd" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Forward command to server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cmd1" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"sets userinfo string for split screen player in slot 1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "cmd2" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"sets userinfo string for split screen player in slot 2" |
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| "cmd3" |
"cmd" |
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"sets userinfo string for split screen player in slot 3" |
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| "cmd4" |
"cmd" |
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"sets userinfo string for split screen player in slot 4" |
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| "collision_test" |
"cmd" |
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"Tests collision system" |
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| "colorcorrectionui" |
"cmd" |
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"Show/hide the color correction tools UI." |
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| "'+commandermousemove'" |
"cmd" |
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"" |
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| "'-commandermousemove'" |
"cmd" |
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"" |
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| "commentary_cvarsnotchanging" |
"cmd" |
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"" |
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| "commentary_finishnode" |
"cmd" |
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"" |
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| "commentary_firstrun" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "commentary_showmodelviewer" |
"cmd" |
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"Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>" |
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| "commentary_testfirstrun" |
"cmd" |
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"" |
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| "con_enable" |
"1" |
"ARCHIVE" |
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"Allows the console to be activated." |
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| "con_filter_enable" |
"2" |
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"Filters console output based on the setting of con_filter_text. 1 filters completely |
2 displays filtered text brighter than ot" |
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| "con_filter_text" |
"0" |
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"Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate." |
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| "con_filter_text_out" |
"0" |
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"Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate." |
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| "con_logfile" |
"0" |
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"Console output gets written to this file" |
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| "con_min_severity" |
"cmd" |
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"Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0 |
LS_WARNING=1 |
LS_ASSERT=2 |
LS_ERROR=3." |
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| "con_timestamp" |
"0" |
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"Prefix console.log entries with timestamps" |
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| "condump" |
"cmd" |
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"dump the text currently in the console to condumpXX.log" |
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| "connect" |
"cmd" |
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"Connect to specified server." |
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| "cpu_frequency_monitoring" |
"0" |
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"Set CPU frequency monitoring interval in seconds. Zero means disabled." |
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| "crash" |
"cmd" |
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"Cause the engine to crash (Debug!!)" |
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| "create_flashlight" |
"cmd" |
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"" |
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| "CreatePredictionError" |
"cmd" |
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"Create a prediction error" |
|
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| "creditsdone" |
"cmd" |
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"" |
|
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| "crosshair" |
"1" |
"ARCHIVE" |
|
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|
"CLIENTDLL" |
"SS" |
|
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|
"" |
|
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|
|
| "cs_enable_player_physics_box" |
"0" |
|
|
"GAMEDLL" |
|
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|
"" |
|
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|
|
| "cs_hostage_near_rescue_music_distance" |
"2000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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"" |
|
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| "cs_make_vip" |
"cmd" |
|
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|
"Marks a player as the VIP" |
|
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|
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| "cs_ShowStateTransitions" |
"-2" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions." |
|
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|
|
| "CS_WarnFriendlyDamageInterval" |
"3" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Defines how frequently the server notifies clients that a player damaged a friend" |
|
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| "csgo_download_match" |
"cmd" |
|
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|
|
"Downloads a match via serial code and starts playback" |
|
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|
|
| "'+csm_rot_x_neg'" |
"cmd" |
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"" |
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| "'-csm_rot_x_neg'" |
"cmd" |
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"" |
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| "'+csm_rot_x_plus'" |
"cmd" |
|
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"" |
|
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| "'-csm_rot_x_plus'" |
"cmd" |
|
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"" |
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| "'+csm_rot_y_neg'" |
"cmd" |
|
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"" |
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| "'-csm_rot_y_neg'" |
"cmd" |
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"" |
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| "'+csm_rot_y_plus'" |
"cmd" |
|
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|
"" |
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| "'-csm_rot_y_plus'" |
"cmd" |
|
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|
|
"" |
|
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|
|
| "custom_bot_difficulty" |
"0" |
|
|
"GAMEDLL" |
|
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|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
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|
|
"Bot difficulty for offline play." |
|
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| "cvarlist" |
"cmd" |
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|
"Show the list of convars/concommands." |
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| "dbghist_addline" |
"cmd" |
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|
"Add a line to the debug history. Format: <category id> <line>" |
|
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| "dbghist_dump" |
"cmd" |
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|
|
"Dump the debug history to the console. Format: <category id> |
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|
| Categories: |
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|
|
| 0: Entity I/O |
|
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|
|
| 1: AI Decisions |
|
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|
| 2: Sc" |
|
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| "debug_drawbox" |
"cmd" |
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|
|
"Create debug box" |
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| "debug_drawdisp_boundbox" |
"cmd" |
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|
|
"Create debug boxes for invalid displacements" |
|
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|
|
| "debug_map_crc" |
"0" |
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|
|
"Prints CRC for each map lump loaded" |
|
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| "debug_purchase_defidx" |
"cmd" |
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|
|
"Purchase an item by defindex" |
|
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|
|
| "debug_visibility_monitor" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"" |
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|
| "debugsystemui" |
"cmd" |
|
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|
|
"Show/hide the debug system UI." |
|
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|
|
| "default_fov" |
"90" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "demo_goto" |
"cmd" |
|
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|
|
"Skips to location in demo." |
|
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|
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| "demo_gototick" |
"cmd" |
|
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|
|
"Skips to a tick in demo." |
|
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|
|
| "demo_info" |
"cmd" |
|
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|
|
"Print information about currently playing demo." |
|
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|
|
| "demo_listhighlights" |
"cmd" |
|
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|
|
"List all highlights data for the demo." |
|
|
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|
|
| "demo_listimportantticks" |
"cmd" |
|
|
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|
|
|
|
|
|
|
"List all important ticks in the demo." |
|
|
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|
|
| "demo_pause" |
"cmd" |
|
|
|
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|
|
|
"Pauses demo playback." |
|
|
|
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|
|
|
| "demo_recordcommands" |
"1" |
|
|
|
"CHEAT" |
|
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|
|
"Record commands typed at console into .dem files." |
|
|
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|
|
| "demo_resume" |
"cmd" |
|
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|
|
"Resumes demo playback." |
|
|
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|
|
|
|
|
| "demo_strict_validation" |
"0" |
|
|
|
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|
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"" |
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| "demo_timescale" |
"cmd" |
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"Sets demo replay speed." |
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| "demo_togglepause" |
"cmd" |
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"Toggles demo playback." |
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| "demolist" |
"cmd" |
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"Print demo sequence list." |
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| "demos" |
"cmd" |
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"Demo demo file sequence." |
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| "demoui" |
"cmd" |
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"Show/hide the demo player UI." |
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| "developer" |
"1" |
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"Set developer message level" |
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| "devshots_nextmap" |
"cmd" |
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"Used by the devshots system to go to the next map in the devshots maplist." |
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| "devshots_screenshot" |
"cmd" |
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"Used by the -makedevshots system to take a screenshot. For taking your own screenshots |
use the 'screenshot' command instead." |
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| "differences" |
"cmd" |
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"Show all convars which are not at their default values." |
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| "disconnect" |
"cmd" |
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"Disconnect game from server." |
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| "disp_list_all_collideable" |
"cmd" |
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"List all collideable displacements" |
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| "display_elapsedtime" |
"cmd" |
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"Displays how much time has elapsed since the game started" |
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| "display_game_events" |
"0" |
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"CHEAT" |
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"" |
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| "dlight_debug" |
"cmd" |
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"Creates a dlight in front of the player" |
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| "dm_reset_spawns" |
"cmd" |
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"" |
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| "dm_togglerandomweapons" |
"cmd" |
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"Turns random weapons in deathmatch on/off" |
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| "drawcross" |
"cmd" |
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"Draws a cross at the given location |
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| Arguments: x y z" |
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| "drawline" |
"cmd" |
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"Draws line between two 3D Points. |
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| Green if no collision |
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| Red is collides with something |
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| Arguments: x1 y1 z1 x2 y2 z2" |
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| "drawoverviewmap" |
"cmd" |
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|
"Draws the overview map" |
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| "drawradar" |
"cmd" |
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|
"Draws HUD radar" |
|
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| "ds_get_newest_subscribed_files" |
"cmd" |
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|
"Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam" |
|
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|
|
| "dsp_db_min" |
"80" |
|
|
|
"CHEAT" |
|
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|
"DEMO" |
|
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|
"" |
|
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| "dsp_db_mixdrop" |
"0" |
|
|
|
"CHEAT" |
|
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|
"DEMO" |
|
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|
|
"" |
|
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|
| "dsp_dist_max" |
"1440" |
|
|
|
"CHEAT" |
|
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|
|
"DEMO" |
|
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|
"" |
|
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|
| "dsp_dist_min" |
"0" |
|
|
|
"CHEAT" |
|
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|
"DEMO" |
|
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|
"" |
|
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|
|
| "dsp_enhance_stereo" |
"0" |
"ARCHIVE" |
|
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|
|
"" |
|
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|
|
| "dsp_mix_max" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"DEMO" |
|
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|
|
"" |
|
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|
|
| "dsp_mix_min" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"DEMO" |
|
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|
|
"" |
|
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|
|
| "dsp_off" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"" |
|
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|
|
| "dsp_player" |
"0" |
|
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|
|
"DEMO" |
|
"SERVER_CAN_EXECUTE" |
|
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|
|
|
"" |
|
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|
|
| "dsp_reload" |
"cmd" |
|
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|
|
"" |
|
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|
|
| "dsp_slow_cpu" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
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|
|
|
"" |
|
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|
|
| "dsp_volume" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
|
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|
|
|
"" |
|
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|
|
| "dti_flush" |
"cmd" |
|
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|
|
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|
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|
|
"Write out the datatable instrumentation files (you must run with -dti for this to work)." |
|
|
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|
|
|
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|
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|
|
| "'+duck'" |
"cmd" |
|
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|
|
|
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|
|
|
"" |
|
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|
|
| "'-duck'" |
"cmd" |
|
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|
|
"" |
|
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|
|
| "dump_entity_sizes" |
"cmd" |
|
|
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|
|
"Print sizeof(entclass)" |
|
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|
|
| "dump_globals" |
"cmd" |
|
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|
|
"Dump all global entities/states" |
|
|
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|
|
| "dump_panorama_css_properties" |
"cmd" |
|
|
|
|
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|
|
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|
|
|
"Prints out all valid panorama CSS properties and their documentation" |
|
|
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|
|
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|
|
|
|
|
| "dump_panorama_css_properties_memstats" |
"cmd" |
|
|
|
|
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|
|
|
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|
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|
|
"Prints out mem stats of all valid panorama CSS properties" |
|
|
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|
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|
|
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|
|
| "dump_panorama_events" |
"cmd" |
|
|
|
|
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|
|
|
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|
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|
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|
|
"print panorama event types and their documentation" |
|
|
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|
|
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|
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|
|
|
| "dump_panorama_js_scopes" |
"cmd" |
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
"print panorama js scopes |
such as classes |
and their associated methods. (wiki table format)" |
|
|
|
|
|
|
|
|
|
|
|
| "dump_panorama_render_command_stats" |
"cmd" |
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
"" |
|
|
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|
|
| "dump_particlemanifest" |
"cmd" |
|
|
|
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|
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|
|
"Dump the list of particles loaded." |
|
|
|
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|
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|
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|
|
|
| "dumpentityfactories" |
"cmd" |
|
|
|
|
|
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|
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|
|
"Lists all entity factory names." |
|
|
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|
|
| "dumpeventqueue" |
"cmd" |
|
|
|
|
|
|
|
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|
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|
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|
|
"Dump the contents of the Entity I/O event queue to the console." |
|
|
|
|
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|
|
|
|
|
|
|
|
| "dumpgamestringtable" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
"Dump the contents of the game string table to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "dumpstringtables" |
"cmd" |
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
"Print string tables to console." |
|
|
|
|
|
|
|
|
|
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|
|
| "echo" |
"cmd" |
|
|
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|
|
|
|
|
"Echo text to console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "econ_build_pinboard_images_from_collection_name" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
"Renders and saves images for all models in a collection." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "econ_clear_inventory_images" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"clear the local inventory images (they will regenerate)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "econ_show_items_with_tag" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"Lists the item definitions that have a specified tag." |
|
|
|
|
|
|
|
|
|
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|
|
|
| "editdemo" |
"cmd" |
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Edit a recorded demo file (.dem )." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "editor_toggle" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
"Disables the simulation and returns focus to the editor" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "enable_debug_overlays" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enable rendering of debug overlays" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "enable_fast_math" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Turns Denormals-Are-Zeroes and Flush-to-Zero on or off" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "enable_skeleton_draw" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Render skeletons in wireframe" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "endmatch_votenextmap" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Votes for the next map at the end of the match" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "endmovie" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Stop recording movie frames." |
|
|
|
|
|
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| "endround" |
"cmd" |
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"End the current round." |
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| "engine_no_focus_sleep" |
"50" |
"ARCHIVE" |
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"" |
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| "ent_absbox" |
"cmd" |
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"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
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| Ar" |
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| "ent_attachments" |
"cmd" |
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"Displays the attachment points on an entity. |
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| Arguments: {entity_name} / {class_name} / no argument picks what player is loo" |
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| "ent_autoaim" |
"cmd" |
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"Displays the entity's autoaim radius. |
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| Arguments: {entity_name} / {class_name} / no argument picks what player is looking at" |
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| "ent_bbox" |
"cmd" |
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"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay" |
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| "ent_cancelpendingentfires" |
"cmd" |
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"Cancels all ent_fire created outputs that are currently waiting for their delay to expire." |
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| "ent_create" |
"cmd" |
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"Creates an entity of the given type where the player is looking." |
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| "ent_dump" |
"cmd" |
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"Usage: |
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| ent_dump <entity name> |
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| " |
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| "ent_fire" |
"cmd" |
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"Usage: |
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| ent_fire <target> [action] [value] [delay] |
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| " |
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| "ent_info" |
"cmd" |
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"Usage: |
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| ent_info <class name> |
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| " |
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| "ent_keyvalue" |
"cmd" |
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"Applies the comma delimited key=value pairs to the entity with the given Hammer ID. |
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| Format: ent_keyvalue <entity id> <key1>=<v" |
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| "ent_list_report" |
"cmd" |
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"Reports all list of all entities in a map |
one by one" |
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| "ent_messages" |
"cmd" |
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"Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes" |
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| "ent_messages_draw" |
"0" |
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"GAMEDLL" |
"CHEAT" |
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"Visualizes all entity input/output activity." |
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| "ent_name" |
"cmd" |
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"" |
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| "ent_orient" |
"cmd" |
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"Orient the specified entity to match the player's angles. By default |
only orients target entity's YAW. Use the 'allangles' opt" |
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| "ent_pause" |
"cmd" |
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"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess" |
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| "ent_pivot" |
"cmd" |
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"Displays the pivot for the given entity(ies). |
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| (y=up=green |
z=forward=blue |
x=left=red). |
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| Arguments: {entity_name} / {class" |
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| "ent_rbox" |
"cmd" |
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"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. |
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| Ar" |
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| "ent_remove" |
"cmd" |
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"Removes the given entity(s) |
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| Arguments: {entity_name} / {class_name} / no argument picks what player is looking at" |
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| "ent_remove_all" |
"cmd" |
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"Removes all entities of the specified type |
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| Arguments: {entity_name} / {class_name}" |
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| "ent_rotate" |
"cmd" |
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"Rotates an entity by a specified # of degrees" |
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| "ent_script_dump" |
"cmd" |
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"Dumps the names and values of this entity's script scope to the console |
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| Arguments: {entity_name} / {class_name} / no argume" |
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| "ent_setang" |
"cmd" |
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"Set entity angles" |
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| "ent_setname" |
"cmd" |
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"Sets the targetname of the given entity(s) |
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| Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh" |
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| "ent_setpos" |
"cmd" |
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"Move entity to position" |
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| "ent_show_response_criteria" |
"cmd" |
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"Print |
to the console |
an entity's current criteria set used to select responses. |
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| Arguments: {entity_name} / {class_name} /" |
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| "ent_step" |
"cmd" |
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"When 'ent_pause' is set this will step through one waiting input / output message at a time." |
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| "ent_teleport" |
"cmd" |
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"Teleport the specified entity to where the player is looking. |
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| Format: ent_teleport <entity name>" |
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| "ent_text" |
"cmd" |
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"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) |
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| Arguments: {entity_" |
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| "ent_viewoffset" |
"cmd" |
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"Displays the eye position for the given entity(ies) in red. |
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| Arguments: {entity_name} / {class_name} / no argument picks wha" |
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| "envmap" |
"cmd" |
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"" |
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| "escape" |
"cmd" |
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"Escape key pressed." |
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| "exec" |
"cmd" |
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"Execute script file." |
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| "execifexists" |
"cmd" |
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"Execute script file if file exists." |
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| "execwithwhitelist" |
"cmd" |
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"Execute script file |
only execing convars on a whitelist." |
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| "exit" |
"cmd" |
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"Exit the engine." |
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| "explode" |
"cmd" |
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"Kills the player with explosive damage" |
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| "explodevector" |
"cmd" |
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"Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>" |
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| "fadein" |
"cmd" |
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"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds." |
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| "fadeout" |
"cmd" |
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"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds." |
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| "ff_damage_bullet_penetration" |
"0" |
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"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"If friendly fire is off |
this will scale the penetration power and damage a bullet does when penetrating another friendly playe" |
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| "ff_damage_reduction_bullets" |
"0" |
|
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"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en" |
|
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| "ff_damage_reduction_grenade" |
"0" |
|
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|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
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|
|
"How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don" |
|
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| "ff_damage_reduction_grenade_self" |
"0" |
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|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do" |
|
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| "ff_damage_reduction_other" |
"0" |
|
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|
"REPLICATED" |
|
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|
"CLIENTDLL" |
|
|
|
|
"How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag" |
|
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| "find" |
"cmd" |
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"Find concommands with the specified string in their name/help text." |
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| "find_ent" |
"cmd" |
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"Find and list all entities with classnames or targetnames that contain the specified substring. |
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| Format: find_ent <substring> |
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| " |
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| "find_ent_index" |
"cmd" |
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"Display data for entity matching specified index. |
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| Format: find_ent_index <index> |
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| " |
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| "findflags" |
"cmd" |
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"Find concommands by flags." |
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| "firetarget" |
"cmd" |
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"" |
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| "firstperson" |
"cmd" |
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"Switch to firstperson camera." |
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| "fish_debug" |
"0" |
|
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"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
"Show debug info for fish" |
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|
| "fish_dormant" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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"REPLICATED" |
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"Turns off interactive fish behavior. Fish become immobile and unresponsive." |
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| "flush" |
"cmd" |
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"Flush unlocked cache memory." |
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| "flush_locked" |
"cmd" |
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"Flush unlocked and locked cache memory." |
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| "fog_color" |
"-1" |
|
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"CHEAT" |
|
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|
"CLIENTDLL" |
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"" |
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| "fog_colorskybox" |
"-1" |
|
|
|
"CHEAT" |
|
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|
"CLIENTDLL" |
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"" |
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| "fog_enable" |
"1" |
|
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"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "fog_enable_water_fog" |
"1" |
|
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"CHEAT" |
|
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|
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"" |
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| "fog_enableskybox" |
"1" |
|
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"CHEAT" |
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|
"CLIENTDLL" |
|
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"" |
|
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| "fog_end" |
"-1" |
|
|
|
"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"" |
|
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| "fog_endskybox" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "fog_hdrcolorscale" |
"-1" |
|
|
|
"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "fog_hdrcolorscaleskybox" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "fog_maxdensity" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "fog_maxdensityskybox" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "fog_override" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
|
"CLIENTDLL" |
|
|
|
|
"Overrides the map's fog settings (-1 populates fog_ vars with map's values)" |
|
|
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|
|
| "fog_start" |
"-1" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fog_startskybox" |
"-1" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
| "fogui" |
"cmd" |
|
|
|
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|
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|
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|
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|
|
|
|
"Show/hide fog control UI." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "force_audio_english" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
"Keeps track of whether we're forcing english in a localized language." |
|
|
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|
|
| "force_centerview" |
"cmd" |
|
|
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|
|
|
"" |
|
|
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|
|
| "forcebind" |
"cmd" |
|
|
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|
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|
|
"Bind a command to an available key. (forcebind command opt:suggestedKey)" |
|
|
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|
|
| "'-forward'" |
"cmd" |
|
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|
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|
|
|
"" |
|
|
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|
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|
|
| "'+forward'" |
"cmd" |
|
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|
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|
|
"" |
|
|
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|
|
|
|
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|
|
| "foundry_engine_get_mouse_control" |
"cmd" |
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
"Give the engine control of the mouse." |
|
|
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|
|
|
|
| "foundry_engine_release_mouse_control" |
"cmd" |
|
|
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|
|
"Give the control of the mouse back to Hammer." |
|
|
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|
|
| "foundry_select_entity" |
"cmd" |
|
|
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|
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|
|
|
"Select the entity under the crosshair or select entities with the specified name." |
|
|
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|
|
| "foundry_sync_hammer_view" |
"cmd" |
|
|
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|
|
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|
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|
|
"Move Hammer's 3D view to the same position as the engine's 3D view." |
|
|
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|
|
| "foundry_update_entity" |
"cmd" |
|
|
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|
|
|
|
"Updates the entity's position/angles when in edit mode" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fov_cs_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets the view fov if cheats are on." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fps_max" |
"150" |
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
"Frame rate limiter" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fps_max_menu" |
"120" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Frame rate limiter |
main menu" |
|
|
|
|
|
|
|
|
|
|
|
|
| "fps_screenshot_frequency" |
"10" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fps_screenshot_threshold" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump a screenshot when the FPS drops below the given value." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_clear_open_duplicate_times" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
"Clear the list of files that have been opened." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_dump_open_duplicate_times" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_fios_cancel_prefetches" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Cancels all the prefetches in progress." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_fios_flush_cache" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flushes the FIOS HDD cache." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_fios_prefetch_file" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The preftech is medium priority and persistent." |
|
|
|
|
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|
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|
|
|
|
|
| "fs_fios_prefetch_file_in_pack" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| The preftech is medium priority and non-pers" |
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_fios_print_prefetches" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays all the prefetches currently in progress." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_printopenfiles" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show all files currently opened by the engine." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_report_sync_opens" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"0:Off |
1:Always |
2:Not during map load" |
|
|
|
|
|
|
|
|
|
|
|
| "fs_syncdvddevcache" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "fs_warning_level" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
"Set the filesystem warning level." |
|
|
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|
|
|
|
|
|
| "func_break_max_pieces" |
"15" |
"ARCHIVE" |
|
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
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|
|
|
|
|
| "fx_new_sparks" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Use new style sparks. |
|
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| " |
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|
|
| "g15_dumpplayer" |
"cmd" |
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|
|
"Spew player data." |
|
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|
|
| "g15_reload" |
"cmd" |
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|
|
"Reloads the Logitech G-15 Keyboard configs." |
|
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|
|
| "g15_update_msec" |
"250" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"Logitech G-15 Keyboard update interval." |
|
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|
|
| "g_debug_angularsensor" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"" |
|
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|
|
| "g_debug_constraint_sounds" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Enable debug printing about constraint sounds." |
|
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|
|
| "g_debug_ragdoll_removal" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "g_debug_ragdoll_visualize" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "g_debug_trackpather" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
|
"" |
|
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|
|
| "g_debug_vehiclebase" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
"" |
|
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|
|
| "g_debug_vehicledriver" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
"" |
|
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|
|
| "g_debug_vehicleexit" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
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|
|
| "g_debug_vehiclesound" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
|
| "g_jeepexitspeed" |
"100" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
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|
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|
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|
|
| "game_mode" |
"2" |
|
|
"GAMEDLL" |
|
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|
|
|
|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"The current game mode (based on game type). See GameModes.txt." |
|
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|
|
| "game_type" |
"1" |
|
|
"GAMEDLL" |
|
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|
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"The current game type. See GameModes.txt." |
|
|
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|
|
| "gameinstructor_dump_open_lessons" |
"cmd" |
|
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|
|
"Gives a list of all currently open lessons." |
|
|
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|
|
| "gameinstructor_enable" |
"0" |
"ARCHIVE" |
|
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|
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|
|
|
"CLIENTDLL" |
|
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|
|
"Display in game lessons that teach new players." |
|
|
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|
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|
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|
|
| "gameinstructor_find_errors" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 1 and the game instructor will run EVERY scripted command to uncover errors." |
|
|
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|
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|
|
| "gameinstructor_reload_lessons" |
"cmd" |
|
|
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|
|
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|
|
"Shuts down all open lessons and reloads them from the script file." |
|
|
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|
|
| "gameinstructor_reset_counts" |
"cmd" |
|
|
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|
|
|
"Resets all display and success counts to zero." |
|
|
|
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|
|
|
|
|
|
|
|
| "gameinstructor_save_restore_lessons" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 0 to disable save/load of open lesson opportunities in single player." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameinstructor_verbose" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameinstructor_verbose_lesson" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Display more verbose information for lessons have this name." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gamemenucommand" |
"cmd" |
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
"Issue game menu command." |
|
|
|
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|
|
| "gamepadslot1" |
"cmd" |
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
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|
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|
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|
|
| "gamepadslot2" |
"cmd" |
|
|
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|
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|
|
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|
|
|
"" |
|
|
|
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|
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|
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|
|
| "gamepadslot3" |
"cmd" |
|
|
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|
|
|
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|
|
|
"" |
|
|
|
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|
|
|
|
|
|
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|
|
| "gamepadslot4" |
"cmd" |
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gamepadslot5" |
"cmd" |
|
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gamepadslot6" |
"cmd" |
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameui_activate" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shows the game UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameui_allowescape" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Escape key allowed to hide game UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameui_allowescapetoshow" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Escape key allowed to show game UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameui_hide" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Hides the game UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameui_preventescape" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Escape key doesn't hide game UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gameui_preventescapetoshow" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Escape key doesn't show game UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "getpos" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"dump position and angles to the console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "getpos_exact" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"dump origin and angles to the console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "give" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Give item to player. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: <item_name>" |
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| "givecurrentammo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Give a supply of ammo for current weapon.. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gl_clear_randomcolor" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Clear the back buffer to random colors every frame. Helps spot open seams in geometry." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "global_chatter_info" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "global_event_log_enabled" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enables the global event log system" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "global_set" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF |
1 = ON |
2 = DEAD)." |
|
|
|
|
|
|
|
|
|
|
|
| "glow_outline_effect_enable" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable entity outline glow effects." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "glow_outline_width" |
"6" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Width of glow outline effect in screen space." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "god" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle. Player becomes invulnerable." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gods" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle. All players become invulnerable." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "gotv_theater_container" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enables GOTV theater mode for the specified container |
setting it to 'live' will play top live matches" |
|
|
|
|
|
|
|
|
|
|
|
|
| "'-graph'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+graph'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-grenade1'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+grenade1'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-grenade2'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+grenade2'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "groundlist" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Display ground entity list <index>" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "hammer_update_entity" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Updates the entity's position/angles when in edit mode" |
|
|
|
|
|
|
|
|
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| "hammer_update_safe_entities" |
"cmd" |
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"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit" |
|
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| "healthshot_health" |
"50" |
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"CHEAT" |
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"REPLICATED" |
|
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"CLIENTDLL" |
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"" |
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| "heartbeat" |
"cmd" |
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"Force heartbeat of master servers" |
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| "help" |
"cmd" |
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"Find help about a convar/concommand." |
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| "hideconsole" |
"cmd" |
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"Hide the console." |
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| "hidehud" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
"SS" |
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"" |
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| "hideoverviewmap" |
"cmd" |
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"Hides the overview map" |
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| "hidepanel" |
"cmd" |
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"Hides a viewport panel <name>" |
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| "hideradar" |
"cmd" |
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"Hides HUD radar" |
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| "hidescores" |
"cmd" |
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"Forcibly hide score panel" |
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| "hltv_replay_status" |
"cmd" |
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"Show Killer Replay status and some statistics |
works on listen or dedicated server." |
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| "host_filtered_time_report" |
"cmd" |
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"Dumps time spent idle in previous frames in ms(dedicated only)." |
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| "host_flush_threshold" |
"12" |
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"Memory threshold below which the host should flush caches between server instances" |
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| "host_framerate" |
"0" |
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"CHEAT" |
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"REPLICATED" |
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"Set to lock per-frame time elapse." |
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| "host_info_show" |
"1" |
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"How server info gets disclosed in server queries: 0 - query disabled |
1 - show only general info |
2 - show full info" |
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| "host_map" |
"0" |
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"Current map name." |
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| "host_name_store" |
"1" |
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"Whether hostname is recorded in game events and GOTV." |
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| "host_players_show" |
"1" |
|
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"How players are disclosed in server queries: 0 - query disabled |
1 - show only max players count |
2 - show all players" |
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| "host_reset_config" |
"cmd" |
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"reset config (for testing) with param as splitscreen index." |
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| "host_rules_show" |
"1" |
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"How server rules get disclosed in server queries: 0 - query disabled |
1 - query enabled" |
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| "host_runofftime" |
"cmd" |
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"Run off some time without rendering/updating sounds |
|
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| " |
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| "host_sleep" |
"0" |
|
|
|
"CHEAT" |
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|
"Force the host to sleep a certain number of milliseconds each frame." |
|
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| "host_timer_report" |
"cmd" |
|
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"Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)" |
|
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|
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| "host_timescale" |
"1" |
|
|
|
"CHEAT" |
|
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|
|
"REPLICATED" |
|
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|
|
"Prescale the clock by this amount." |
|
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| "host_workshop_collection" |
"cmd" |
|
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|
|
"Get the latest version of maps in a workshop collection and host them as a maplist." |
|
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|
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| "host_workshop_map" |
"cmd" |
|
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|
"Get the latest version of the map and host it on this server." |
|
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| "host_writeconfig" |
"cmd" |
|
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|
|
"Store current settings to config.cfg (or specified .cfg file)." |
|
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| "host_writeconfig_ss" |
"cmd" |
|
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|
|
"Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index." |
|
|
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|
|
| "hostage_debug" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
|
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|
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|
|
"Show hostage AI debug information" |
|
|
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|
|
| "hostage_is_silent" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"When set |
the hostage won't play any code driven response rules lines" |
|
|
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|
| "hostfile" |
"0" |
|
|
"GAMEDLL" |
|
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|
|
"The HOST file to load." |
|
|
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|
|
| "hostip" |
"-1062731264.000" |
|
|
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|
|
"Host game server ip" |
|
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|
| "hostname" |
"0" |
|
|
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|
|
"Hostname for server." |
|
|
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|
| "hostport" |
"27015" |
|
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|
|
"Host game server port" |
|
|
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|
|
| "hud_reloadscheme" |
"cmd" |
|
|
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|
|
"Reloads hud layout and animation scripts." |
|
|
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|
|
| "hud_scaling" |
"0" |
"ARCHIVE" |
|
|
|
|
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|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Scales hud elements" |
|
|
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|
|
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|
|
|
| "hud_showtargetid" |
"1" |
"ARCHIVE" |
|
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|
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|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Enables display of target names" |
|
|
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|
|
| "hud_subtitles" |
"cmd" |
|
|
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|
|
"Plays the Subtitles: <filename>" |
|
|
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|
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|
|
|
|
| "hud_takesshots" |
"0" |
"ARCHIVE" |
|
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|
|
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|
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|
|
|
|
"CLIENTDLL" |
|
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|
|
"Auto-save a scoreboard screenshot at the end of a map." |
|
|
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|
|
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|
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|
|
| "hunk_print_allocations" |
"cmd" |
|
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|
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|
|
"" |
|
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|
|
| "hunk_track_allocation_types" |
"1" |
|
|
|
"CHEAT" |
|
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|
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|
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|
|
|
"" |
|
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|
|
| "hurtme" |
"cmd" |
|
|
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|
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|
|
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|
|
|
|
|
"Hurts the player. |
|
|
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|
|
| Arguments: <health to lose>" |
|
|
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|
|
| "ime_hkl_info" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Spew IME HKL info." |
|
|
|
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|
|
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|
|
|
| "ime_info" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Spew IME info." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ime_supported_info" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Spew IME Supported info." |
|
|
|
|
|
|
|
|
|
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|
|
| "impulse" |
"cmd" |
|
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|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "in_forceuser" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force user input to this split screen player." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "incrementvar" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Increment specified convar value." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_child_spawn_interval_multiplier" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Amount spawn interval increases for each child" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_child_spawn_max_depth" |
"4" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_damage" |
"40" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Damage per second" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_debug" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_dlight_spacing" |
"200" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Inferno dlights are at least this far apart" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_flame_lifetime" |
"7" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Average lifetime of each flame in seconds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_flame_spacing" |
"42" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Minimum distance between separate flame spawns" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_forward_reduction_factor" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_friendly_fire_duration" |
"6" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"For this long |
FF is credited back to the thrower." |
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_initial_spawn_interval" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Time between spawning flames for first fire" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_max_child_spawn_interval" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Largest time interval for child flame spawning" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "inferno_max_flames" |
"16" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
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"Maximum number of flames that can be created" |
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| "inferno_max_range" |
"150" |
|
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"GAMEDLL" |
"CHEAT" |
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"Maximum distance flames can spread from their initial ignition point" |
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| "inferno_per_flame_spawn_duration" |
"3" |
|
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"GAMEDLL" |
"CHEAT" |
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"Duration each new flame will attempt to spawn new flames" |
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| "inferno_scorch_decals" |
"1" |
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "inferno_spawn_angle" |
"45" |
|
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"GAMEDLL" |
"CHEAT" |
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"Angular change from parent" |
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| "inferno_surface_offset" |
"20" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "inferno_velocity_decay_factor" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "inferno_velocity_factor" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "inferno_velocity_normal_factor" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "invnext" |
"cmd" |
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"" |
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| "invnextgrenade" |
"cmd" |
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"" |
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| "invnextitem" |
"cmd" |
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"" |
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| "invnextnongrenade" |
"cmd" |
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"" |
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| "invprev" |
"cmd" |
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"" |
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| "ip" |
"0" |
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"Overrides IP for multihomed hosts" |
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| "ip_relay" |
"0" |
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"Overrides IP used to redirect TV relay connections for NAT hosts" |
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| "ip_steam" |
"0" |
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"Overrides IP used to bind Steam port for multihomed hosts" |
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| "ip_tv" |
"0" |
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"Overrides IP used to bind TV port for multihomed hosts" |
|
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| "ip_tv1" |
"0" |
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|
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"Overrides IP used to bind TV1 port for multihomed hosts" |
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| "ipc_console_disable" |
"cmd" |
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"Disable IPC console(s)" |
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| "ipc_console_disable_all" |
"cmd" |
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"Disable all IPC consoles" |
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| "ipc_console_enable" |
"cmd" |
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|
"Enable IPC console" |
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| "ipc_console_show" |
"cmd" |
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|
|
"Show status of IPC consoles" |
|
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| "itemtimedata_dump_active" |
"cmd" |
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|
"" |
|
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|
| "itemtimedata_dump_total" |
"cmd" |
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|
"" |
|
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|
| "itemtimedata_print_and_reset" |
"cmd" |
|
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|
|
"Outputs item time data to server log and clears data." |
|
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|
| "'+jlook'" |
"cmd" |
|
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|
"" |
|
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|
| "'-jlook'" |
"cmd" |
|
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|
"" |
|
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|
|
| "joy_accelmax" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
|
| "joy_accelscale" |
"3" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
|
| "joy_accelscalepoly" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "joy_advanced" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "joy_advaxisr" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "joy_advaxisu" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "joy_advaxisv" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "joy_advaxisx" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
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|
|
| "joy_advaxisy" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
| "joy_advaxisz" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "joy_autoaimdampen" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"How much to scale user stick input when the gun is pointing at a valid target." |
|
|
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|
|
| "joy_autoAimDampenMethod" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
|
|
| "joy_autoaimdampenrange" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"The stick range where autoaim dampening is applied. 0 = off" |
|
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|
|
| "joy_axisbutton_threshold" |
"0" |
"ARCHIVE" |
|
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|
|
"Analog axis range before a button press is registered." |
|
|
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|
|
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|
|
| "joy_cfg_preset" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
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|
|
|
|
|
| "joy_circle_correct" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
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|
|
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|
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|
|
| "joy_curvepoint_1" |
"0" |
"ARCHIVE" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
| "joy_curvepoint_2" |
"0" |
"ARCHIVE" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
|
|
| "joy_curvepoint_3" |
"0" |
"ARCHIVE" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
|
| "joy_curvepoint_4" |
"1" |
"ARCHIVE" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_curvepoint_end" |
"2" |
"ARCHIVE" |
|
|
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|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_diagonalpov" |
"0" |
"ARCHIVE" |
|
|
|
|
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|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"POV manipulator operates on diagonal axes |
too." |
|
|
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|
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|
|
|
|
|
|
|
| "joy_display_input" |
"0" |
"ARCHIVE" |
|
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|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_forwardsensitivity" |
"-1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_forwardthreshold" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_gamma" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_inverty" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Whether to invert the Y axis of the joystick for looking." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_lowend" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_lowend_linear" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_lowmap" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_movement_stick" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Which stick controls movement : 0 = left stick |
1 = right stick |
2 = legacy controls" |
|
|
|
|
|
|
|
|
|
|
|
| "joy_name" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_no_accel_jump" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_pitchsensitivity" |
"-1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"joystick pitch sensitivity" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_pitchthreshold" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_response_look" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"'Look' stick response mode: 0=Default |
1=Acceleration Promotion" |
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_response_look_pitch" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"'Look' stick response mode for pitch: 0=Default |
1=Acceleration Promotion" |
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_response_move" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"'Movement' stick response mode: 0=Linear |
1=quadratic |
2=cubic |
3=quadratic extreme |
4=power function(i.e. |
pow(x |
1/sensitivity" |
|
|
|
|
|
|
|
| "joy_sensitive_step0" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_sensitive_step1" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_sensitive_step2" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_sidesensitivity" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_sidethreshold" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_wingmanwarrior_centerhack" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Wingman warrior centering hack." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_wingmanwarrior_turnhack" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Wingman warrior hack related to turn axes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_yawsensitivity" |
"-1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"joystick yaw sensitivity" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joy_yawthreshold" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joyadvancedupdate" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joystick" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"True if the joystick is enabled |
false otherwise." |
|
|
|
|
|
|
|
|
|
|
|
|
| "joystick_force_disabled" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "joystick_force_disabled_set_from_options" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets controllers enabled/disabled just before the config is written." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "jpeg" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Take a jpeg screenshot: jpeg <filename> <quality 1-100>." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-jump'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+jump'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "kdtree_test" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Tests spatial partition for entities queries." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "key_findbinding" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Find key bound to specified command string." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "key_listboundkeys" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List bound keys with bindings." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "key_updatelayout" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Updates game keyboard layout to current windows keyboard setting." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "kick" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Kick a player by name." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "kickid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Kick a player by userid or uniqueid |
with a message." |
|
|
|
|
|
|
|
|
|
|
|
|
| "kickid_ex" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Kick a player by userid or uniqueid |
provide a force-the-kick flag and also assign a message." |
|
|
|
|
|
|
|
|
|
|
|
|
| "kill" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Kills the player with generic damage" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "killserver" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shutdown the server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "killvector" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-klook'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+klook'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "lastinv" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "launch_warmup_map" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Launches warmup map" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-left'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+left'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "light_crosshair" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show texture color at crosshair" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "lightcache_maxmiss" |
"2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "lightprobe" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Samples the lighting environment. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "linefile" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Parses map leak data from .lin file" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "listdemo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List demo file contents." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "listid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lists banned users." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "listip" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List IP addresses on the ban list." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "listissues" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List all the issues that can be voted on." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "listmodels" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List loaded models." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "listRecentNPCSpeech" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays a list of the last 5 lines of speech from NPCs." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "load" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Load a saved game." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "loadcommentary" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "loader_dump_table" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "lobby_default_privacy_bits1" |
"6" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Lobby default permissions (0: private |
1: public |
2: clan |
4: nearby |
6: clan and nearby)" |
|
|
|
|
|
|
|
|
|
| "localization_quest_item_string_printout" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"localization_quest_item_string_printout" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "locator_split_len" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "locator_split_maxwide_percent" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "lockMoveControllerRet" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "log" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enables logging to file |
console |
and udp < on | off >." |
|
|
|
|
|
|
|
|
|
|
|
| "log_color" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set the color of a logging channel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "log_dumpchannels" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dumps information about all logging channels." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "log_flags" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set the flags on a logging channel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "log_level" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set the spew level of a logging channel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "logaddress_add" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set address and port for remote host <ip:port>." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "logaddress_add_ex" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "logaddress_add_http" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set URI of a listener to receive logs via http post. Wrap URI in double quotes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "logaddress_add_ts" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets." |
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| "logaddress_del" |
"cmd" |
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"Remove address and port for remote host <ip:port>." |
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| "logaddress_delall" |
"cmd" |
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"Remove all udp addresses being logged to" |
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| "logaddress_delall_http" |
"cmd" |
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"Remove all http listeners from the dispatch list." |
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| "logaddress_list" |
"cmd" |
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"List all addresses currently being used by logaddress." |
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| "logaddress_list_http" |
"cmd" |
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"List all URIs currently receiving server logs" |
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| "logaddress_token_secret" |
"0" |
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"Set a secret string that will be hashed when using logaddress with explicit token hash." |
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| "'-lookdown'" |
"cmd" |
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"" |
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| "'+lookdown'" |
"cmd" |
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"" |
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| "'-lookspin'" |
"cmd" |
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"" |
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| "'+lookspin'" |
"cmd" |
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"" |
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| "lookspring" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "lookstrafe" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "'+lookup'" |
"cmd" |
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"" |
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| "'-lookup'" |
"cmd" |
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"" |
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| "loopsingleplayermaps" |
"0" |
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"GAMEDLL" |
"CHEAT" |
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"REPLICATED" |
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"" |
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| "m_customaccel" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Custom mouse acceleration: |
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| 0: custom accelaration disabled |
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| 1: mouse_acceleration = min(m_customaccel_max |
pow(raw_mouse_delta |
" |
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| "m_customaccel_exponent" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Mouse move is raised to this power before being scaled by scale factor." |
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| "m_customaccel_max" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Max mouse move scale factor |
0 for no limit" |
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| "m_customaccel_scale" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Custom mouse acceleration value." |
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| "m_forward" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Mouse forward factor." |
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| "m_mouseaccel1" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Windows mouse acceleration initial threshold (2x movement)." |
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| "m_mouseaccel2" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Windows mouse acceleration secondary threshold (4x movement)." |
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| "m_mousespeed" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Windows mouse acceleration (0 to disable |
1 to enable [Windows 2000: enable initial threshold] |
2 to enable secondary threshold" |
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| "m_pitch" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
"SS" |
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"Mouse pitch factor." |
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| "m_rawinput" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Use Raw Input for mouse input." |
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| "m_side" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Mouse side factor." |
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| "m_yaw" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Mouse yaw factor." |
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| "map" |
"cmd" |
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"Start playing on specified map." |
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| "map_background" |
"cmd" |
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"Runs a map as the background to the main menu." |
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| "map_commentary" |
"cmd" |
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"Start playing |
with commentary |
on a specified map." |
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| "map_edit" |
"cmd" |
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"" |
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| "map_setbombradius" |
"cmd" |
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"Sets the bomb radius for the map." |
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| "map_showbombradius" |
"cmd" |
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"Shows bomb radius from the center of each bomb site and planted bomb." |
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| "map_showspawnpoints" |
"cmd" |
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"Shows player spawn points (red=invalid). Optionally pass in the duration." |
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| "mapcycledisabled" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"repeats the same map after each match instead of using the map cycle" |
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| "mapgroup" |
"cmd" |
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"Specify a map group" |
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| "mapoverview_allow_client_draw" |
"0" |
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"CLIENTDLL" |
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"Allow a client to draw on the map overview" |
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| "mapoverview_allow_grid_usage" |
"0" |
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"CLIENTDLL" |
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"When set to 1 |
allows turning on the (experimental) grid for drawing." |
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| "mapoverview_icon_scale" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0." |
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| "maps" |
"cmd" |
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"Displays list of maps." |
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| "mat_accelerate_adjust_exposure_down" |
"40" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "mat_ambient_light_b" |
"0" |
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"CHEAT" |
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"" |
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| "mat_ambient_light_g" |
"0" |
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"CHEAT" |
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"" |
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| "mat_ambient_light_r" |
"0" |
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"CHEAT" |
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"" |
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| "mat_aniso_disable" |
"0" |
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"CHEAT" |
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"NOTE: You must change mat_forceaniso after changing this convar for this to take effect" |
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| "mat_autoexposure_max" |
"2" |
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"CHEAT" |
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"CLIENTDLL" |
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|
"" |
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| "mat_autoexposure_max_multiplier" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "mat_autoexposure_min" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
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|
"" |
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| "mat_bloomamount_rate" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
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"" |
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| "mat_bumpbasis" |
"0" |
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"CHEAT" |
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|
"" |
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| "mat_camerarendertargetoverlaysize" |
"128" |
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"CHEAT" |
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|
"CLIENTDLL" |
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|
"" |
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| "mat_colcorrection_forceentitiesclientside" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
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"Forces color correction entities to be updated on the client" |
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| "mat_colorcorrection" |
"1" |
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"CHEAT" |
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"" |
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| "mat_configcurrent" |
"cmd" |
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"show the current video control panel config for the material system" |
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| "mat_crosshair" |
"cmd" |
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"Display the name of the material under the crosshair" |
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| "mat_crosshair_edit" |
"cmd" |
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"open the material under the crosshair in the editor defined by mat_crosshair_edit_editor" |
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| "mat_crosshair_explorer" |
"cmd" |
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|
"open the material under the crosshair in explorer and highlight the vmt file" |
|
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| "mat_crosshair_printmaterial" |
"cmd" |
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|
"print the material under the crosshair" |
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| "mat_crosshair_reloadmaterial" |
"cmd" |
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|
"reload the material under the crosshair" |
|
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| "mat_custommaterialusage" |
"cmd" |
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"Show memory usage for custom weapon materials." |
|
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|
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| "mat_debug_bloom" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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|
"" |
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| "mat_debug_postprocessing_effects" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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|
|
"0 = off |
1 = show post-processing passes in quadrants of the screen |
2 = only apply post-processing to the centre of the screen" |
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| "mat_debugalttab" |
"0" |
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"CHEAT" |
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"" |
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| "mat_disable_bloom" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "mat_displacementmap" |
"1" |
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"CHEAT" |
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"" |
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| "mat_draw_resolution" |
"0" |
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"CHEAT" |
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"" |
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| "mat_drawflat" |
"0" |
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"CHEAT" |
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"" |
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| "mat_drawgray" |
"0" |
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"CHEAT" |
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"" |
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| "mat_drawwater" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "mat_dynamic_tonemapping" |
"1" |
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"CHEAT" |
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"" |
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| "mat_dynamiclightmaps" |
"0" |
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"CHEAT" |
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"" |
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| "mat_dynamicPaintmaps" |
"0" |
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"CHEAT" |
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"" |
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| "mat_edit" |
"cmd" |
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"Bring up the material under the crosshair in the editor" |
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| "mat_exposure_center_region_x" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
|
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|
"" |
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| "mat_exposure_center_region_y" |
"0" |
|
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"CHEAT" |
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|
"CLIENTDLL" |
|
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|
"" |
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| "mat_fastclip" |
"0" |
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|
"CHEAT" |
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"" |
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| "mat_fastnobump" |
"0" |
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"CHEAT" |
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"" |
|
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| "mat_fillrate" |
"0" |
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"CHEAT" |
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|
"" |
|
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| "mat_force_bloom" |
"0" |
|
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|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
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| "mat_force_tonemap_min_avglum" |
"-1" |
|
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"CHEAT" |
|
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|
"CLIENTDLL" |
|
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|
|
"Override. Old default was 3.0" |
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| "mat_force_tonemap_percent_bright_pixels" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"Override. Old value was 2.0" |
|
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|
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| "mat_force_tonemap_percent_target" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
|
|
"CLIENTDLL" |
|
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|
|
"Override. Old default was 60." |
|
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|
|
| "mat_force_tonemap_scale" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
"" |
|
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|
|
| "mat_forcedynamic" |
"0" |
|
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|
"CHEAT" |
|
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|
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|
|
|
"" |
|
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|
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|
|
| "mat_frame_sync_enable" |
"1" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
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|
|
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|
|
| "mat_frame_sync_force_texture" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
"Force frame syncing to lock a managed texture." |
|
|
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|
|
|
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|
|
|
|
|
|
| "mat_fullbright" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
|
| "mat_hdr_enabled" |
"cmd" |
|
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|
|
"Report if HDR is enabled for debugging" |
|
|
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|
|
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|
|
|
|
|
|
| "mat_hdr_uncapexposure" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_hsv" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_info" |
"cmd" |
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
"Shows material system info" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_leafvis" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Draw wireframe of: [0] nothing |
[1] current leaf |
[2] entire vis cluster |
or [3] entire PVS (see mat_leafvis_draw_mask for what" |
|
|
|
|
|
|
|
|
|
|
| "mat_loadtextures" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_local_contrast_edge_scale_override" |
"-1000" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_local_contrast_midtone_mask_override" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_local_contrast_scale_override" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_local_contrast_vignette_end_override" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_local_contrast_vignette_start_override" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_lpreview_mode" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_luxels" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_measurefillrate" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_monitorgamma" |
"2" |
"ARCHIVE" |
|
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|
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|
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|
|
|
|
"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)" |
|
|
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|
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|
|
|
|
|
| "mat_monitorgamma_tv_enabled" |
"0" |
"ARCHIVE" |
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_morphstats" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_norendering" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_normalmaps" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_normals" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_postprocess_enable" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_powersavingsmode" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Power Savings Mode" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_preview" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_proxy" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_queue_mode" |
"-1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"The queue/thread mode the material system should use: -1=default |
0=synchronous single thread |
1=queued single thread |
2=queued" |
|
|
|
|
|
|
|
|
|
|
| "mat_queue_priority" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_queue_report" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_reloadallcustommaterials" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reloads all custom materials" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_reloadallmaterials" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reloads all materials" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_reloadmaterial" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reloads a single material" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_reloadtextures" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reloads all textures" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_remoteshadercompile" |
"127" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_rendered_faces_count" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_rendered_faces_spew" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_reporthwmorphmemory" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reports the amount of size in bytes taken up by hardware morph textures." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_resolveFullFrameDepth" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enable depth resolve to a texture. 0=disable |
1=enable via resolve tricks if supported in hw |
otherwise disable |
2=force extra" |
|
|
|
|
|
|
|
|
|
|
| "mat_reversedepth" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_savechanges" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"saves current video configuration to the registry" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_setvideomode" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"sets the width |
height |
windowed state of the material system" |
|
|
|
|
|
|
|
|
|
|
|
| "mat_shadercount" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"display count of all shaders and reset that count" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_show_histogram" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_show_texture_memory_usage" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
"NEVER_AS_STRING" |
|
|
|
|
|
|
|
|
|
|
"Display the texture memory usage on the HUD." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showcamerarendertarget" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showframebuffertexture" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showlowresimage" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showmaterials" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show materials." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showmaterialsverbose" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show materials (verbose version)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showmiplevels" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"color-code miplevels 2: normalmaps |
1: everything else" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showtextures" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show used textures." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_showwatertextures" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_softwareskin" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_spewalloc" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_spewvertexandpixelshaders" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print all vertex and pixel shaders currently loaded to the console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_stub" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_surfaceid" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_surfacemat" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_tessellation_accgeometrytangents" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_tessellation_cornertangents" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_tessellation_update_buffers" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_tessellationlevel" |
"6" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+mat_texture_list'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_texture_list" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"For debugging |
show a list of used textures per frame" |
|
|
|
|
|
|
|
|
|
|
|
|
| "'-mat_texture_list'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_texture_list_content_path" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"The content path to the materialsrc directory. If left unset |
it'll assume your content directory is next to the currently runn" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_texture_list_exclude" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"'load' - loads the exclude list file |
'reset' - resets all loaded exclude information |
'save' - saves exclude list file" |
|
|
|
|
|
|
|
|
|
|
|
| "mat_texture_list_txlod" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Adjust LOD of the last viewed texture +1 to inc resolution |
-1 to dec resolution" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_texture_list_txlod_sync" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"'reset' - resets all run-time changes to LOD overrides |
'save' - saves all changes to material content files" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_tonemap_algorithm" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 = Original Algorithm 1 = New Algorithm" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_updateconvars" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"updates the video config convars" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_viewportscale" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Scale down the main viewport (to reduce GPU impact on CPU profiling)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_viewportupscale" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Scale the viewport back up" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_wireframe" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mat_yuv" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "maxplayers" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Change the maximum number of players allowed on this server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mc_accel_band_size" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Percentage of half the screen width or height." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mc_dead_zone_radius" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mc_max_pitchrate" |
"100" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"(degrees/sec)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mc_max_yawrate" |
"230" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"(degrees/sec)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mdlcache_dump_dictionary_state" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump the state of the MDLCache Dictionary." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_compact" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_dump" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump memory stats to text file." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_dumpvballocs" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump VB memory allocation stats." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_eat" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_incremental_compact" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_incremental_compact_rate" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Rate at which to attempt internal heap compation" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_test" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_vcollide" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dumps the memory used by vcollides" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mem_verify" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Verify the validity of the heap" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "memory" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print memory stats." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "menuselect" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"menuselect" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "minisave" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Saves game (for current level only!)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mm_csgo_community_search_players_min" |
"3" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When performing CSGO community matchmaking look for servers with at least so many human players" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mm_datacenter_debugprint" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shows information retrieved from data center" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mm_debugprint" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show debug information about current matchmaking session" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mm_dedicated_force_servers" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Use sy" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mm_dedicated_search_maxping" |
"150" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Longest preferred ping to dedicated servers for games" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mm_dlc_debugprint" |
"cmd" |
|
|
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|
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"Shows information about dlc" |
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| "mm_queue_show_stats" |
"cmd" |
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"Display global server stats" |
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| "mm_server_search_lan_ports" |
"27015" |
"ARCHIVE" |
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"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs." |
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| "mm_session_search_ping_buckets" |
"4" |
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"" |
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| "mm_session_search_qos_timeout" |
"15" |
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"" |
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| "mm_session_sys_kick_ban_duration" |
"180" |
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"" |
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| "mm_session_sys_pkey" |
"0" |
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"" |
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| "mod_combiner_info" |
"cmd" |
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"debug spew for Combiner Info" |
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| "mod_DumpWeaponWiewModelCache" |
"cmd" |
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"Dumps the weapon view model cache contents" |
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| "mod_DumpWeaponWorldModelCache" |
"cmd" |
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"Dumps the weapon world model cache contents" |
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| "molotov_throw_detonate_time" |
"2" |
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"CHEAT" |
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"REPLICATED" |
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"CLIENTDLL" |
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"" |
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| "motdfile" |
"0" |
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"GAMEDLL" |
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"The MOTD file to load." |
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| "'+movedown'" |
"cmd" |
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"" |
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| "'-movedown'" |
"cmd" |
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"" |
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| "'+moveleft'" |
"cmd" |
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"" |
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| "'-moveleft'" |
"cmd" |
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"" |
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| "'+moveright'" |
"cmd" |
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"" |
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| "'-moveright'" |
"cmd" |
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"" |
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| "'+moveup'" |
"cmd" |
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"" |
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| "'-moveup'" |
"cmd" |
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"" |
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| "movie_fixwave" |
"cmd" |
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"Fixup corrupted .wav file if engine crashed during startmovie/endmovie |
etc." |
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| "mp_afterroundmoney" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"amount of money awared to every player after each round" |
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| "mp_anyone_can_pickup_c4" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"If set |
everyone can pick up the c4 |
not just Ts." |
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| "mp_autokick" |
"1" |
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"GAMEDLL" |
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"REPLICATED" |
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"Kick idle/team-killing/team-damaging players" |
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| "mp_autoteambalance" |
"1" |
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"GAMEDLL" |
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"NOTIFY" |
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"" |
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| "mp_backup_restore_list_files" |
"cmd" |
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"Lists recent backup round files matching the prefix |
most recent files first |
accepts a numeric parameter to limit the number o" |
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| "mp_backup_restore_load_autopause" |
"1" |
|
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"GAMEDLL" |
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"Whether to automatically pause the match after restoring round data from backup" |
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| "mp_backup_restore_load_file" |
"cmd" |
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"Loads player cash |
KDA |
scores and team scores |
resets to the next round after the backup" |
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| "mp_backup_round_auto" |
"1" |
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"GAMEDLL" |
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"If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk" |
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| "mp_backup_round_file" |
"0" |
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"GAMEDLL" |
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"If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor" |
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| "mp_backup_round_file_last" |
"0" |
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"GAMEDLL" |
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"Every time a backup file is written the value of this convar gets updated to hold the name of the backup file." |
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| "mp_backup_round_file_pattern" |
"0" |
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"GAMEDLL" |
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"If set then server will save all played rounds information to files named by this pattern |
e.g.'%prefix%_%date%_%time%_%team1%_" |
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| "mp_buy_allow_grenades" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"Whether players can purchase grenades from the buy menu or not." |
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| "mp_buy_allow_guns" |
"255" |
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"REPLICATED" |
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"CLIENTDLL" |
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"Whether players can purchase guns: pistols (1) |
SMGs (2) |
rifles (4) |
shotguns (8) |
sniper rifles (16) |
heavy MGs (32)." |
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| "mp_buy_anywhere" |
"1" |
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"NOTIFY" |
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"REPLICATED" |
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"CLIENTDLL" |
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"When set |
players can buy anywhere |
not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists." |
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| "mp_buy_during_immunity" |
"1" |
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"NOTIFY" |
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"REPLICATED" |
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"CLIENTDLL" |
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"When set |
players can buy when immune |
ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists." |
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| "mp_buytime" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"How many seconds after round start players can buy items for." |
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| "mp_c4_cannot_be_defused" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"If set |
the planted c4 cannot be defused." |
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| "mp_c4timer" |
"40" |
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"NOTIFY" |
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"REPLICATED" |
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"CLIENTDLL" |
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"how long from when the C4 is armed until it blows" |
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| "mp_competitive_endofmatch_extra_time" |
"15" |
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"GAMEDLL" |
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"After a competitive match finishes rematch voting extra time is given for rankings." |
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| "mp_consecutive_loss_max" |
"4" |
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"GAMEDLL" |
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"REPLICATED" |
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"" |
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| "mp_coop_force_join_ct" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"If set |
real players will auto join CT on join." |
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| "mp_coopmission_bot_difficulty_offset" |
"0" |
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"GAMEDLL" |
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"REPLICATED" |
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"The difficulty offset modifier for bots during coop missions." |
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| "mp_coopmission_mission_number" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"Which mission the map should run after it loads." |
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| "mp_ct_default_grenades" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"The default grenades that the CTs will spawn with. To give multiple grenades |
separate each weapon class with a space like thi" |
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| "mp_ct_default_melee" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"The default melee weapon that the CTs will spawn with. Even if this is blank |
a knife will be given. To give a taser |
it shou" |
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| "mp_ct_default_primary" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"The default primary (rifle) weapon that the CTs will spawn with" |
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| "mp_ct_default_secondary" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"The default secondary (pistol) weapon that the CTs will spawn with" |
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| "mp_damage_headshot_only" |
"0" |
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"GAMEDLL" |
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"REPLICATED" |
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"Determines whether non-headshot hits do any damage." |
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| "mp_damage_vampiric_amount" |
"0" |
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"GAMEDLL" |
|
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"REPLICATED" |
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"If Set to non-0 |
will determine the fraction of damage dealt that will be given to attacker." |
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| "mp_death_drop_c4" |
"1" |
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"REPLICATED" |
|
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|
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"CLIENTDLL" |
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"Whether c4 is droppable" |
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| "mp_death_drop_defuser" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
|
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"Drop defuser on player death" |
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| "mp_death_drop_grenade" |
"0" |
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"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"Which grenade to drop on player death: 0=none |
1=best |
2=current or best |
3=all grenades" |
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| "mp_death_drop_gun" |
"0" |
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"REPLICATED" |
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|
|
"CLIENTDLL" |
|
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|
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"Which gun to drop on player death: 0=none |
1=best |
2=current or best" |
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| "mp_death_drop_taser" |
"1" |
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"Drop taser on player death" |
|
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| "mp_deathcam_skippable" |
"1" |
|
|
"GAMEDLL" |
|
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"REPLICATED" |
|
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|
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"Determines whether a player can early-out of the deathcam." |
|
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| "mp_default_team_winner_no_objective" |
"-1" |
|
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"If the map doesn't define an objective (bomb |
hostage |
etc) |
the value of this convar will declare the winner when the time run" |
|
|
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|
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| "mp_defuser_allocation" |
"0" |
|
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"How to allocate defusers to CTs at start or round: 0=none |
1=random |
2=everyone" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_disable_autokick" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prevents a userid from being auto-kicked" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_disconnect_kills_bots" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When a bot disconnects |
kill them first. Requires mp_disconnect_kills_players." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_disconnect_kills_players" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When a player disconnects |
kill them first (triggering item drops |
stats |
etc.)" |
|
|
|
|
|
|
|
|
|
|
| "mp_display_kill_assists" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether to display and score player assists" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_bonus_length_max" |
"30" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Maximum time the bonus time will last (in seconds)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_bonus_length_min" |
"30" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Minimum time the bonus time will last (in seconds)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_bonus_percent" |
"50" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_bonus_respawn" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When attempting to get the bonus weapon in deathmatch |
whether we should respawn you with it or just give it to you directly" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_bonusweapon_dogtags" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Additional dogtags to drop when making a kill with the bonus weapon" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_dogtag_score" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Points to award for picking up a dogtag in deathmatch." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_kill_base_score" |
"10" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_teammode" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"In deathmatch |
enables team DM visuals & scoring" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_teammode_bonus_score" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Team deathmatch victory points to award for kill with bonus weapon" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_teammode_dogtag_score" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Team deathmatch victory points to award for collecting enemy dogtags" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_teammode_kill_score" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Team deathmatch victory points to award for enemy kill" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_time_between_bonus_max" |
"40" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Maximum time a bonus time will start after the round start or after the last bonus (in seconds)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dm_time_between_bonus_min" |
"30" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Minimum time a bonus time will start after the round start or after the last bonus (in seconds)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_do_warmup_offine" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether or not to do a warmup period at the start of a match in an offline (bot) match." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_do_warmup_period" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether or not to do a warmup period at the start of a match." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dogtag_despawn_on_killer_death" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Whether dogtags should despawn when their killer dies" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dogtag_despawn_time" |
"120" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"How many seconds dogtags should stay around before despawning automatically (0 = infinite)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dogtag_pickup_rule" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Who is eligible to pick up a dogtag (0 = killer only |
1 = killer's team |
2 = victim's team |
3 = killer & victim's team |
4 = any" |
|
|
|
|
|
|
|
|
|
| "mp_drop_knife_enable" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allows players to drop knives." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_dump_timers" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints round timers to the console for debugging" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_economy_reset_rounds" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Reset all player money every N rounds (0 for never)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_endmatch_votenextleveltime" |
"20" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If mp_endmatch_votenextmap is set |
players have this much time to vote on the next map at match end." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_endmatch_votenextmap" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether or not players vote for the next map at the end of the match when the final scoreboard comes up" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_endmatch_votenextmap_keepcurrent" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set |
keeps the current map in the list of voting options. If not set |
the current map will not appear in the list of voting" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_endmatch_votenextmap_wargames_modes" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Modes available for endmatch voting during War Games. Separate names with spaces." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_endmatch_votenextmap_wargames_nummaps" |
"3" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum number of maps to include in endmatch voting during War Games" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_endmatch_votenextmap_wargames_nummodes" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum number of other War Games to include in endmatch voting during War Games" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_equipment_reset_rounds" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Reset all player equipment every N rounds (0 for never)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_footsteps_serverside" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Makes the server always play footstep sounds. Clients never calculate footstep sounds locally |
instead relying on the server." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_force_assign_teams" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Players don't get to choose what team they are on |
it is auto assinged." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_force_pick_time" |
"15" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount of time a player has on the team screen to make a selection before being auto-teamed" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_forcecamera" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one |
fade to black on death (previously mp_" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_forcerespawnplayers" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force all players to respawn." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_forcewin" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Forces team to win" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_free_armor" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether kevlar (1+) and/or helmet (2+) are given automatically." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_freezetime" |
"0" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"how many seconds to keep players frozen when the round starts" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_friendlyfire" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Allows team members to injure other members of their team" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggprogressive_random_weapon_kills_needed" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If mp_ggprogressive_use_random_weapons is set |
this is the number of kills needed with each weapon" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggprogressive_round_restart_delay" |
"15" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to delay before restarting a round after a win in gungame progessive" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggprogressive_use_random_weapons" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set |
selects random weapons from set categories for the progression order" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_always_upgrade" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Award this many upgrade points every round in demolition mode" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_defuse_bonus" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of bonus upgrades to award the CTs when they defuse a gun game bomb" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_detonation_bonus" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of bonus upgrades to award the Ts when they detonate a gun game bomb" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_pts_for_flash" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Kill points required in a round to get a bonus flash grenade" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_pts_for_he" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Kill points required in a round to get a bonus HE grenade" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_pts_for_molotov" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Kill points required in a round to get a bonus molotov cocktail" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_pts_for_upgrade" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Kill points required to upgrade a player's weapon" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_bomb_respawn_delay" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to delay before making the bomb available to a respawner in gun game" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_end_round_kill_bonus" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of bonus points awarded in Demolition Mode when knife kill ends round" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_halftime_delay" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to delay during TR Mode halftime" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_last_weapon_kill_ends_half" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"End the half and give a team round point when a player makes a kill using the final weapon" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_ggtr_num_rounds_autoprogress" |
"3" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Upgrade the player's weapon after this number of rounds without upgrading" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_give_player_c4" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether this map should spawn a c4 bomb for a player or not." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_global_damage_per_second" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If above 0 |
deal non-lethal damage to players over time." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_bot_money_per_wave" |
"800" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The amount of money bots get time each wave the players complete. This # is absolute and not additive |
the money is set to (th" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_loc_adjective" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"(If set) kill condition token (#quest_hud_guardian_adjective_<name>)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_loc_condition" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"(If set) kill condition token (#quest_hud_guardian_condition_<name>)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_loc_icon" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"(If set) icon to override for guardian mission" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_loc_mission" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_loc_override" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_loc_weapon" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"(If set) weapon name token (#SFUI_WPNHUD_<name>)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_player_dist_max" |
"2000" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The maximum distance a player is allowed to get from the bombsite before they're killed." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_player_dist_min" |
"1300" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The distance at which we start to warn a player when they are too far from the guarded bombsite." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_special_kills_needed" |
"10" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The number of kills needed with a specific weapon." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_special_weapon_needed" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The weapon that needs to be used to increment the kills needed to complete the mission." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_guardian_target_site" |
"-1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to the index of a bombsite |
will cause random spawns to be only created near that site." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_halftime" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether the match switches sides in a halftime event." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_halftime_duration" |
"15" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds that halftime lasts" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_halftime_pausematch" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_halftime_pausetimer" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_heavyassaultsuit_aimpunch" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_heavyassaultsuit_cooldown" |
"5" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines cooldown of purchase." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_heavyassaultsuit_deploy_timescale" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed |
0.5 = half speed)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_heavyassaultsuit_speed" |
"130" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The max speed of a player when they are wearing the heavy assault suit" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_heavybot_damage_reduction_scale" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change |
0.5 = half damage)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_max" |
"2" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Maximum number of hostages to spawn." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_rescuetime" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Additional time added to round time if a hostage is reached by a CT." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_run_speed_modifier" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Default is 1.0 |
slow down hostages by setting this to < 1.0." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_spawn_farthest" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"When enabled will consistently force the farthest hostages to spawn." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_spawn_force_positions" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Comma separated list of zero based indices to force spawn positions |
e.g. '0 |
2' or '1 |
6'" |
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_spawn_same_every_round" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"0 = spawn hostages randomly every round |
1 = same spawns for entire match." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_hostages_takedamage" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether or not hostages can be hurt." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_humanteam" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Restricts human players to a single team {any |
CT |
T}" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_ignore_round_win_conditions" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Ignore conditions which would end the current round" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_items_prohibited" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_join_grace_time" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds after round start to allow a player to join a game" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_limitteams" |
"2" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Max # of players 1 team can have over another (0 disables check)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_logdetail" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Logs attacks. Values are: 0=off |
1=enemy |
2=teammate |
3=both)" |
|
|
|
|
|
|
|
|
|
|
| "mp_logdetail_items" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Logs a line any time a player acquires or loses an item." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_logmoney" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enables money logging. Values are: 0=off |
1=on" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_match_can_clinch" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_match_end_changelevel" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"At the end of the match |
perform a changelevel even if next map is the same" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_match_end_restart" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"At the end of the match |
perform a restart instead of loading a new map" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_match_restart_delay" |
"20" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time (in seconds) until a match restarts." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_max_armor" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines the highest level of armor allowed to be purchased. (0) None |
(1) Kevlar |
(2) Helmet" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_maxmoney" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"maximum amount of money allowed in a player's account" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_maxrounds" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"max number of rounds to play before server changes maps" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_molotovusedelay" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to delay before the molotov can be used after acquiring it" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_overtime_enable" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If a match ends in a tie |
use overtime rules to determine winner" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_overtime_halftime_pausetimer" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_overtime_maxrounds" |
"6" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When overtime is enabled play additional rounds to determine winner" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_overtime_startmoney" |
"10000" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Money assigned to all players at start of every overtime half" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_pause_match" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Pause the match in the next freeze time" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_playercashawards" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Players can earn money by performing in-game actions" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_playerid" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Controls what information player see in the status bar: 0 all names |
1 team names |
2 no names" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_playerid_delay" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to delay showing information in the status bar" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_playerid_hold" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to keep showing old information in the status bar" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_radar_showall" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_randomspawn" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether players are to spawn. 0 = default |
1 = both teams |
2 = Terrorists |
3 = CTs." |
|
|
|
|
|
|
|
|
|
|
| "mp_randomspawn_dist" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If using mp_randomspawn |
determines whether to test distance when selecting this spot." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_randomspawn_los" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If using mp_randomspawn |
determines whether to test Line of Sight when spawning." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_respawn_immunitytime" |
"10" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How many seconds after respawn immunity lasts." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_respawn_on_death_ct" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When set to 1 |
counter-terrorists will respawn after dying." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_respawn_on_death_t" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When set to 1 |
terrorists will respawn after dying." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_respawnwavetime_ct" |
"10" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time between respawn waves for CTs." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_respawnwavetime_t" |
"10" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time between respawn waves for Terrorists." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_restartgame" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If non-zero |
game will restart in the specified number of seconds" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_round_restart_delay" |
"7" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of seconds to delay before restarting a round after a win" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_roundtime" |
"10" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"How many minutes each round takes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_roundtime_defuse" |
"0" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_roundtime_deployment" |
"5" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"How many minutes deployment for coop mission takes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_roundtime_hostage" |
"0" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_scrambleteams" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Scramble the teams and restart the game" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_solid_teammates" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How solid are teammates: 0 = transparent |
1 = fully solid |
2 = can stand on top of heads" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_spawnprotectiontime" |
"5" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Kick players who team-kill within this many seconds of a round restart." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_spec_swapplayersides" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Toggle set the player names and team names to the opposite side in which they are are on the spectator panel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_spectators_max" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How many spectators are allowed in a match." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_starting_losses" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Determines what the initial loss streak is." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_startmoney" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"amount of money each player gets when they reset" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_suicide_time" |
"5" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Specifies number of seconds required to wait before another suicide." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_swapteams" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Swap the teams and restart the game" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_switchteams" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Switch teams and restart the game" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_t_default_grenades" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The default grenades that the Ts will spawn with. To give multiple grenades |
separate each weapon class with a space like this" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_t_default_melee" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The default melee weapon that the Ts will spawn with" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_t_default_primary" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The default primary (rifle) weapon that the Ts will spawn with" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_t_default_secondary" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The default secondary (pistol) weapon that the Ts will spawn with" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_taser_recharge_time" |
"-1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines recharge time for taser. -1 = disabled." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_td_dmgtokick" |
"300" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The damage threshhold players have to exceed in a match to get kicked." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_td_dmgtowarn" |
"200" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The damage threshhold players have to exceed in a match to get warned that they are about to be kicked." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_td_spawndmgthreshold" |
"50" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"The damage threshold players have to exceed at the start of the round to be warned/kick." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_team_timeout_max" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of timeouts each team gets per match." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_team_timeout_time" |
"60" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Duration of each timeout." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamcashawards" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Teams can earn money by performing in-game actions" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamflag_1" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamflag_2" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamlogo_1" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamlogo_2" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teammatchstat_1" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string sets first team's match stat." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teammatchstat_2" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string sets second team's match stat." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teammatchstat_cycletime" |
"45" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Cycle match stats after so many seconds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teammatchstat_holdtime" |
"5" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Decide on a match stat and hold it additionally for at least so many seconds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teammatchstat_txt" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string sets the match stat description |
e.g. 'Match 2 of 3'." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teammates_are_enemies" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When set |
your teammates act as enemies and all players are valid targets." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamname_1" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string overrides the first team's name." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamname_2" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string overrides the second team's name." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamprediction_pct" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A value between 1 and 99 will show predictions in favor of CT team." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamprediction_txt" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A value between 1 and 99 will set predictions in favor of first team." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamscore_1" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string for best-of-N maps won by the first team." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamscore_2" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A non-empty string for best-of-N maps won by the second team." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_teamscore_max" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"How many maps to win the series (bo3 max=2 |
bo5 max=3 |
bo7 max=4)" |
|
|
|
|
|
|
|
|
|
|
|
| "mp_timelimit" |
"10" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"game time per map in minutes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_tkpunish" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Will TK'ers and team damagers be punished in the next round? {0=no |
1=yes}" |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_tournament_restart" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Restart Tournament Mode on the current level." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_unpause_match" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Resume the match" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_use_respawn_waves" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When set to 1 |
and that player's team is set to respawn |
they will respawn in waves. If set to 2 |
teams will respawn when the w" |
|
|
|
|
|
|
|
|
|
|
| "mp_verbose_changelevel_spew" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_warmup_end" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"End warmup immediately." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_warmup_pausetimer" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_warmup_start" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start warmup." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_warmuptime" |
"20" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How long the warmup period lasts. Changing this value resets warmup." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_warmuptime_all_players_connected" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Warmup time to use when all players have connected. 0 to disable." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapon_prev_owner_touch_time" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapon_self_inflict_amount" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If Set to non-0 |
will hurt the attacker by the specified fraction of max damage if they miss." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapons_allow_heavy" |
"-1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines which team |
if any |
can purchase Heavy guns. -1 = any |
0 = non |
2 = Ts |
3 = CTs." |
|
|
|
|
|
|
|
|
| "mp_weapons_allow_heavyassaultsuit" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether heavyassaultsuit is permitted." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapons_allow_map_placed" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If this convar is set |
when a match starts |
the game will not delete weapons placed in the map." |
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapons_allow_pistols" |
"-1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines which team |
if any |
can purchase Pistols. -1 = any |
0 = non |
2 = Ts |
3 = CTs." |
|
|
|
|
|
|
|
|
| "mp_weapons_allow_rifles" |
"-1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines which team |
if any |
can purchase Rifles. -1 = any |
0 = non |
2 = Ts |
3 = CTs." |
|
|
|
|
|
|
|
|
| "mp_weapons_allow_smgs" |
"-1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines which team |
if any |
can purchase SMGs. -1 = any |
0 = non |
2 = Ts |
3 = CTs." |
|
|
|
|
|
|
|
|
| "mp_weapons_allow_typecount" |
"-1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing |
-1 to have no limit)." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapons_allow_zeus" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines how many Zeus purchases a player can make per round (0 to disallow |
-1 to have no limit)." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapons_glow_on_ground" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If this convar is set |
weapons on the ground will have a glow around them." |
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_weapons_max_gun_purchases_per_weapon_per_match" |
"-1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Max number of times a player may purchase any weapon per match" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "mp_win_panel_display_time" |
"6" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The amount of time to show the win panel between matches / halfs" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ms_player_dump_properties" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints a dump the current players property data" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "multvar" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Multiply specified convar value." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "muzzleflash_light" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "name" |
"0" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
"PRINTABLEONLY" |
|
|
|
|
|
"SERVER_CAN_EXECUTE" |
|
|
"SS" |
|
|
|
"Current user name" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_add_to_selected_set" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Add current area to the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_add_to_selected_set_by_id" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Add specified area id to the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_analyze" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Re-analyze the current Navigation Mesh and save it to disk." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_area_bgcolor" |
"1152037632.000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"RGBA color to draw as the background color for nav areas while editing." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_area_max_size" |
"50" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Max area size created in nav generation" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_avoid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles the 'avoid this area when possible' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_begin_area" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Defines a corner of a new Area or Ladder. To complete the Area or Ladder |
drag the opposite corner to the desired location and" |
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_begin_deselecting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start continuously removing from the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_begin_drag_deselecting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start dragging a selection area." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_begin_drag_selecting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start dragging a selection area." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_begin_selecting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start continuously adding to the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_begin_shift_xy" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Begin shifting the Selected Set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_build_ladder" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Attempts to build a nav ladder on the climbable surface under the cursor." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_check_connectivity" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_check_file_consistency" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Scans the maps directory and reports any missing/out-of-date navigation files." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_check_floor" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Updates the blocked/unblocked status for every nav area." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_check_stairs" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Update the nav mesh STAIRS attribute" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_chop_selected" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Chops all selected areas into their component 1x1 areas" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_clear_attribute" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Remove given nav attribute from all areas in the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_clear_selected_set" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Clear the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_clear_walkable_marks" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Erase any previously placed walkable positions." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_compress_id" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Re-orders area and ladder ID's so they are continuous." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_connect" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"To connect two Areas |
mark the first Area |
highlight the second Area |
then invoke the connect command. Note that this creates a" |
|
|
|
|
|
|
|
|
|
|
| "nav_coplanar_slope_limit" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_coplanar_slope_limit_displacement" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_corner_adjust_adjacent" |
"18" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"radius used to raise/lower corners in nearby areas when raising/lowering corners." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_corner_lower" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lower the selected corner of the currently marked Area." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_corner_place_on_ground" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Places the selected corner of the currently marked Area on the ground." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_corner_raise" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Raise the selected corner of the currently marked Area." |
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| "nav_corner_select" |
"cmd" |
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"Select a corner of the currently marked Area. Use multiple times to access all four corners." |
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| "nav_create_area_at_feet" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"Anchor nav_begin_area Z to editing player's feet" |
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| "nav_create_place_on_ground" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"If true |
nav areas will be placed flush with the ground when created by hand." |
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| "nav_crouch" |
"cmd" |
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"Toggles the 'must crouch in this area' flag used by the AI system." |
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| "nav_debug_blocked" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "nav_delete" |
"cmd" |
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"Deletes the currently highlighted Area." |
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| "nav_delete_marked" |
"cmd" |
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"Deletes the currently marked Area (if any)." |
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| "nav_disconnect" |
"cmd" |
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"To disconnect two Areas |
mark an Area |
highlight a second Area |
then invoke the disconnect command. This will remove all connec" |
|
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| "nav_displacement_test" |
"10000" |
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"GAMEDLL" |
"CHEAT" |
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"Checks for nodes embedded in displacements (useful for in-development maps)" |
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| "nav_dont_hide" |
"cmd" |
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"Toggles the 'area is not suitable for hiding spots' flag used by the AI system." |
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| "nav_draw_limit" |
"500" |
|
|
"GAMEDLL" |
"CHEAT" |
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"The maximum number of areas to draw in edit mode" |
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| "nav_edit" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
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"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode." |
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| "nav_end_area" |
"cmd" |
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"Defines the second corner of a new Area or Ladder and creates it." |
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| "nav_end_deselecting" |
"cmd" |
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"Stop continuously removing from the selected set." |
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| "nav_end_drag_deselecting" |
"cmd" |
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"Stop dragging a selection area." |
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| "nav_end_drag_selecting" |
"cmd" |
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"Stop dragging a selection area." |
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| "nav_end_selecting" |
"cmd" |
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"Stop continuously adding to the selected set." |
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| "nav_end_shift_xy" |
"cmd" |
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"Finish shifting the Selected Set." |
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| "nav_flood_select" |
"cmd" |
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"Selects the current Area and all Areas connected to it |
recursively. To clear a selection |
use this command again." |
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| "nav_gen_cliffs_approx" |
"cmd" |
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"Mark cliff areas |
post-processing approximation" |
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| "nav_generate" |
"cmd" |
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"Generate a Navigation Mesh for the current map and save it to disk." |
|
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|
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| "nav_generate_fencetops" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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"Autogenerate nav areas on fence and obstacle tops" |
|
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| "nav_generate_fixup_jump_areas" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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"Convert obsolete jump areas into 2-way connections" |
|
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| "nav_generate_incremental" |
"cmd" |
|
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"Generate a Navigation Mesh for the current map and save it to disk." |
|
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| "nav_generate_incremental_range" |
"2000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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"" |
|
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| "nav_generate_incremental_tolerance" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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"Z tolerance for adding new nav areas." |
|
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| "nav_jump" |
"cmd" |
|
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|
|
"Toggles the 'traverse this area by jumping' flag used by the AI system." |
|
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| "nav_ladder_flip" |
"cmd" |
|
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|
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"Flips the selected ladder's direction." |
|
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| "nav_load" |
"cmd" |
|
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|
|
"Loads the Navigation Mesh for the current map." |
|
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| "nav_lower_drag_volume_max" |
"cmd" |
|
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|
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"Lower the top of the drag select volume." |
|
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| "nav_lower_drag_volume_min" |
"cmd" |
|
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|
|
"Lower the bottom of the drag select volume." |
|
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| "nav_make_sniper_spots" |
"cmd" |
|
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|
|
"Chops the marked area into disconnected sub-areas suitable for sniper spots." |
|
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| "nav_mark" |
"cmd" |
|
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|
|
"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands." |
|
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|
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| "nav_mark_attribute" |
"cmd" |
|
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|
|
"Set nav attribute for all areas in the selected set." |
|
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| "nav_mark_unnamed" |
"cmd" |
|
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|
|
"Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting." |
|
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|
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| "nav_mark_walkable" |
"cmd" |
|
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|
|
"Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate" |
|
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|
|
| "nav_max_view_distance" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)" |
|
|
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|
|
| "nav_max_vis_delta_list_length" |
"64" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
"" |
|
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|
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| "nav_merge" |
"cmd" |
|
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|
|
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|
|
|
|
|
"To merge two Areas into one |
mark the first Area |
highlight the second by pointing your cursor at it |
and invoke the merge comm" |
|
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|
|
| "nav_merge_mesh" |
"cmd" |
|
|
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|
|
"Merges a saved selected set into the current mesh." |
|
|
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|
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| "nav_no_hostages" |
"cmd" |
|
|
|
|
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|
|
|
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|
|
|
|
|
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|
|
|
"Toggles the 'hostages cannot use this area' flag used by the AI system." |
|
|
|
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|
|
| "nav_no_jump" |
"cmd" |
|
|
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|
|
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|
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|
|
"Toggles the 'dont jump in this area' flag used by the AI system." |
|
|
|
|
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|
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|
|
| "nav_place_floodfill" |
"cmd" |
|
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|
|
"Sets the Place of the Area under the cursor to the curent Place |
and 'flood-fills' the Place to all adjacent Areas. Flood-filli" |
|
|
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|
|
| "nav_place_list" |
"cmd" |
|
|
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|
|
"Lists all place names used in the map." |
|
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|
|
| "nav_place_pick" |
"cmd" |
|
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|
|
"Sets the current Place to the Place of the Area under the cursor." |
|
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|
|
| "nav_place_replace" |
"cmd" |
|
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|
|
"Replaces all instances of the first place with the second place." |
|
|
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|
|
| "nav_place_set" |
"cmd" |
|
|
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|
|
"Sets the Place of all selected areas to the current Place." |
|
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|
|
| "nav_potentially_visible_dot_tolerance" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
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|
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|
|
"" |
|
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|
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|
|
| "nav_precise" |
"cmd" |
|
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|
|
|
|
|
|
|
|
|
|
"Toggles the 'dont avoid obstacles' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_quicksave" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing." |
|
|
|
|
|
|
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|
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|
|
| "nav_raise_drag_volume_max" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
"Raise the top of the drag select volume." |
|
|
|
|
|
|
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|
|
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|
|
|
| "nav_raise_drag_volume_min" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Raise the bottom of the drag select volume." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_recall_selected_set" |
"cmd" |
|
|
|
|
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|
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|
|
|
|
|
|
"Re-selects the stored selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_remove_from_selected_set" |
"cmd" |
|
|
|
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|
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|
|
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|
|
|
|
|
|
|
"Remove current area from the selected set." |
|
|
|
|
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|
|
|
|
|
|
|
|
| "nav_remove_jump_areas" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Removes legacy jump areas |
replacing them with connections." |
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_run" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles the 'traverse this area by running' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_save" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Saves the current Navigation Mesh to disk." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_save_selected" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Writes the selected set to disk for merging into another mesh via nav_merge_mesh." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_select_blocked_areas" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Adds all blocked areas to the selected set" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_select_damaging_areas" |
"cmd" |
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
"Adds all damaging areas to the selected set" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_select_half_space" |
"cmd" |
|
|
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|
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|
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|
|
|
"Selects any areas that intersect the given half-space." |
|
|
|
|
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|
|
|
|
|
|
|
|
| "nav_select_invalid_areas" |
"cmd" |
|
|
|
|
|
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|
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|
|
|
"Adds all invalid areas to the Selected Set." |
|
|
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|
|
|
|
|
|
|
|
|
| "nav_select_obstructed_areas" |
"cmd" |
|
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|
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|
|
|
|
"Adds all obstructed areas to the selected set" |
|
|
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|
|
|
| "nav_select_overlapping" |
"cmd" |
|
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|
|
|
"Selects nav areas that are overlapping others." |
|
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|
|
| "nav_select_radius" |
"cmd" |
|
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|
|
"Adds all areas in a radius to the selection set" |
|
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|
|
| "nav_select_stairs" |
"cmd" |
|
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|
|
"Adds all stairway areas to the selected set" |
|
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|
|
| "nav_selected_set_border_color" |
"-1515531776.000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Color used to draw the selected set borders while editing." |
|
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|
|
| "nav_selected_set_color" |
"979520000.000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Color used to draw the selected set background while editing." |
|
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| "nav_set_place_mode" |
"cmd" |
|
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|
"Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names." |
|
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| "nav_shift" |
"cmd" |
|
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|
|
"Shifts the selected areas by the specified amount" |
|
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|
|
| "nav_show_approach_points" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
"Show Approach Points in the Navigation Mesh." |
|
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|
|
| "nav_show_area_info" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Duration in seconds to show nav area ID and attributes while editing" |
|
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|
|
| "nav_show_compass" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
"" |
|
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|
|
| "nav_show_continguous" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Highlight non-contiguous connections" |
|
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|
|
|
| "nav_show_danger" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Show current 'danger' levels." |
|
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|
|
| "nav_show_light_intensity" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
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|
|
"" |
|
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|
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|
|
| "nav_show_node_grid" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
"" |
|
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|
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|
|
| "nav_show_node_id" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
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|
|
|
|
|
|
"" |
|
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|
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|
|
|
|
|
|
|
|
| "nav_show_nodes" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
|
|
|
|
"" |
|
|
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|
|
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|
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|
|
| "nav_show_player_counts" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
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|
|
"Show current player counts in each area." |
|
|
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|
|
|
|
|
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|
|
|
|
| "nav_show_potentially_visible" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
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|
|
|
|
|
|
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|
|
"Show areas that are potentially visible from the current nav area" |
|
|
|
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|
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|
|
|
| "nav_simplify_selected" |
"cmd" |
|
|
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|
|
"Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas" |
|
|
|
|
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|
|
|
|
|
|
|
|
| "nav_slope_limit" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
"The ground unit normal's Z component must be greater than this for nav areas to be generated." |
|
|
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|
|
|
|
|
|
|
|
|
|
| "nav_slope_tolerance" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
"The ground unit normal's Z component must be this close to the nav area's Z component to be generated." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_snap_to_grid" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Snap to the nav generation grid when creating new nav areas" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_solid_props" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Make props solid to nav generation/editing" |
|
|
|
|
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|
|
|
|
|
|
|
|
| "nav_splice" |
"cmd" |
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
"To splice |
mark an area |
highlight a second area |
then invoke the splice command to create a new |
connected area between them." |
|
|
|
|
|
|
|
|
|
| "nav_split" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"To split an Area into two |
align the split line using your cursor and invoke the split command." |
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_split_place_on_ground" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If true |
nav areas will be placed flush with the ground when split." |
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_stand" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles the 'stand while hiding' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_stop" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles the 'must stop when entering this area' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_store_selected_set" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Stores the current selected set for later retrieval." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_strip" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Strips all Hiding Spots |
Approach Points |
and Encounter Spots from the current Area." |
|
|
|
|
|
|
|
|
|
|
|
| "nav_subdivide" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Subdivides all selected areas." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_test_node" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_test_node_crouch" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_test_node_crouch_dir" |
"4" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_test_stairs" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Test the selected set for being on stairs" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_toggle_deselecting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start or stop continuously removing from the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_toggle_in_selected_set" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Remove current area from the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_toggle_place_mode" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_toggle_place_painting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles Place Painting mode. When Place Painting |
pointing at an Area will 'paint' it with the current Place." |
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_toggle_selected_set" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles all areas into/out of the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_toggle_selecting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start or stop continuously adding to the selected set." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_transient" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles the 'area is transient and may become blocked' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_unmark" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Clears the marked Area or Ladder." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_update_blocked" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Updates the blocked/unblocked status for every nav area." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_update_lighting" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Recomputes lighting values" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_update_visibility_on_edit" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If nonzero editing the mesh will incrementally recompue visibility" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_use_place" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If used without arguments |
all available Places will be listed. If a Place argument is given |
the current Place is set." |
|
|
|
|
|
|
|
|
|
|
|
| "nav_walk" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles the 'traverse this area by walking' flag used by the AI system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_warp_to_mark" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Warps the player to the marked area." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nav_world_center" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Centers the nav mesh in the world" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_allow_multicast" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_blockmsg" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Discards incoming message: <0|1|name>" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_channels" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shows net channel info" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_client_steamdatagram_enable_override" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_connections_stats" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print detailed network statistics for each network connection" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_droponsendoverflow" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If enabled |
channel will drop client when sending too much data causes buffer overrun" |
|
|
|
|
|
|
|
|
|
|
|
|
| "net_droppackets" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Drops next n packets on client" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_dumpeventstats" |
"cmd" |
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"Dumps out a report of game event network usage" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_earliertempents" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
|
| "net_fakejitter" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
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|
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|
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|
|
|
|
"Jitter fakelag packet time" |
|
|
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|
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|
|
|
|
|
|
| "net_fakelag" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lag all incoming network data (including loopback) by this many milliseconds." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_fakeloss" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Simulate packet loss as a percentage (negative means drop 1/n packets)" |
|
|
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|
|
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|
|
|
|
|
| "net_graph" |
"1" |
"ARCHIVE" |
|
|
|
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw the network usage data |
= 2 prints in/out data |
= 3 draws data on payload |
" |
|
|
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|
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|
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|
|
| "net_graphheight" |
"10" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"Height of netgraph panel" |
|
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|
|
| "net_graphholdsvframerate" |
"0" |
"ARCHIVE" |
|
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|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"Hold worst case in server framerate line." |
|
|
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|
|
| "net_graphipc" |
"0" |
"ARCHIVE" |
|
|
|
|
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|
|
"CLIENTDLL" |
|
|
|
|
"Show IPCs on netgraph panel" |
|
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|
|
| "net_graphmsecs" |
"400" |
"ARCHIVE" |
|
|
|
|
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|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The latency graph represents this many milliseconds." |
|
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|
|
| "net_graphpos" |
"1" |
"ARCHIVE" |
|
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
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|
|
|
|
| "net_graphproportionalfont" |
"0" |
"ARCHIVE" |
|
|
|
|
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|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether netgraph font is proportional or not" |
|
|
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|
|
| "net_graphshowinterp" |
"1" |
"ARCHIVE" |
|
|
|
|
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|
|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw the interpolation graph." |
|
|
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|
|
|
|
| "net_graphshowlatency" |
"1" |
"ARCHIVE" |
|
|
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|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw the ping/packet loss graph." |
|
|
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|
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|
|
| "net_graphshowsvframerate" |
"0" |
"ARCHIVE" |
|
|
|
|
|
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|
|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw the server framerate graph." |
|
|
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|
|
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|
|
| "net_graphsolid" |
"1" |
"ARCHIVE" |
|
|
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|
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|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_graphtext" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw text fields" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_maxroutable" |
"1200" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
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|
|
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|
|
|
"Requested max packet size before packets are 'split'." |
|
|
|
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|
|
|
|
|
|
|
|
|
| "net_public_adr" |
"0" |
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
"For servers behind NAT/DHCP meant to be exposed to the public internet |
this is the public facing ip address string: ('x.x.x.x'" |
|
|
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|
|
|
|
|
|
|
|
|
| "net_scale" |
"5" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_showreliablesounds" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_showsplits" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show info about packet splits" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_showudp" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump UDP packets summary to console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_showudp_oob" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump OOB UDP packets summary to console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_showudp_remoteonly" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump non-loopback udp only" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_splitrate" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Number of fragments for a splitpacket that can be sent per frame" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_start" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Inits multiplayer network sockets" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_status" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shows current network status" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_steamcnx_allowrelay" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_steamcnx_enabled" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Use steam connections on listen server as a fallback |
2 forces use of steam connections instead of raw UDP." |
|
|
|
|
|
|
|
|
|
|
|
|
| "net_steamcnx_status" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print status of steam connection sockets." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_threaded_socket_burst_cap" |
"1024" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_threaded_socket_recovery_rate" |
"6400" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Number of packets per second that threaded socket pump algorithm allows from client." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "net_threaded_socket_recovery_time" |
"60" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "next" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set to 1 to advance to next frame ( when singlestep == 1 )" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nextdemo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Play next demo in sequence." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nextlevel" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set to a valid map name |
will trigger a changelevel to the specified map at the end of the round" |
|
|
|
|
|
|
|
|
|
|
|
|
| "nextmap_print_enabled" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When enabled prints next map to clients" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "nextmode" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Sets the game mode to be played when the next level loads" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "noclip" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "noclip_fixup" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "notarget" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle. Player becomes hidden to NPCs." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_ally_deathmessage" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_ammo_deplete" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Subtracts half of the target's ammo" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_bipass" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red |
s" |
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_combat" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: {npc_name}" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_conditions" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays all the current AI conditions that an NPC has in the overlay text. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: {npc_name} / {npc class_name} / no a" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_create" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Argumen" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_create_aimed" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_destroy" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Removes the given NPC(s) from the universe |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_destroy_unselected" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Removes all NPCs from the universe that aren't currently selected" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_enemies" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shows memory of NPC. Draws an X on top of each memory. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Eluded entities drawn in blue (don't know where it went) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Unreachable" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "npc_focus" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: {npc_name} / {np" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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| "npc_freeze" |
"cmd" |
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"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs |
uses the NPC under the crosshair. |
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| Arguments" |
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| "npc_freeze_unselected" |
"cmd" |
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"Freeze all NPCs not selected" |
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| "npc_go" |
"cmd" |
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"Selected NPC(s) will go to the location that the player is looking (shown with a purple box) |
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| Arguments: -none-" |
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| "npc_go_random" |
"cmd" |
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"Sends all selected NPC(s) to a random node. |
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| Arguments: -none-" |
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| "npc_heal" |
"cmd" |
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"Heals the target back to full health" |
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| "npc_height_adjust" |
"1" |
"ARCHIVE" |
|
"GAMEDLL" |
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"Enable test mode for ik height adjustment" |
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| "npc_kill" |
"cmd" |
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"Kills the given NPC(s) |
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| Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at" |
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| "npc_nearest" |
"cmd" |
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"Draw's a while box around the NPC(s) nearest node |
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| Arguments: {entity_name} / {class_name} / no argument picks what player i" |
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| "npc_relationships" |
"cmd" |
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"Displays the relationships between this NPC and all others. |
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| Arguments: {entity_name} / {class_name} / no argument picks wha" |
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| "npc_reset" |
"cmd" |
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"Reloads schedules for all NPC's from their script files |
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| Arguments: -none-" |
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| "npc_route" |
"cmd" |
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"Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang" |
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| "npc_select" |
"cmd" |
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"Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box |
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| Arg" |
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| "npc_set_freeze" |
"cmd" |
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"Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs |
uses the NPC under the crosshair. |
|
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|
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|
|
| Arguments" |
|
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| "npc_set_freeze_unselected" |
"cmd" |
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"Freeze all NPCs not selected" |
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| "npc_squads" |
"cmd" |
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"Obsolete. Replaced by npc_combat" |
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| "npc_steering" |
"cmd" |
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"Displays the steering obstructions of the NPC (used to perform local avoidance) |
|
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| Arguments: {entity_name} / {class_name} / n" |
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| "npc_steering_all" |
"cmd" |
|
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|
"Displays the steering obstructions of all NPCs (used to perform local avoidance) |
|
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| " |
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| "npc_task_text" |
"cmd" |
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|
"Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu" |
|
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| "npc_tasks" |
"cmd" |
|
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|
|
"Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) |
|
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| A" |
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| "npc_teleport" |
"cmd" |
|
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|
|
"Selected NPC will teleport to the location that the player is looking (shown with a purple box) |
|
|
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|
|
|
| Arguments: -none-" |
|
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| "npc_thinknow" |
"cmd" |
|
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|
"Trigger NPC to think" |
|
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|
| "npc_viewcone" |
"cmd" |
|
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|
"Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) |
|
|
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|
| Arguments: {ent" |
|
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| "observer_use" |
"cmd" |
|
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|
"" |
|
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|
| "occlusion_old" |
"0" |
|
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|
"" |
|
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| "occlusion_stats" |
"cmd" |
|
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|
|
"Occlusion statistics |
[-jitter] [-reset]" |
|
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|
|
| "occlusion_test_async" |
"0" |
|
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|
|
"Enable asynchronous occlusion test in another thread |
may save some server tick time at the cost of synchronization overhead wi" |
|
|
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|
|
| "occlusion_test_async_jitter" |
"2" |
|
|
|
"CHEAT" |
|
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|
"" |
|
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|
|
| "occlusion_test_async_move_tolerance" |
"8" |
|
|
|
"CHEAT" |
|
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|
"" |
|
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|
| "occlusion_test_camera_margins" |
"12" |
|
|
"GAMEDLL" |
|
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|
|
"Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move" |
|
|
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|
|
| "occlusion_test_jump_margin" |
"12" |
|
|
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|
|
"Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e" |
|
|
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|
|
| "occlusion_test_margins" |
"36" |
|
|
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|
|
"Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe" |
|
|
|
|
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|
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|
|
| "occlusion_test_shadow_length" |
"144" |
|
|
"GAMEDLL" |
|
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|
|
"Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance |
th" |
|
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|
|
| "occlusion_test_shadow_max_distance" |
"1500" |
|
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|
|
"Max distance at which to consider shadows for occlusion computations" |
|
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|
|
| "option_duck_method" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
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|
|
| "option_speed_method" |
"0" |
"ARCHIVE" |
|
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|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
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|
|
| "paintsplat_bias" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"REPLICATED" |
|
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|
|
"Change bias value for computing circle buffer" |
|
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|
|
| "paintsplat_max_alpha_noise" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
"REPLICATED" |
|
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|
|
"Max noise value of circle alpha" |
|
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|
|
| "paintsplat_noise_enabled" |
"1" |
|
|
|
"CHEAT" |
|
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|
|
"REPLICATED" |
|
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|
|
"" |
|
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|
|
| "panel_test_title_safe" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"Test vgui panel positioning with title safe indentation" |
|
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|
|
| "panorama_dump_events_backlog" |
"0" |
|
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|
|
"" |
|
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|
|
| "particle_simulateoverflow" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
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|
|
"Used for stress-testing particle systems. Randomly denies creation of particles." |
|
|
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|
|
| "particle_test_attach_attachment" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"Attachment index for attachment mode" |
|
|
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|
|
| "particle_test_attach_mode" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
"Possible Values: 'start_at_attachment' |
'follow_attachment' |
'start_at_origin' |
'follow_origin'" |
|
|
|
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|
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|
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|
|
| "particle_test_file" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
"Name of the particle system to dynamically spawn" |
|
|
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|
|
| "particle_test_start" |
"cmd" |
|
|
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|
|
"Dispatches the test particle system with the parameters specified in particle_test_file |
|
|
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|
|
|
| particle_test_attach_mode and particl" |
|
|
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|
|
| "particle_test_stop" |
"cmd" |
|
|
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|
|
"Stops all particle systems on the selected entities. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: {entity_name} / {class_name} / no argument picks what playe" |
|
|
|
|
|
|
|
|
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| "password" |
"57" |
"ARCHIVE" |
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"DONTRECORD" |
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"Current server access password" |
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| "path" |
"cmd" |
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"Show the engine filesystem path." |
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| "pause" |
"cmd" |
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"Toggle the server pause state." |
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| "perfui" |
"cmd" |
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"Show/hide the level performance tools UI." |
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| "perfvisualbenchmark" |
"cmd" |
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"" |
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| "perfvisualbenchmark_abort" |
"cmd" |
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"" |
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| "phys_debug_check_contacts" |
"0" |
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"CHEAT" |
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"REPLICATED" |
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"CLIENTDLL" |
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"" |
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| "phys_show_active" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
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| "physics_budget" |
"cmd" |
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"Times the cost of each active object" |
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| "physics_constraints" |
"cmd" |
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"Highlights constraint system graph for an entity" |
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| "physics_debug_entity" |
"cmd" |
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"Dumps debug info for an entity" |
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| "physics_highlight_active" |
"cmd" |
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"Turns on the absbox for all active physics objects" |
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| "physics_report_active" |
"cmd" |
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"Lists all active physics objects" |
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| "physics_select" |
"cmd" |
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"Dumps debug info for an entity" |
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| "picker" |
"cmd" |
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"Toggles 'picker' mode. When picker is on |
the bounding box |
pivot and debugging text is displayed for whatever entity the play" |
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| "ping" |
"cmd" |
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"Display ping to server." |
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| "pixelvis_debug" |
"cmd" |
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"Dump debug info" |
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| "play" |
"cmd" |
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"Play a sound." |
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| "play_distance" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"Set to 1:'2 foot' or 2:'10 foot' presets." |
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| "play_hrtf" |
"cmd" |
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"Play a sound with HRTF spatialization." |
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| "playcast" |
"cmd" |
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"Play a broadcast" |
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| "playdemo" |
"cmd" |
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"Play a recorded demo file (.dem )." |
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| "player_botdifflast_s" |
"2" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "player_competitive_maplist_2v2_7_0_3F9CD3AE" |
"0" |
"ARCHIVE" |
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|
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"CLIENTDLL" |
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"" |
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| "player_competitive_maplist_8_7_0_A1CF073A" |
"0" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "player_debug_print_damage" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"When true |
print amount and type of all damage received by player to console." |
|
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| "player_nevershow_communityservermessage" |
"0" |
"ARCHIVE" |
|
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"CLIENTDLL" |
"SS" |
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"" |
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| "player_teamplayedlast" |
"3" |
"ARCHIVE" |
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|
"CLIENTDLL" |
"SS" |
|
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"" |
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| "player_wargames_list2_7_0_604" |
"0" |
"ARCHIVE" |
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|
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"CLIENTDLL" |
|
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"" |
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| "playflush" |
"cmd" |
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"Play a sound |
reloading from disk in case of changes." |
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| "playgamesound" |
"cmd" |
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"Play a sound from the game sounds txt file" |
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| "playsoundscape" |
"cmd" |
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"Forces a soundscape to play" |
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| "playvideo" |
"cmd" |
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"Plays a video: <filename> [width height]" |
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| "playvideo_end_level_transition" |
"cmd" |
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"Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>" |
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| "playvideo_exitcommand" |
"cmd" |
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"Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>" |
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| "playvideo_exitcommand_nointerrupt" |
"cmd" |
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"Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>" |
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| "playvideo_nointerrupt" |
"cmd" |
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"Plays a video without ability to skip: <filename> [width height]" |
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| "playvol" |
"cmd" |
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"Play a sound at a specified volume." |
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| "plugin_load" |
"cmd" |
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"plugin_load <filename> : loads a plugin" |
|
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| "plugin_pause" |
"cmd" |
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"plugin_pause <index> : pauses a loaded plugin" |
|
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| "plugin_pause_all" |
"cmd" |
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"pauses all loaded plugins" |
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| "plugin_print" |
"cmd" |
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"Prints details about loaded plugins" |
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| "plugin_unload" |
"cmd" |
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"plugin_unload <index> : unloads a plugin" |
|
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| "plugin_unpause" |
"cmd" |
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"plugin_unpause <index> : unpauses a disabled plugin" |
|
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| "plugin_unpause_all" |
"cmd" |
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"unpauses all disabled plugins" |
|
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| "post_jump_crouch" |
"0" |
|
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|
"CHEAT" |
|
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|
|
"REPLICATED" |
|
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|
|
"CLIENTDLL" |
|
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"This determines how long the third person player character will crouch for after landing a jump. This only affects the third p" |
|
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| "press_x360_button" |
"cmd" |
|
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|
"Press the specified Xbox 360 controller button (lt |
rt |
st[art] |
ba[ck] |
lb |
rb |
a |
b |
x |
y |
l[eft] |
r[right] |
u[p] |
d[own])" |
| "print_colorcorrection" |
"cmd" |
|
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"Display the color correction layer information." |
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| "print_mapgroup" |
"cmd" |
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"Prints the current mapgroup and the contained maps" |
|
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| "print_mapgroup_sv" |
"cmd" |
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|
"Prints the current mapgroup and the contained maps" |
|
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| "progress_enable" |
"cmd" |
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|
"" |
|
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| "prop_crosshair" |
"cmd" |
|
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|
"Shows name for prop looking at" |
|
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| "prop_debug" |
"cmd" |
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|
|
"Toggle prop debug mode. If on |
props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys" |
|
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|
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| "prop_dynamic_create" |
"cmd" |
|
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|
"Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. |
|
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|
| Arguments: {.mdl name}" |
|
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| "prop_physics_create" |
"cmd" |
|
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|
|
"Creates a physics prop with a specific .mdl aimed away from where the player is looking. |
|
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|
|
| Arguments: {.mdl name}" |
|
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|
|
| "pvs_min_player_distance" |
"1500" |
|
|
"GAMEDLL" |
|
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|
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|
|
"Min distance to player at which PVS is used. At closer distances |
PVS assumes we can see a shadow or something else from the pl" |
|
|
|
|
|
|
|
|
|
|
|
|
| "pwatchent" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Entity to watch for prediction system changes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "pwatchvar" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Entity variable to watch in prediction system for changes." |
|
|
|
|
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|
|
|
|
|
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|
|
| "quit" |
"cmd" |
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
"Exit the engine." |
|
|
|
|
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|
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|
|
|
|
|
|
| "quit_prompt" |
"cmd" |
|
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"Exit the engine." |
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| "r_AirboatViewDampenDamp" |
"1" |
|
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"CHEAT" |
|
"NOTIFY" |
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"REPLICATED" |
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"CLIENTDLL" |
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"" |
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| "r_AirboatViewDampenFreq" |
"7" |
|
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"CHEAT" |
|
"NOTIFY" |
|
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"REPLICATED" |
|
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"CLIENTDLL" |
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"" |
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| "r_AirboatViewZHeight" |
"0" |
|
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"CHEAT" |
|
"NOTIFY" |
|
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"REPLICATED" |
|
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"CLIENTDLL" |
|
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"" |
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| "r_alphafade_usefov" |
"1" |
|
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"CHEAT" |
|
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"CLIENTDLL" |
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"Account for FOV when computing an entity's distance-based alpha fade" |
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| "r_ambientfraction" |
"0" |
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"CHEAT" |
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"Fraction of direct lighting used to boost lighting when model requests" |
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| "r_ambientlightingonly" |
"0" |
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"CHEAT" |
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"Set this to 1 to light models with only ambient lighting (and no static lighting)." |
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| "r_avglight" |
"1" |
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"CHEAT" |
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"" |
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| "r_avglightmap" |
"0" |
|
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"CHEAT" |
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"" |
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| "r_brush_queue_mode" |
"0" |
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"CHEAT" |
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"" |
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| "r_cheapwaterend" |
"cmd" |
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"" |
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| "r_cheapwaterstart" |
"cmd" |
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"" |
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| "r_cleardecals" |
"cmd" |
|
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"Usage r_cleardecals <permanent>." |
|
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| "r_ClipAreaFrustums" |
"1" |
|
|
|
"CHEAT" |
|
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"" |
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|
| "r_ClipAreaPortals" |
"1" |
|
|
|
"CHEAT" |
|
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"" |
|
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| "r_colorstaticprops" |
"0" |
|
|
|
"CHEAT" |
|
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"" |
|
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|
| "r_debugcheapwater" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "r_debugrandomstaticlighting" |
"0" |
|
|
|
"CHEAT" |
|
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|
"Set to 1 to randomize static lighting for debugging. Must restart for change to take affect." |
|
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| "r_depthoverlay" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
|
"CLIENTDLL" |
|
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|
|
"Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output." |
|
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|
|
| "r_disable_distance_fade_on_big_props" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Completely disable distance fading on large props" |
|
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|
| "r_disable_distance_fade_on_big_props_thresh" |
"48000" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
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|
|
"Distance prop fade disable threshold size" |
|
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|
| "r_disable_static_prop_loading" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
"If non-zero when a map loads |
static props won't be loaded" |
|
|
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|
|
| "r_disable_update_shadow" |
"1" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "r_DispBuildable" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
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|
|
"" |
|
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|
| "r_DispWalkable" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
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|
|
"" |
|
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|
|
| "r_dlightsenable" |
"1" |
|
|
|
"CHEAT" |
|
|
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|
|
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|
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|
|
"" |
|
|
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|
| "r_drawallrenderables" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Draw all renderables |
even ones inside solid leaves." |
|
|
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|
|
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|
|
|
| "r_DrawBeams" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
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|
|
"0=Off |
1=Normal |
2=Wireframe" |
|
|
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|
|
| "r_drawbrushmodels" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
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|
|
"Render brush models. 0=Off |
1=Normal |
2=Wireframe" |
|
|
|
|
|
|
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|
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|
|
| "r_drawclipbrushes" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
"Draw clip brushes (red=NPC+player |
pink=player |
purple=NPC)" |
|
|
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|
|
|
|
|
|
|
|
| "r_drawdecals" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
"Render decals." |
|
|
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|
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|
|
| "r_DrawDisp" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles rendering of displacment maps" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawentities" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawfuncdetail" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Render func_detail" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawleaf" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Draw the specified leaf." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawlightcache" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"0: off |
|
|
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|
|
|
|
|
|
|
| 1: draw light cache entries |
|
|
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|
|
| 2: draw rays |
|
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| " |
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|
|
| "r_drawlightinfo" |
"0" |
|
|
|
"CHEAT" |
|
|
|
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|
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|
|
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|
|
|
"" |
|
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|
|
| "r_drawlights" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
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|
|
|
|
"" |
|
|
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|
|
| "r_DrawModelLightOrigin" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
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|
|
"" |
|
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|
|
| "r_drawmodelnames" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
|
|
|
|
|
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|
|
| "r_drawmodelstatsoverlay" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
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|
|
|
|
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|
|
|
|
"" |
|
|
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|
|
|
|
|
|
|
|
|
|
| "r_drawmodelstatsoverlaydistance" |
"500" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
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|
|
|
| "r_drawmodelstatsoverlayfilter" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawmodelstatsoverlaymax" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawmodelstatsoverlaymin" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawopaquerenderables" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawopaqueworld" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawothermodels" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0=Off |
1=Normal |
2=Wireframe" |
|
|
|
|
|
|
|
|
|
|
|
| "r_drawparticles" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable/disable particle rendering" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_DrawPortals" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_DrawRain" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable/disable rain rendering." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawrenderboxes" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"(0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawropes" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawscreenoverlay" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
"SERVER_CAN_EXECUTE" |
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawskybox" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawsprites" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawstaticprops" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"0=Off |
1=Normal |
2=Wireframe" |
|
|
|
|
|
|
|
|
|
|
|
| "r_drawtracers" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_drawtracers_firstperson" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Toggle visibility of first person weapon tracers" |
|
|
|
|
|
|
|
|
|
|
|
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| "r_drawtracers_movetonotintersect" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "r_drawtranslucentrenderables" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "r_drawtranslucentworld" |
"1" |
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"CHEAT" |
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"" |
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| "r_drawunderwateroverlay" |
"0" |
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"CHEAT" |
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"SERVER_CAN_EXECUTE" |
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"CLIENTDLL" |
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"" |
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| "r_drawvgui" |
"1" |
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"CHEAT" |
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"Enable the rendering of vgui panels" |
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| "r_drawviewmodel" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "r_drawworld" |
"1" |
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"CHEAT" |
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"Render the world." |
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| "r_dscale_basefov" |
"90" |
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"CHEAT" |
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"" |
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| "r_dscale_fardist" |
"2000" |
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"CHEAT" |
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"" |
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| "r_dscale_farscale" |
"4" |
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"CHEAT" |
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"" |
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| "r_dscale_neardist" |
"100" |
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"CHEAT" |
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"" |
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| "r_dscale_nearscale" |
"1" |
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"CHEAT" |
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"" |
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| "r_dynamic" |
"1" |
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"" |
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| "r_dynamiclighting" |
"1" |
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"CHEAT" |
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"" |
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| "r_eyegloss" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
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"" |
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| "r_eyemove" |
"1" |
"ARCHIVE" |
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"" |
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| "r_eyeshift_x" |
"0" |
"ARCHIVE" |
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"" |
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| "r_eyeshift_y" |
"0" |
"ARCHIVE" |
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"" |
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| "r_eyeshift_z" |
"0" |
"ARCHIVE" |
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"" |
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| "r_eyesize" |
"0" |
"ARCHIVE" |
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"" |
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| "r_eyewaterepsilon" |
"7" |
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"CHEAT" |
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|
"CLIENTDLL" |
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"" |
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| "r_farz" |
"-1" |
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"CHEAT" |
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"CLIENTDLL" |
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|
"Override the far clipping plane. -1 means to use the value in env_fog_controller." |
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| "r_flashlightambient" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
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"" |
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| "r_flashlightbacktraceoffset" |
"0" |
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|
"CHEAT" |
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|
"CLIENTDLL" |
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"" |
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| "r_flashlightbrightness" |
"0" |
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|
|
"CHEAT" |
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"" |
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| "r_flashlightclip" |
"0" |
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|
|
"CHEAT" |
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"" |
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| "r_flashlightconstant" |
"0" |
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|
|
"CHEAT" |
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|
"CLIENTDLL" |
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|
"" |
|
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|
| "r_flashlightdrawclip" |
"0" |
|
|
|
"CHEAT" |
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|
"" |
|
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|
| "r_flashlightfar" |
"750" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "r_flashlightfov" |
"53" |
|
|
|
"CHEAT" |
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "r_flashlightladderdist" |
"40" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "r_flashlightlinear" |
"100" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "r_flashlightlockposition" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "r_flashlightmuzzleflashfov" |
"120" |
|
|
|
"CHEAT" |
|
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|
|
|
"CLIENTDLL" |
|
|
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|
"" |
|
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|
| "r_flashlightnear" |
"4" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
|
| "r_flashlightnearoffsetscale" |
"1" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "r_flashlightoffsetforward" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
| "r_flashlightoffsetright" |
"5" |
|
|
|
"CHEAT" |
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
|
|
|
| "r_flashlightoffsetup" |
"-5" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
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|
|
| "r_flashlightquadratic" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_flashlightshadowatten" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_flashlightvisualizetrace" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_flushlod" |
"cmd" |
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flush and reload LODs." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_hwmorph" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_itemblinkmax" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_itemblinkrate" |
"4" |
|
|
|
"CHEAT" |
|
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|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_JeepFOV" |
"90" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_JeepViewBlendTo" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
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|
|
|
|
|
| "r_JeepViewBlendToScale" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
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|
|
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|
|
|
|
|
| "r_JeepViewBlendToTime" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_JeepViewDampenDamp" |
"1" |
|
|
|
"CHEAT" |
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_JeepViewDampenFreq" |
"7" |
|
|
|
"CHEAT" |
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_JeepViewZHeight" |
"10" |
|
|
|
"CHEAT" |
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightcache_invalidate" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightcache_numambientsamples" |
"162" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of random directions to fire rays when computing ambient lighting" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightcache_radiusfactor" |
"1000" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allow lights to influence lightcaches beyond the lights' radii" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightcachecenter" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightcachemodel" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightinterp" |
"5" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Controls the speed of light interpolation |
0 turns off interpolation" |
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightmap" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightstyle" |
"-1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lightwarpidentity" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_lockpvs" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lock the PVS so you can fly around and inspect what is being drawn." |
|
|
|
|
|
|
|
|
|
|
|
|
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| "r_mapextents" |
"16384" |
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"CHEAT" |
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"CLIENTDLL" |
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"Set the max dimension for the map. This determines the far clipping plane" |
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| "r_modelAmbientMin" |
"0" |
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"CHEAT" |
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"Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns)." |
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| "r_modelwireframedecal" |
"0" |
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"CHEAT" |
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"" |
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| "r_nohw" |
"0" |
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"CHEAT" |
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"" |
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| "r_nosw" |
"0" |
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"CHEAT" |
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"" |
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| "r_novis" |
"0" |
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"CHEAT" |
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"Turn off the PVS." |
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| "r_occlusionspew" |
"0" |
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"CHEAT" |
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"Activate/deactivates spew about what the occlusion system is doing." |
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| "r_oldlightselection" |
"0" |
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"CHEAT" |
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"Set this to revert to HL2's method of selecting lights" |
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| "r_particle_demo" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "r_partition_level" |
"-1" |
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"CHEAT" |
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"Displays a particular level of the spatial partition system. Use -1 to disable it." |
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| "r_portalsopenall" |
"0" |
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"CHEAT" |
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"Open all portals" |
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| "r_PortalTestEnts" |
"1" |
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"CHEAT" |
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"CLIENTDLL" |
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"Clip entities against portal frustums." |
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| "r_printdecalinfo" |
"cmd" |
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"" |
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| "r_proplightingpooling" |
"-1" |
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"CHEAT" |
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"0 - off |
1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset" |
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| "r_radiosity" |
"4" |
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"CHEAT" |
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"0: no radiosity |
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| 1: radiosity with ambient cube (6 samples) |
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| 2: radiosity with 162 samples |
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| 3: 162 samples for static props |
6 sam" |
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| "r_rainalpha" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "r_rainalphapow" |
"0" |
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"CHEAT" |
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"CLIENTDLL" |
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"" |
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| "r_RainCheck" |
"0" |
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|
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"CHEAT" |
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|
"CLIENTDLL" |
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|
"Enable/disable IsInAir() check for rain drops?" |
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| "r_RainDebugDuration" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
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|
"Shows rain tracelines for this many seconds (0 disables)" |
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| "r_raindensity" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
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"" |
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| "r_RainHack" |
"0" |
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"CHEAT" |
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|
"CLIENTDLL" |
|
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|
"" |
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| "r_rainlength" |
"0" |
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"CHEAT" |
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|
|
"CLIENTDLL" |
|
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|
"" |
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| "r_RainProfile" |
"0" |
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|
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"CHEAT" |
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|
"CLIENTDLL" |
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|
|
"Enable/disable rain profiling." |
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| "r_RainRadius" |
"1500" |
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|
|
"CHEAT" |
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|
"CLIENTDLL" |
|
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|
"" |
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| "r_RainSideVel" |
"130" |
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|
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"CHEAT" |
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|
"CLIENTDLL" |
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|
"How much sideways velocity rain gets." |
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| "r_RainSimulate" |
"1" |
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|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"Enable/disable rain simulation." |
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| "r_rainspeed" |
"600" |
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|
|
"CHEAT" |
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
|
| "r_RainSplashPercentage" |
"20" |
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|
|
"CHEAT" |
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|
|
"CLIENTDLL" |
|
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|
"" |
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| "r_rainwidth" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"" |
|
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|
| "r_randomflex" |
"0" |
|
|
|
"CHEAT" |
|
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|
"" |
|
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|
| "r_replay_post_effect" |
"-1" |
|
|
|
"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"" |
|
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|
|
| "r_rimlight" |
"1" |
|
|
|
"CHEAT" |
|
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|
|
"" |
|
|
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|
|
| "r_ropes_holiday_light_color" |
"cmd" |
|
|
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|
|
"Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]" |
|
|
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|
|
| "r_screenoverlay" |
"cmd" |
|
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|
|
"Draw specified material as an overlay" |
|
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|
|
| "r_shadow_debug_spew" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
| "r_shadow_deferred" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
|
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|
|
|
|
|
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|
|
"Toggle deferred shadow rendering" |
|
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|
|
| "r_shadowangles" |
"cmd" |
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|
|
"Set shadow angles" |
|
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|
|
| "r_shadowblobbycutoff" |
"cmd" |
|
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|
|
|
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|
|
|
"some shadow stuff" |
|
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|
|
| "r_shadowcolor" |
"cmd" |
|
|
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|
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|
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|
|
"Set shadow color" |
|
|
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|
|
| "r_shadowdir" |
"cmd" |
|
|
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|
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|
|
"Set shadow direction" |
|
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|
|
| "r_shadowdist" |
"cmd" |
|
|
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|
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|
|
"Set shadow distance" |
|
|
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|
|
| "r_shadowfromanyworldlight" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
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|
|
|
|
|
|
|
|
|
|
| "r_shadowfromworldlights_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
| "r_shadowids" |
"0" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
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|
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|
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|
|
|
|
|
|
| "r_shadows_gamecontrol" |
"1" |
|
|
|
"CHEAT" |
|
|
|
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|
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|
|
|
|
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|
|
|
|
"" |
|
|
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|
|
|
|
| "r_shadowwireframe" |
"0" |
|
|
|
"CHEAT" |
|
|
|
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|
|
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|
|
|
|
"" |
|
|
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|
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|
|
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|
|
|
| "r_showenvcubemap" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
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|
|
|
|
| "r_showz_power" |
"1" |
|
|
|
"CHEAT" |
|
|
|
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|
|
|
|
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|
|
"" |
|
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|
|
| "r_skin" |
"0" |
|
|
|
"CHEAT" |
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
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|
|
|
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|
|
|
|
| "r_skybox" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable the rendering of sky boxes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_slowpathwireframe" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowDebugBox" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow Debug Boxes." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowEnable" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow Enable" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowEndAlpha" |
"255" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowEndSize" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowFallSpeed" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow fall speed scale." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowInsideRadius" |
"256" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowOutsideRadius" |
"1024" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowParticles" |
"500" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowPosScale" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowRayEnable" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
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|
|
|
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|
|
|
|
| "r_SnowRayLength" |
"8192" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
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|
|
|
|
|
|
|
| "r_SnowRayRadius" |
"256" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
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|
|
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|
|
|
|
|
|
|
|
| "r_SnowSpeedScale" |
"1" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_SnowStartAlpha" |
"25" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
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|
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|
|
|
|
| "r_SnowStartSize" |
"1" |
|
|
|
"CHEAT" |
|
|
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|
|
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|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
|
|
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|
|
|
|
| "r_SnowWindScale" |
"0" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
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|
|
|
|
|
|
|
| "r_SnowZoomOffset" |
"384" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
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|
|
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|
|
|
|
| "r_SnowZoomRadius" |
"512" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Snow." |
|
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|
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|
|
| "r_swingflashlight" |
"1" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
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|
|
|
|
| "r_updaterefracttexture" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
|
| "r_vehicleBrakeRate" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
|
|
"" |
|
|
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|
|
|
| "r_VehicleViewClamp" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_VehicleViewDampen" |
"1" |
|
|
|
"CHEAT" |
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_visocclusion" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Activate/deactivate wireframe rendering of what the occlusion system is doing." |
|
|
|
|
|
|
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|
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|
|
|
|
| "r_visualizelighttraces" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_visualizelighttracesshowfulltrace" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "r_visualizetraces" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "radarvisdistance" |
"1000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"at this distance and beyond you need to be point right at someone to see them" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "radarvismaxdot" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"how closely you have to point at someone to see them beyond max distance" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "radarvismethod" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"0 for traditional method |
1 for more realistic method" |
|
|
|
|
|
|
|
|
|
|
|
|
| "radarvispow" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"the degree to which you can point away from a target |
and still see them on radar." |
|
|
|
|
|
|
|
|
|
|
|
|
| "radio1" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Opens a radio menu" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "radio2" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Opens a radio menu" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "radio3" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Opens a radio menu" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rangefinder" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"rangefinder" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rate" |
"196608" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Max bytes/sec the host can receive data" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rcon" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Issue an rcon command." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rcon_address" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
"DONTRECORD" |
|
|
|
|
|
|
|
"Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rcon_password" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
"DONTRECORD" |
|
|
|
|
|
|
|
"remote console password." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rebuy" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Attempt to repurchase items with the order listed in cl_rebuy" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "recompute_speed" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Recomputes clock speed (for debugging purposes)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "record" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Record a demo." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "reload" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reload the most recent saved game (add setpos to jump to current view position on reload)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+reload'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-reload'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "reload_store_config" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "reload_vjobs" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"reload vjobs module" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "removeallids" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Remove all user IDs from the ban list." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "removeid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Remove a user ID from the ban list." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "removeip" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Remove an IP address from the ban list." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "render_blanks" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"render N blank frames" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "replay_death" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"start hltv replay of last death" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "replay_debug" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "replay_start" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start GOTV replay: replay_start <delay> [<player name or index>]" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "replay_stop" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"stop hltv replay" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "report_cliententitysim" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"List all clientside simulations and time - will report and turn itself off." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "report_clientthinklist" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"List all clientside entities thinking and time - will report and turn itself off." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "report_entities" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lists all entities" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "report_simthinklist" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lists all simulating/thinking entities" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "report_soundpatch" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"reports sound patch count" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "report_touchlinks" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lists all touchlinks" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "reset_expo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reset player scores |
player controls |
team scores |
and end the round" |
|
|
|
|
|
|
|
|
|
|
| "reset_gameconvars" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reset a bunch of game convars to default values" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "respawn_entities" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Respawn all the entities in the map." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "restart" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Restart the game on the same level (add setpos to jump to current view position on restart)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "retry" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Retry connection to last server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+right'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-right'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rope_min_pixel_diameter" |
"2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rr_followup_maxdist" |
"1800" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "rr_forceconcept" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"fire a response concept directly at a given character. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| USAGE: rr_forceconcept <target> <concept> 'criteria1:value1 |
criteria2:va" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
| "rr_reloadresponsesystems" |
"cmd" |
|
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|
|
"Reload all response system scripts." |
|
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|
|
|
|
|
| "rr_remarkable_max_distance" |
"1200" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
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|
|
"AIs will not even consider remarkarbles that are more than this many units away." |
|
|
|
|
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|
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|
|
|
|
|
|
| "rr_remarkable_world_entities_replay_limit" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable" |
|
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|
|
| "rr_remarkables_enabled" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"If 1 |
polling for info_remarkables and issuances of TLK_REMARK is enabled." |
|
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|
|
| "rr_thenany_score_slop" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
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|
|
"When computing respondents for a 'THEN ANY' rule |
all rule-matching scores within this much of the best score will be considere" |
|
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|
|
| "safezonex" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"The percentage of the screen width that is considered safe from overscan" |
|
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|
| "safezoney" |
"0" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"The percentage of the screen height that is considered safe from overscan" |
|
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| "save" |
"cmd" |
|
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|
|
"Saves current game." |
|
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|
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| "save_finish_async" |
"cmd" |
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|
"" |
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| "say" |
"cmd" |
|
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|
|
"Display player message" |
|
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| "say_team" |
"cmd" |
|
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|
|
"Display player message to team" |
|
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|
|
| "sc_enable" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Enable SteamController" |
|
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|
|
| "sc_joystick_map" |
"1" |
"ARCHIVE" |
|
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|
|
"How to map the analog joystick deadzone and extents 0 = Scaled Cross |
1 = Concentric Mapping to Square." |
|
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|
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| "sc_pitch_sensitivity" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"SteamController pitch factor." |
|
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|
|
| "sc_yaw_sensitivity" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
"SS" |
|
|
|
"SteamController yaw factor." |
|
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|
|
| "scandemo" |
"cmd" |
|
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|
|
"Scan a recorded demo file (.dem ) for specific game events and dump data." |
|
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|
|
| "scene_flush" |
"cmd" |
|
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|
|
"Flush all .vcds from the cache and reload from disk." |
|
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|
|
| "scene_playvcd" |
"cmd" |
|
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|
|
"Play the given VCD as an instanced scripted scene." |
|
|
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|
|
| "scene_showfaceto" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
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|
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|
|
"When playing back |
show the directions of faceto events." |
|
|
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|
|
| "scene_showlook" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
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|
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|
|
"When playing back |
show the directions of look events." |
|
|
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|
|
| "scene_showmoveto" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
|
|
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|
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|
|
"When moving |
show the end location." |
|
|
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|
|
| "scene_showunlock" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
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|
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|
|
|
|
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|
|
"Show when a vcd is playing but normal AI is running." |
|
|
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|
|
| "'+score'" |
"cmd" |
|
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|
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|
|
"" |
|
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|
|
| "'-score'" |
"cmd" |
|
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|
|
"" |
|
|
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|
|
| "screenshot" |
"cmd" |
|
|
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|
|
|
|
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|
|
"Take a screenshot." |
|
|
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|
|
| "script" |
"cmd" |
|
|
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|
|
"Run the text as a script" |
|
|
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|
|
| "script_client" |
"cmd" |
|
|
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|
|
"Run the text as a script" |
|
|
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|
|
| "script_debug" |
"cmd" |
|
|
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|
|
|
|
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|
|
"Connect the vscript VM to the script debugger" |
|
|
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|
|
|
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|
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|
|
| "script_debug_client" |
"cmd" |
|
|
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|
|
|
|
|
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|
|
"Connect the vscript VM to the script debugger" |
|
|
|
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|
|
|
|
|
|
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|
|
| "script_dump_all" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
"Dump the state of the VM to the console" |
|
|
|
|
|
|
|
|
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|
|
| "script_dump_all_client" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
"Dump the state of the VM to the console" |
|
|
|
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|
|
|
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|
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|
|
| "script_execute" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Run a vscript file" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "script_execute_client" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Run a vscript file" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "script_help" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Output help for script functions |
optionally with a search string" |
|
|
|
|
|
|
|
|
|
|
|
|
| "script_help_client" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Output help for script functions |
optionally with a search string" |
|
|
|
|
|
|
|
|
|
|
|
|
| "script_reload_code" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Execute a vscript file |
replacing existing functions with the functions in the run script" |
|
|
|
|
|
|
|
|
|
|
|
|
| "script_reload_entity_code" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Execute all of this entity's VScripts |
replacing existing functions with the functions in the run scripts" |
|
|
|
|
|
|
|
|
|
|
|
|
| "script_reload_think" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Execute an activation script |
replacing existing functions with the functions in the run script" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sdr" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"SteamDatagram Network Configuration" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sdr_spew_level" |
"5" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"verbosity level for SteamNetSockets spew" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sensitivity" |
"4" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Mouse sensitivity." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "server_game_time" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Gives the game time in seconds (server's curtime)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "servercfgfile" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setang" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setang_exact" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setinfo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Adds a new user info value" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setmodel" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Changes's player's model" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setpause" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set the pause state of the server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setpos" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Move player to specified origin (must have sv_cheats)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setpos_exact" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Move player to an exact specified origin (must have sv_cheats)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "setpos_player" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Move specified player to specified origin (must have sv_cheats)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "shake" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Shake the screen." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "shake_stop" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Stops all active screen shakes. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "shake_testpunch" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Test a punch-style screen shake. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "show_loadout_toggle" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles loadout display" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+showbudget'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-showbudget'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "showbudget_texture" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Enable the texture budget panel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-showbudget_texture'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+showbudget_texture'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
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|
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| "'-showbudget_texture_global'" |
"cmd" |
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"" |
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| "'+showbudget_texture_global'" |
"cmd" |
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"" |
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| "showbudget_texture_global_dumpstats" |
"cmd" |
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"Dump all items in +showbudget_texture_global in a text form" |
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| "showconsole" |
"cmd" |
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"Show the console." |
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| "showinfo" |
"cmd" |
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"Shows a info panel: <type> <title> <message> [<command number>]" |
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| "showpanel" |
"cmd" |
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"Shows a viewport panel <name>" |
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| "'-showscores'" |
"cmd" |
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"" |
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| "'+showscores'" |
"cmd" |
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"" |
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| "showtriggers" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"Shows trigger brushes" |
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| "showtriggers_toggle" |
"cmd" |
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"Toggle show triggers" |
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| "'-showvprof'" |
"cmd" |
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"" |
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| "'+showvprof'" |
"cmd" |
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"" |
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| "singlestep" |
"0" |
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"CHEAT" |
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"Run engine in single step mode ( set next to 1 to advance a frame )" |
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| "sk_autoaim_mode" |
"1" |
"ARCHIVE" |
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"REPLICATED" |
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"CLIENTDLL" |
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"" |
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| "skill" |
"1" |
"ARCHIVE" |
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"Game skill level (1-3)." |
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| "skip_next_map" |
"cmd" |
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"Skips the next map in the map rotation for the server." |
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| "slot0" |
"cmd" |
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"" |
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| "slot1" |
"cmd" |
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"" |
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| "slot10" |
"cmd" |
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"" |
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| "slot11" |
"cmd" |
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"" |
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| "slot2" |
"cmd" |
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"" |
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| "slot3" |
"cmd" |
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"" |
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| "slot4" |
"cmd" |
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"" |
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| "slot5" |
"cmd" |
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"" |
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| "slot6" |
"cmd" |
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"" |
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| "slot7" |
"cmd" |
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"" |
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| "slot8" |
"cmd" |
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"" |
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| "slot9" |
"cmd" |
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"" |
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| "snapto" |
"cmd" |
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"" |
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| "snd_async_flush" |
"cmd" |
|
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|
"Flush all unlocked async audio data" |
|
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| "snd_async_showmem" |
"cmd" |
|
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|
"Show async memory stats" |
|
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| "snd_async_showmem_music" |
"cmd" |
|
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"Show async memory stats for just non-streamed music" |
|
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| "snd_async_showmem_summary" |
"cmd" |
|
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|
|
"Show brief async memory stats" |
|
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|
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| "snd_deathcamera_volume" |
"0" |
"ARCHIVE" |
|
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|
|
"Relative volume of the death camera music." |
|
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|
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| "snd_debug_panlaw" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"Visualize panning crossfade curves" |
|
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| "snd_debug_sleep" |
"cmd" |
|
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|
"" |
|
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|
|
| "snd_disable_mixer_duck" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"" |
|
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|
| "snd_disable_mixer_solo" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
"" |
|
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|
|
| "snd_duckerattacktime" |
"0" |
"ARCHIVE" |
|
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|
|
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|
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|
|
"" |
|
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|
|
| "snd_duckerreleasetime" |
"2" |
"ARCHIVE" |
|
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|
|
"" |
|
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|
|
| "snd_duckerthreshold" |
"0" |
"ARCHIVE" |
|
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|
|
"" |
|
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|
|
| "snd_ducking_off" |
"1" |
"ARCHIVE" |
|
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|
|
"" |
|
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|
|
| "snd_ducktovolume" |
"0" |
"ARCHIVE" |
|
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|
|
"" |
|
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|
| "snd_dump_filepaths" |
"cmd" |
|
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"" |
|
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|
| "snd_dumpclientsounds" |
"cmd" |
|
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|
"Dump sounds to console" |
|
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|
| "snd_dvar_dist_max" |
"1320" |
|
|
|
"CHEAT" |
|
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|
"Play full 'far' sound at this distance" |
|
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|
| "snd_dvar_dist_min" |
"240" |
|
|
|
"CHEAT" |
|
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|
|
"Play full 'near' sound at this distance" |
|
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|
|
| "snd_filter" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
"" |
|
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|
|
| "snd_foliage_db_loss" |
"4" |
|
|
|
"CHEAT" |
|
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|
"foliage dB loss per 1200 units" |
|
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| "snd_front_headphone_position" |
"cmd" |
|
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|
"Specifies the position (in degrees) of the virtual front left/right headphones." |
|
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| "snd_front_stereo_speaker_position" |
"cmd" |
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|
"Specifies the position (in degrees) of the virtual front left/right speakers." |
|
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|
| "snd_front_surround_speaker_position" |
"cmd" |
|
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|
"Specifies the position (in degrees) of the virtual front left/right speakers." |
|
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| "snd_gain" |
"1" |
|
|
|
"CHEAT" |
|
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|
"" |
|
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| "snd_gain_max" |
"1" |
|
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|
"CHEAT" |
|
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|
"" |
|
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|
| "snd_gain_min" |
"0" |
|
|
|
"CHEAT" |
|
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|
"" |
|
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| "snd_getmixer" |
"cmd" |
|
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|
"Get data related to mix group matching string" |
|
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| "snd_headphone_pan_exponent" |
"cmd" |
|
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|
"Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used." |
|
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|
| "snd_headphone_pan_radial_weight" |
"cmd" |
|
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|
"Apply cos(angle) * weight before pan law" |
|
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|
|
| "snd_hrtf_distance_behind" |
"100" |
"ARCHIVE" |
|
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|
|
"HRTF calculations will calculate the player as being this far behind the camera |
|
|
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|
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|
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|
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| " |
|
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|
| "snd_hrtf_lerp_max_distance" |
"800" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
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|
|
| "snd_hrtf_lerp_min_distance" |
"100" |
|
|
|
"CHEAT" |
|
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|
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|
|
|
|
|
|
|
"" |
|
|
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|
|
| "snd_hrtf_stereo_blend" |
"1" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
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|
|
| "snd_hrtf_voice_delay" |
"0" |
"ARCHIVE" |
|
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|
|
|
|
|
|
|
|
"" |
|
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|
|
| "snd_hrtf_volume" |
"0" |
|
|
|
"CHEAT" |
|
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|
|
|
|
|
|
|
|
"Controls volume of HRTF sounds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_hwcompat" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_list" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mainmenu_music_break_time_max" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Minimum amount of time to pause between playing main menu music" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mainmenu_music_break_time_min" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Minimum amount of time to pause between playing main menu music" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mapobjective_volume" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
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|
|
|
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|
|
|
|
"Relative volume of map objective music." |
|
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|
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|
|
|
|
|
|
|
|
| "snd_max_same_sounds" |
"4" |
|
|
|
"CHEAT" |
|
|
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|
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|
|
|
|
|
|
|
"" |
|
|
|
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|
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|
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|
|
|
| "snd_max_same_weapon_sounds" |
"3" |
|
|
|
"CHEAT" |
|
|
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|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_menumusic_volume" |
"0" |
"ARCHIVE" |
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"Relative volume of the main menu music." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mix_async" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
"Sets sound to get mixed asynchronously on a different thread" |
|
|
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|
|
|
|
|
|
|
|
| "snd_mixahead" |
"0" |
"ARCHIVE" |
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mixer_master_dsp" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mixer_master_level" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_music_selection" |
"2" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Tracking rotating music for players with no music packs equipped." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_musicvolume_multiplier_inoverlay" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Music volume multiplier when Steam Overlay is active" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mute_losefocus" |
"1" |
"ARCHIVE" |
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_mvp_volume" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Relative volume of the MVP music." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_obscured_gain_dB" |
"-2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_op_test_convar" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_pause_all" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Specifies to pause all sounds and not just voice" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_pitchquality" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_playsounds" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Play sounds from the game sounds txt file at a given location" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_pre_gain_dist_falloff" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_prefetch_common" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prefetch common sounds from directories specified in scripts/sound_prefetch.txt" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_print_channel_by_guid" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_print_channel_by_index" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints the content of a channel from its index. snd_print_channel_by_index <index>." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_print_channels" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints all the active channel." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_print_dsp_effect" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints the content of a dsp effect." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_rear_headphone_position" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Specifies the position (in degrees) of the virtual rear left/right headphones." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_rear_speaker_scale" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"How much to scale rear speaker contribution to front stereo output" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_rear_stereo_speaker_position" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Specifies the position (in degrees) of the virtual rear left/right speakers." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_rear_surround_speaker_position" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Specifies the position (in degrees) of the virtual rear left/right speakers." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_refdb" |
"60" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reference dB at snd_refdist" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_refdist" |
"36" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reference distance for snd_refdb" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_report_format_sound" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
report all sound formats. |
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_report_loop_sound" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
report all sounds that just looped. |
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_report_start_sound" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example" |
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_report_stop_sound" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
report all sounds stopped with S_StopSound(). |
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_report_verbose_error" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
report more error found when playing sounds. |
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_restart" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Restart sound system." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_roundend_volume" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Relative volume of round end music." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_roundstart_volume" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Relative volume of round start music." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_set_master_volume" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_setmixer" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set named Mixgroup of current mixer to mix vol |
mute |
solo." |
|
|
|
|
|
|
|
|
|
|
|
| "snd_setmixlayer" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set named Mixgroup of named mix layer to mix vol |
mute |
solo." |
|
|
|
|
|
|
|
|
|
|
|
| "snd_setmixlayer_amount" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set named mix layer mix amount." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_setsoundparam" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set a sound paramater" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_show" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show sounds info" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_show_filter" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Limit debug sounds to those containing this substring" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_show_print" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen |
2 = print only to con" |
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_showclassname" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_showmixer" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_showstart" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_flush_operators" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flush and re-parse the sound operator system" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_list_operator_updates" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_print_operators" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Prints a list of currently available operators" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_block_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Spew data about the list of block entries." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_client_rcv" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_client_xmit" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_entry_filter" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_init" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_parse" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_prestart" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_shutdown" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_start" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_stop_entry" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_operator_updates" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_queuetotrack" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_server_xmit" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_sos_show_startqueue" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_soundmixer_flush" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reload soundmixers.txt file." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_soundmixer_list_mix_groups" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List all mix groups to dev console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_soundmixer_list_mix_layers" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List all mix layers to dev console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_soundmixer_list_mixers" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List all mixers to dev console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_soundmixer_set_trigger_factor" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set named mix layer / mix group |
trigger amount." |
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_stereo_speaker_pan_exponent" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_stereo_speaker_pan_radial_weight" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Apply cos(angle) * weight before pan law" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_surround_speaker_pan_exponent" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_surround_speaker_pan_radial_weight" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Apply cos(angle) * weight before pan law" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_surround_speakers" |
"-1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_tensecondwarning_volume" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Relative volume of ten second warning music." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_visualize" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show sounds location in world" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "snd_writemanifest" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If running a game |
outputs the precache manifest for the current level |
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sndplaydelay" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sound_device_list" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Lists all available audio devices." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sound_device_override" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"ID of the sound device to use" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundfade" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Fade client volume." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundinfo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Describe the current sound device." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundlist" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"List all known sounds." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundscape_debug" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When on |
draws lines to all env_soundscape entities. Green lines show the active soundscape |
red lines show soundscapes that ar" |
|
|
|
|
|
|
|
|
|
|
|
| "soundscape_dumpclient" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dumps the client's soundscape data. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| " |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundscape_fadetime" |
"3" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time to crossfade sound effects between soundscapes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundscape_flush" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flushes the server & client side soundscapes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "soundscape_radius_debug" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Prints current volume of radius sounds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "speak" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Play a constructed sentence." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_allow_roaming" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"If nonzero |
allow free-roaming spectator camera." |
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_cameraman_set_xray" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Client command to change the whether the spectator is using the cameraman's X-ray state |
if they are active |
or let the spectat" |
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_cinematiclight_b" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_cinematiclight_g" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_cinematiclight_r" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_cinematiclight_scale" |
"2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_deathanim_time" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_distance_max" |
"80" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Maximum random distance from the target to stop when framing them in observer freeze cam." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_distance_min" |
"60" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Minimum random distance from the target to stop when framing them in observer freeze cam." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_panel_extended_time" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time spent with the freeze panel still up after observer freeze cam is done." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_target_fov" |
"42" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The target FOV that the deathcam should use." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_target_fov_long" |
"90" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The target FOV that the deathcam should use when the cam zoom far away on the target." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_time" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time spend frozen in observer freeze cam." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_time_lock" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Time players are prevented from skipping the freeze cam" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_traveltime" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time taken to zoom in to frame a target in observer freeze cam." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_freeze_traveltime_long" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time taken to zoom in to frame a target in observer freeze cam when they are far away." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_glow_decay_time" |
"2" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_glow_full_time" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Noisy players stay at full brightness for this long." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_glow_silent_factor" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Lurking player xray glow scaling." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_glow_spike_factor" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_glow_spike_time" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Time for noisy player glow 'spike' to show that they made noise very recently." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "spec_goto" |
"cmd" |
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|
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"Move spectator to specified origin and eyes to specified pitch yaw." |
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| "spec_gui" |
"cmd" |
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"Shows or hides the spectator bar" |
|
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| "spec_hide_players" |
"0" |
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"CLIENTCMD_CAN_EXECUTE" |
"CLIENTDLL" |
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"Toggle the visibility of scoreboard players." |
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| "spec_lerpto" |
"cmd" |
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"Lerp the spectator camera to specified origin and eyes to specified pitch yaw." |
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| "spec_lock_to_accountid" |
"0" |
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"CLIENTDLL" |
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"As an observer |
lock the spectate target to the given accountid." |
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| "spec_menu" |
"cmd" |
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"Activates spectator menu" |
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| "spec_mode" |
"cmd" |
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"Set spectator mode" |
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| "spec_next" |
"cmd" |
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"Spectate next player" |
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| "spec_player" |
"cmd" |
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"Spectate player by index" |
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| "spec_player_by_accountid" |
"cmd" |
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"Spectate player by Steam account ID" |
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| "spec_player_by_name" |
"cmd" |
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"Spectate player by name" |
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| "spec_pos" |
"cmd" |
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"dump position and angles to the console" |
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| "spec_prev" |
"cmd" |
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"Spectate previous player ( valid values are 3 to 6 )" |
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| "spec_replay_autostart" |
"0" |
"ARCHIVE" |
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|
"CLIENTDLL" |
|
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"Auto-start Killer Replay when available" |
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| "spec_replay_bot" |
"0" |
|
|
"GAMEDLL" |
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"Enable Spectator Hltv Replay when killed by bot" |
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| "spec_replay_cam_delay" |
"5" |
|
|
"GAMEDLL" |
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"Hltv Replay delay in seconds" |
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| "spec_replay_cam_options" |
"0" |
|
|
"GAMEDLL" |
|
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"Debug options for replay cam" |
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| "spec_replay_enable" |
"0" |
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"REPLICATED" |
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"Enable Killer Replay |
requires hltv server running." |
|
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| "spec_replay_leadup_time" |
"5" |
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"REPLICATED" |
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"Replay time in seconds before the highlighted event" |
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| "spec_replay_message_time" |
"9" |
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"REPLICATED" |
|
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"How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela" |
|
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| "spec_replay_rate_base" |
"1" |
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"REPLICATED" |
|
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|
|
"Base time scale of Killer Replay.Experimental." |
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|
| "spec_replay_rate_limit" |
"3" |
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|
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"REPLICATED" |
|
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|
|
"Minimum allowable pause between replay requests in seconds" |
|
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|
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| "spec_replay_round_delay" |
"0" |
|
|
"GAMEDLL" |
|
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"Round can be delayed by this much due to someone watching a replay |
must be at least 3-4 seconds |
otherwise the last replay wil" |
|
|
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|
|
| "spec_replay_winddown_time" |
"2" |
|
|
"GAMEDLL" |
|
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|
|
"The trailing time |
in seconds |
of replay past the event |
including fade-out" |
|
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|
|
| "spec_show_xray" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"If set to 1 |
you can see player outlines and name IDs through walls - who you can see depends on your team and mode" |
|
|
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|
|
| "spec_usenumberkeys_nobinds" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTDLL" |
|
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|
|
"If set to 1 |
map voting and spectator view use the raw number keys instead of the weapon binds (slot1 |
slot2 |
etc)." |
|
|
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|
| "'+speed'" |
"cmd" |
|
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|
"" |
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|
| "'-speed'" |
"cmd" |
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|
"" |
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|
| "spike" |
"cmd" |
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|
"generates a fake spike" |
|
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| "spincycle" |
"cmd" |
|
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|
|
"Cause the engine to spincycle (Debug!!)" |
|
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|
|
| "'+spray_menu'" |
"cmd" |
|
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|
|
"" |
|
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|
|
| "'-spray_menu'" |
"cmd" |
|
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|
|
"" |
|
|
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|
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|
|
| "ss_enable" |
"0" |
|
|
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|
|
|
"CLIENTDLL" |
|
|
|
|
"Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT" |
|
|
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|
|
| "ss_map" |
"cmd" |
|
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|
|
"Start playing on specified map with max allowed splitscreen players." |
|
|
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|
|
| "ss_reloadletterbox" |
"cmd" |
|
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|
|
"ss_reloadletterbox" |
|
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|
|
| "ss_splitmode" |
"0" |
"ARCHIVE" |
|
|
|
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|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Two player split screen mode (0 - recommended settings base on the width |
1 - horizontal |
2 - vertical (only allowed in widescr" |
|
|
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|
|
| "star_memory" |
"cmd" |
|
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|
|
"Dump memory stats" |
|
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|
|
| "startdemos" |
"cmd" |
|
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|
|
"Play demos in demo sequence." |
|
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|
|
| "startmovie" |
"cmd" |
|
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|
|
"Start recording movie frames." |
|
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|
|
| "startupmenu" |
"cmd" |
|
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|
|
"Opens initial menu screen and loads the background bsp |
but only if no other level is being loaded |
and we're not in developer" |
|
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|
|
| "stats" |
"cmd" |
|
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|
|
"Prints server performance variables" |
|
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|
|
| "status" |
"cmd" |
|
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|
|
"Display map and connection status." |
|
|
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|
|
|
|
| "steam_controller_haptics" |
"1" |
|
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|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
| "steam_controller_status" |
"cmd" |
|
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|
|
"Spew report of steam controller status" |
|
|
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|
|
| "stop" |
"cmd" |
|
|
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|
|
|
"Finish recording demo." |
|
|
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|
|
| "stop_transition_videos_fadeout" |
"cmd" |
|
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|
|
"Fades out all transition videos playing to the screen: <time>" |
|
|
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|
|
| "stopdemo" |
"cmd" |
|
|
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|
|
|
|
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|
|
|
|
|
"Stop playing back a demo." |
|
|
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|
|
| "stopsound" |
"cmd" |
|
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|
|
"" |
|
|
|
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|
|
|
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|
|
| "stopsoundscape" |
"cmd" |
|
|
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|
|
"Stops all soundscape processing and fades current looping sounds" |
|
|
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|
|
| "stopvideos" |
"cmd" |
|
|
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|
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|
|
"Stops all videos playing to the screen" |
|
|
|
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|
|
| "stopvideos_fadeout" |
"cmd" |
|
|
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|
|
|
|
|
|
|
|
"Fades out all videos playing to the screen: <time>" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+strafe'" |
"cmd" |
|
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|
|
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|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-strafe'" |
"cmd" |
|
|
|
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|
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|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "stringtabledictionary" |
"cmd" |
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
"Create dictionary for current strings." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "stuffcmds" |
"cmd" |
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
"Parses and stuffs command line + commands to command buffer." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "suitvolume" |
"0" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "surfaceprop" |
"cmd" |
|
|
|
|
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|
|
|
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|
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|
|
"Reports the surface properties at the cursor" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_accelerate" |
"5" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Linear acceleration amount (old value is 5.6)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_accelerate_debug_speed" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_accelerate_use_weapon_speed" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_airaccelerate" |
"12" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_allow_legacy_cmd_execution_from_client" |
"0" |
|
|
|
|
|
|
|
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|
|
"Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed." |
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| "sv_allow_thirdperson" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"Allows the server set players in third person mode without the client slamming it back (if cheats are on |
all clients can set t" |
|
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| "sv_allow_votes" |
"1" |
|
|
"GAMEDLL" |
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|
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"Allow voting?" |
|
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| "sv_allow_wait_command" |
"1" |
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"REPLICATED" |
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"Allow or disallow the wait command on clients connected to this server." |
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| "sv_allowdownload" |
"1" |
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"Allow clients to download files" |
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| "sv_allowupload" |
"0" |
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"Allow clients to upload customizations files" |
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| "sv_alltalk" |
"0" |
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"NOTIFY" |
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"REPLICATED" |
|
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|
"CLIENTDLL" |
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"Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living." |
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| "sv_alternateticks" |
"0" |
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"If set |
server only simulates entities on even numbered ticks. |
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| " |
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| "sv_arms_race_vote_to_restart_disallowed_after" |
"26" |
|
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"GAMEDLL" |
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"REPLICATED" |
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"Arms Race gun level after which vote to restart is disallowed" |
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| "sv_auto_adjust_bot_difficulty" |
"1" |
|
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"GAMEDLL" |
|
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"Adjust the difficulty of bots each round based on contribution score." |
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| "sv_auto_full_alltalk_during_warmup_half_end" |
"1" |
|
|
"GAMEDLL" |
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"When enabled will automatically turn on full all talk mode in warmup |
at halftime and at the end of the match" |
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| "sv_autobunnyhopping" |
"0" |
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"REPLICATED" |
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"CLIENTDLL" |
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"Players automatically re-jump while holding jump button" |
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| "sv_autobuyammo" |
"0" |
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"GAMEDLL" |
|
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"NOTIFY" |
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"REPLICATED" |
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"Enable automatic ammo purchase when inside buy zones during buy periods" |
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| "sv_benchmark_force_start" |
"cmd" |
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"Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level." |
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| "sv_bot_buy_decoy_weight" |
"1" |
|
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"GAMEDLL" |
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"Given a bot will buy a grenade |
controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars." |
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| "sv_bot_buy_flash_weight" |
"1" |
|
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"GAMEDLL" |
|
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"Given a bot will buy a grenade |
controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars." |
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| "sv_bot_buy_grenade_chance" |
"33" |
|
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"GAMEDLL" |
|
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"Chance bots will buy a grenade with leftover money (after prim |
sec and armor). Input as percent (0-100.0)" |
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| "sv_bot_buy_hegrenade_weight" |
"6" |
|
|
"GAMEDLL" |
|
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|
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"Given a bot will buy a grenade |
controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars." |
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| "sv_bot_buy_molotov_weight" |
"1" |
|
|
"GAMEDLL" |
|
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|
|
"Given a bot will buy a grenade |
controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars." |
|
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| "sv_bot_buy_smoke_weight" |
"1" |
|
|
"GAMEDLL" |
|
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|
|
"Given a bot will buy a grenade |
controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars." |
|
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| "sv_bots_force_rebuy_every_round" |
"0" |
|
|
"GAMEDLL" |
|
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|
|
"If set |
this strips the bots of their weapons every round and forces them to rebuy." |
|
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| "sv_bots_get_easier_each_win" |
"0" |
|
|
"GAMEDLL" |
|
|
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|
|
"If > 0 |
some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult" |
|
|
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| "sv_bots_get_harder_after_each_wave" |
"0" |
|
|
"GAMEDLL" |
|
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|
|
"If > 0 |
some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise" |
|
|
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|
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| "sv_bounce" |
"0" |
|
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|
|
"NOTIFY" |
|
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|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
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|
|
"Bounce multiplier for when physically simulated objects collide with other objects." |
|
|
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|
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|
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| "sv_broadcast_ugc_download_progress_interval" |
"8" |
|
|
"GAMEDLL" |
|
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|
|
"" |
|
|
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|
|
| "sv_broadcast_ugc_downloads" |
"0" |
|
|
"GAMEDLL" |
|
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|
|
"" |
|
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|
| "sv_buy_status_override" |
"-1" |
|
|
"GAMEDLL" |
|
|
|
|
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|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Override for buy status map info. 0 = everyone can buy |
1 = ct only |
2 = t only 3 = nobody" |
|
|
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|
|
| "sv_cheats" |
"0" |
|
|
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|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Allow cheats on server" |
|
|
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|
|
| "sv_clamp_unsafe_velocities" |
"1" |
|
|
|
|
|
|
|
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|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Whether the server will attempt to clamp velocities that could cause physics bugs or crashes." |
|
|
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|
|
| "sv_clearhinthistory" |
"cmd" |
|
|
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|
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|
|
"Clear memory of server side hints displayed to the player." |
|
|
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|
|
|
| "sv_client_cmdrate_difference" |
"0" |
|
|
|
|
|
|
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|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an" |
|
|
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|
|
| "sv_clockcorrection_msecs" |
"30" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
"The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount" |
|
|
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|
|
| "sv_coaching_enabled" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_competitive_minspec" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages." |
|
|
|
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|
|
|
|
|
|
|
|
| "sv_competitive_official_5v5" |
"0" |
|
|
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|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls." |
|
|
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|
|
| "sv_consistency" |
"0" |
|
|
|
|
|
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|
|
"REPLICATED" |
|
|
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|
|
"Whether the server enforces file consistency for critical files" |
|
|
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|
|
| "sv_contact" |
"0" |
|
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|
|
"NOTIFY" |
|
|
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|
|
"Contact email for server sysop" |
|
|
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|
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|
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|
|
| "sv_cs_dump_econ_item_stringtable" |
"cmd" |
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
"sv_cs_dump_econ_item_stringtable" |
|
|
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|
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|
|
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|
|
| "sv_ct_spawn_on_bombsite" |
"-1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force cts to spawn on a bombsite" |
|
|
|
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|
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|
|
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|
|
| "sv_damage_print_enable" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Turn this off to disable the player's damage feed in the console after getting killed." |
|
|
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|
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|
|
|
|
|
|
|
|
| "sv_dc_friends_reqd" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Set this to 0 to allow direct connects to a game in progress even if no presents are present" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_deadtalk" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Dead players can speak (voice |
text) to the living" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_debug_ugc_downloads" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_debugmanualmode" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Make sure entities correctly report whether or not their network data has changed." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_disable_immunity_alpha" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set |
clients won't slam the player model render settings each frame for immunity [mod authors use this]" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_disable_observer_interpolation" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Disallow interpolating between observer targets on this server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_disable_pas" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_disable_show_team_select_menu" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Prevent the team select menu from showing." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_downloadurl" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Location from which clients can download missing files" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_dump_class_info" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump server class infos." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_dump_class_table" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump server class table matching the pattern (substr)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_dump_serialized_entities_mem" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump serialized entity allocations stats." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_dumpstringtables" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_duplicate_playernames_ok" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"When enabled player names won't have the (#) in front of their names its the same as another player." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_enable_delta_packing" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When enabled |
this allows for entity packing to use the property changes for building up the data. This is many times faster |
b" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_enablebunnyhopping" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Allow player speed to exceed maximum running speed" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_footstep_sound_frequency" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How frequent to hear the player's step sound or how fast they appear to be running from first person." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_force_transmit_ents" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Will transmit all entities to client |
regardless of PVS conditions (will still skip based on transmit flags |
however)." |
|
|
|
|
|
|
|
|
|
|
|
| "sv_force_transmit_players" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Will transmit players to all clients regardless of PVS checks." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_forcepreload" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Force server side preloading." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_friction" |
"5" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"World friction." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_full_alltalk" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Any player (including Spectator team) can speak to any other player" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_game_mode_convars" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Display the values of the convars for the current game_mode." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_gameinstructor_disable" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Force all clients to disable their game instructors." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_getinfo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show user info of a connected client" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_gravity" |
"800" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"World gravity." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_grenade_trajectory" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Shows grenade trajectory visualization in-game." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_grenade_trajectory_dash" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Dot-dash style grenade trajectory arc" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_grenade_trajectory_thickness" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Visible thickness of grenade trajectory arc" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_grenade_trajectory_time" |
"20" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Length of time grenade trajectory remains visible." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_grenade_trajectory_time_spectator" |
"4" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Length of time grenade trajectory remains visible as a spectator." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_guardian_heavy_all" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_guardian_heavy_count" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_guardian_max_wave_for_heavy" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_guardian_min_wave_for_heavy" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_hibernate_ms" |
"20" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"# of milliseconds to sleep per frame while hibernating" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_hibernate_ms_vgui" |
"20" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"# of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_hibernate_postgame_delay" |
"5" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"# of seconds to wait after final client leaves before hibernating." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_hibernate_punt_tv_clients" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When enabled will punt all GOTV clients during hibernation" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_hibernate_when_empty" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Puts the server into extremely low CPU usage mode when no clients connected" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_holiday_mode" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"0 = OFF |
1 = Halloween |
2 = Winter" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_ignoregrenaderadio" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Turn off Fire in the hole messages" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_infinite_ammo" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_jump_impulse" |
"301" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Initial upward velocity for player jumps |
sqrt(2*gravity*height)." |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_kick_ban_duration" |
"15" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How long should a kick ban from the server should last (in minutes)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_kick_players_with_cooldown" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"(0: do not kick on insecure servers |
1: kick players with Untrusted status or convicted by Overwatch |
2: kick players with any" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_ladder_scale_speed" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Scale top speed on ladders" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_lagcompensateself" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Player can lag compensate themselves." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_lagcompensationforcerestore" |
"1" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Don't test validity of a lag comp restore |
just do it." |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_lan" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Server is a lan server ( no heartbeat |
no authentication |
no non-class C addresses )" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_load_forced_client_names_file" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Loads a file containing SteamID64 names for clients" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_load_random_client_names_file" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Loads a file containing random name words for clients" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_log_http_record_before_any_listeners" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_log_onefile" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Log server information to only one file." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logbans" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Log server bans in the server logs." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logblocks" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If true when log when a query is blocked (can cause very large log files)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logecho" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Echo log information to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logfile" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Log server information in the log file." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logflush" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flush the log file to disk on each write (slow)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logsdir" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Folder in the game directory where server logs will be stored." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logsecret" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set then include this secret when doing UDP logging (will use 0x53 as packet type |
not usual 0x52)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logsocket" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Uses a specific outgoing socket for sv udp logging" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logsocket2" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Uses a specific outgoing socket for second source of sv udp logging" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_logsocket2_substr" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Uses a substring match for second source of sv udp logging" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_matchend_drops_enabled" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Rewards gameplay time is always accumulated for players |
but drops at the end of the match can be prevented" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_matchpause_auto_5v5" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_allowed_net_graph" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines max allowed net_graph value for clients." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_dropped_packets_to_process" |
"10" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_queries_sec" |
"10" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum queries per second to respond to from a single IP address." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_queries_sec_global" |
"500" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum queries per second to respond to from anywhere." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_queries_tracked_ips_max" |
"50000" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Window over which to average queries per second averages." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_queries_tracked_ips_prune" |
"10" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Window over which to average queries per second averages." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_max_queries_window" |
"30" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Window over which to average queries per second averages." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxrate" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Max bandwidth rate allowed on server |
0 == unlimited" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxspeed" |
"320" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxunlag" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum lag compensation in seconds" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxupdaterate" |
"64" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Maximum updates per second that the server will allow" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxuptimelimit" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set |
whenever a game ends |
if the server uptime exceeds this number of hours |
the server will exit." |
|
|
|
|
|
|
|
|
|
|
| "sv_maxusrcmdprocessticks" |
"16" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions |
0 to allow no restrictions" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxusrcmdprocessticks_holdaim" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off |
1: hold this server" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxusrcmdprocessticks_warning" |
"-1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated |
number of seconds to throttle |
negat" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_maxvelocity" |
"3500" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Maximum speed any ballistically moving object is allowed to attain per axis." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_memlimit" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set |
whenever a game ends |
if the total memory used by the server is greater than this # of megabytes |
the server will exit." |
|
|
|
|
|
|
|
|
|
|
| "sv_min_jump_landing_sound" |
"260" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_mincmdrate" |
"64" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"This sets the minimum value for cl_cmdrate. 0 == unlimited." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_minrate" |
"16000" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Min bandwidth rate allowed on server |
0 == unlimited" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_minupdaterate" |
"64" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Minimum updates per second that the server will allow" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_minuptimelimit" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set |
whenever a game ends |
if the server uptime is less than this number of hours |
the server will continue running regardle" |
|
|
|
|
|
|
|
|
|
|
| "sv_noclipaccelerate" |
"5" |
"ARCHIVE" |
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_noclipduringpause" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If cheats are enabled |
then you can noclip with the game paused (for doing screenshots |
etc.)." |
|
|
|
|
|
|
|
|
|
|
|
| "sv_noclipspeed" |
"5" |
"ARCHIVE" |
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_occlude_players" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_parallel_packentities" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_parallel_send" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_parallel_send_aggressive" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_parallel_send_v" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_parallel_sendsnapshot" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_party_mode" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Party!!" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_password" |
"0" |
|
|
|
|
|
"NOTIFY" |
"PROTECTED" |
|
|
|
|
|
"DONTRECORD" |
|
|
|
|
|
|
|
"Server password for entry into multiplayer games" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pausable" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Is the server pausable." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_precacheinfo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show precache info." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show user data." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_checkvpk" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CheckPureServerVPKFiles" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_consensus" |
"100000000.000" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Minimum number of file hashes to agree to form a consensus." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_finduserfiles" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"ListPureServerFiles" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_kick_clients" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
the server will kick clients with mismatching files. Otherwise |
it will issue a warning to the client." |
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_listfiles" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"ListPureServerFiles" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_listuserfiles" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"ListPureServerFiles" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_retiretime" |
"900" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Seconds of server idle time to flush the sv_pure file hash cache." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pure_trace" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
the server will print a message whenever a client is verifying a CRC for a file." |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pushaway_hostage_force" |
"20000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"How hard the hostage is pushed away from physics objects (falls off with inverse square of distance)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pushaway_max_hostage_force" |
"1000" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Maximum of how hard the hostage is pushed away from physics objects." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_pvsskipanimation" |
"1" |
"ARCHIVE" |
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Skips SetupBones when npc's are outside the PVS" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_querycache_stats" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Display status of the query cache (client only)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_quota_stringcmdspersecond" |
"40" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"How many string commands per second clients are allowed to submit |
0 to disallow all string commands" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_rcon_whitelist_address" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When set |
rcon failed authentications will never ban this address |
e.g. '127.0.0.1'" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_record_item_time_data" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Turn on recording of per player item time data into the server log." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_regeneration_force_on" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Cheat to test regenerative health systems" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_region" |
"-1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"The region of the world to report this server in." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_reliableavatardata" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"When enabled player avatars are exchanged via gameserver (0: off |
1: players |
2: server)" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_remove_old_ugc_downloads" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_replaybots" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
the server records data needed to replay network stream from bot's perspective" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_reservation_tickrate_adjustment" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Adjust server tickrate upon reservation" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_reservation_timeout" |
"45" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Time in seconds before lobby reservation expires." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_search_key" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When searching for a dedicated server from lobby |
restrict search to only dedicated servers having the same sv_search_key." |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_search_team_key" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When initiating team search |
set this key to match with known opponents team" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_send_stats" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"show stats of running parallel send" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_server_graphic1" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_server_graphic2" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_server_verify_blood_on_player" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_setsteamaccount" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"token |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Set game server account token to use for logging in to a persistent game server account" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_show_cull_props" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print out props that are being culled/added by recipent proxies." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_show_team_equipment_prohibit" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether +cl_show_team_equipment is prohibited." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_show_voip_indicator_for_enemies" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Makes it so the voip icon is shown over enemies as well as allies when they are talking" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_showbullethits" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_showimpacts" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Shows client (red) and server (blue) bullet impact point (1=both |
2=client-only |
3=server-only)" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_showimpacts_penetration" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_showimpacts_time" |
"4" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Duration bullet impact indicators remain before disappearing" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_showlagcompensation" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show lag compensated hitboxes whenever a player is lag compensated." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_showlagcompensation_duration" |
"4" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Duration to show lag-compensated hitboxes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_showtags" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Describe current gametags." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_shutdown" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Sets the server to shutdown when all games have completed" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_skirmish_id" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Dedicated server skirmish id to run" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_skyname" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Current name of the skybox texture" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_soundemitter_reload" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flushes the sounds.txt system" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_soundscape_printdebuginfo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"print soundscapes" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_spawn_afk_bomb_drop_time" |
"15" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Players that have never moved since they spawned will drop the bomb after this amount of time." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_spec_hear" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines who spectators can hear: 0: only spectators |
1: all players |
2: spectated team |
3: self only |
4: nobody" |
|
|
|
|
|
|
|
|
|
| "sv_spec_post_death_additional_time" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_spec_use_tournament_content_standards" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_specaccelerate" |
"5" |
"ARCHIVE" |
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_specnoclip" |
"1" |
"ARCHIVE" |
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_specspeed" |
"3" |
"ARCHIVE" |
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_staminajumpcost" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Stamina penalty for jumping" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_staminalandcost" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Stamina penalty for landing" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_staminamax" |
"80" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Maximum stamina penalty" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_staminarecoveryrate" |
"60" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Rate at which stamina recovers (units/sec)" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_steamauth_enforce" |
"2" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"By default |
player must maintain a reliable connection to Steam servers. When player Steam session drops |
enforce it: 2 = insta" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_steamgroup" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_steamgroup_exclusive" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set |
only members of Steam group will be able to join the server when it's empty |
public people will be able to join the ser" |
|
|
|
|
|
|
|
|
|
|
|
| "sv_stopspeed" |
"80" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Minimum stopping speed when on ground." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_stressbots" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"If set to 1 |
the server calculates data and fills packets to bots. Used for perf testing." |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_tags" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_talk_after_dying_time" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"The number of seconds a player can continue talking after dying as if they were still alive" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_talk_enemy_dead" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Dead players can hear all dead enemy communication (voice |
chat)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_talk_enemy_living" |
"1" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Living players can hear all living enemy communication (voice |
chat)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_teamid_overhead" |
"1" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Shows teamID over player's heads. 0 = off |
1 = on" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_teamid_overhead_always_prohibit" |
"0" |
|
|
|
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Determines whether cl_teamid_overhead_always is prohibited." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_test_data_center_token" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP |
known SDR data center cod" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_timebetweenducks" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Minimum time before recognizing consecutive duck key" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_ugc_manager_max_new_file_check_interval_secs" |
"1000" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_unlockedchapters" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Highest unlocked game chapter." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_usercmd_custom_random_seed" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When enabled server will populate an additional random seed independent of the client" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_validate_edict_change_infos" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode)." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_visiblemaxplayers" |
"-1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Overrides the max players reported to prospective clients" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_voice_proximity_positional" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_voicecodec" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_voiceenable" |
"1" |
"ARCHIVE" |
|
|
|
|
"NOTIFY" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_allow_in_warmup" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allow voting during warmup?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_allow_spectators" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allow spectators to initiate votes?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_command_delay" |
"2" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"How long after a vote passes until the action happens" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_count_spectator_votes" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Allow spectators to vote on issues?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_creation_timer" |
"120" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"How often someone can individually call a vote." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_disallow_kick_on_match_point" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Disallow vote kicking on the match point round." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_failure_timer" |
"300" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"A vote that fails cannot be re-submitted for this long" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_kick_allowed" |
"1" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Can people hold votes to kick players from the server?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_loadbackup_allowed" |
"1" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Can people hold votes to load match from backup?" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_loadbackup_spec_authoritative" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When enabled |
admins load match from backup without players vote" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_loadbackup_spec_only" |
"0" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"When enabled |
only admins load match from backup" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_loadbackup_spec_safe" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"When enabled |
admins load match from backup in safe time of the round only" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_pause_match_spec_only" |
"0" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"When enabled |
only admins start technical pause" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_vote_issue_restart_game_allowed" |
"0" |
|
|
"GAMEDLL" |
|
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|
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|
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|
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|
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|
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|
|
"Can people hold votes to restart the game?" |
|
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|
|
|
|
|
|
| "sv_vote_kick_ban_duration" |
"15" |
|
|
"GAMEDLL" |
|
|
"NOTIFY" |
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"How long should a kick vote ban someone from the server? (in minutes)" |
|
|
|
|
|
|
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|
|
|
|
|
|
| "sv_vote_quorum_ratio" |
"0" |
|
|
"GAMEDLL" |
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
"The minimum ratio of players needed to vote on an issue to resolve it." |
|
|
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|
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|
|
|
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|
|
| "sv_vote_timer_duration" |
"15" |
|
|
"GAMEDLL" |
|
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|
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|
|
|
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|
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|
|
"How long to allow voting on an issue" |
|
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|
|
| "sv_vote_to_changelevel_before_match_point" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
|
|
|
|
|
"Restricts vote to change level to rounds prior to match point (default 0 |
vote is never disallowed)" |
|
|
|
|
|
|
|
|
|
|
|
|
| "sv_workshop_allow_other_maps" |
"1" |
|
|
"GAMEDLL" |
|
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|
|
|
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|
|
|
|
|
|
|
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|
|
"When hosting a workshop collection |
users can play other workshop map on this server when it is empty and then mapcycle into th" |
|
|
|
|
|
|
|
|
|
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|
|
| "sys_minidumpspewlines" |
"500" |
|
|
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|
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|
|
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|
|
|
|
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|
|
"Lines of crash dump console spew to keep." |
|
|
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|
|
| "teammenu" |
"cmd" |
|
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|
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|
|
"Show team selection window" |
|
|
|
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|
|
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|
|
|
|
|
| "test_convar" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTCMD_CAN_EXECUTE" |
"CLIENTDLL" |
|
|
|
|
"Skips the prompt when saving a buy favorite in the buy menu" |
|
|
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|
|
| "test_dispatcheffect" |
"cmd" |
|
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|
|
|
|
|
|
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|
|
"Test a clientside dispatch effect. |
|
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|
|
| Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> |
|
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|
| Defau" |
|
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|
|
| "Test_EHandle" |
"cmd" |
|
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|
|
"" |
|
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|
|
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|
|
| "test_entity_blocker" |
"cmd" |
|
|
|
|
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|
|
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|
|
|
|
|
|
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|
|
"Test command that drops an entity blocker out in front of the player." |
|
|
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|
|
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|
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|
|
| "test_freezeframe" |
"cmd" |
|
|
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|
|
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|
|
"Test the freeze frame code." |
|
|
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|
|
| "Test_InitRandomEntitySpawner" |
"cmd" |
|
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|
|
"" |
|
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|
|
| "Test_Loop" |
"cmd" |
|
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|
|
"Test_Loop <loop name> - loop back to the specified loop start point unconditionally." |
|
|
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|
|
| "Test_LoopCount" |
"cmd" |
|
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|
|
"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times." |
|
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|
|
| "Test_LoopForNumSeconds" |
"cmd" |
|
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|
|
"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds." |
|
|
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|
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|
|
| "test_outtro_stats" |
"cmd" |
|
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|
|
"" |
|
|
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|
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|
|
| "Test_ProxyToggle_EnableProxy" |
"cmd" |
|
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|
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|
|
"" |
|
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|
|
| "Test_ProxyToggle_EnsureValue" |
"cmd" |
|
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|
|
"Test_ProxyToggle_EnsureValue" |
|
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|
|
| "Test_ProxyToggle_SetValue" |
"cmd" |
|
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|
|
|
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|
|
"" |
|
|
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|
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|
|
|
|
|
|
|
|
| "Test_RandomChance" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Test_RandomChance <percent chance |
0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta" |
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_RandomizeInPVS" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
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|
|
| "Test_RemoveAllRandomEntities" |
"cmd" |
|
|
|
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|
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|
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|
|
|
|
|
|
|
"" |
|
|
|
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|
|
|
|
|
|
|
|
|
| "Test_RunFrame" |
"cmd" |
|
|
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|
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|
|
|
|
|
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|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_SendKey" |
"cmd" |
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_SpawnRandomEntities" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_StartLoop" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_StartScript" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Start a test script running.." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_Wait" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "Test_WaitForCheckPoint" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "testhudanim" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Test a hud element animation. |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: <anim name> |
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
|
|
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|
|
| " |
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| "texture_budget_background_alpha" |
"128" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"how translucent the budget panel is" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "texture_budget_panel_bottom_of_history_fraction" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number between 0 and 1" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "texture_budget_panel_height" |
"284" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"height in pixels of the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "texture_budget_panel_width" |
"512" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"width in pixels of the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "texture_budget_panel_x" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of pixels from the left side of the game screen to draw the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "texture_budget_panel_y" |
"450" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"number of pixels from the top side of the game screen to draw the budget panel" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "think_limit" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Maximum think time in milliseconds |
warning is printed if this is exceeded." |
|
|
|
|
|
|
|
|
|
|
|
|
| "thirdperson" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Switch to thirdperson camera." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "thirdperson_lockcamera" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "thirdperson_mayamode" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Switch to thirdperson Maya-like camera controls." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "thread_test_tslist" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "thread_test_tsqueue" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "threadpool_cycle_reserve" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Cycles threadpool reservation by powers of 2" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "threadpool_run_tests" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "timedemo" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Play a demo and report performance info." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "timedemo_vprofrecord" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Play a demo and report performance info. Also record vprof data for the span of the demo" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "timedemoquit" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Play a demo |
report performance info |
and then exit" |
|
|
|
|
|
|
|
|
|
|
|
| "timeleft" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"prints the time remaining in the match" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "timeout_ct_start" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "timeout_terrorist_start" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "timerefresh" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Profile the renderer." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "toggle" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggles a convar on or off |
or cycles through a set of values." |
|
|
|
|
|
|
|
|
|
|
|
|
| "toggle_duck" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "toggleconsole" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show/hide the console." |
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| "toggleLmapPath" |
"cmd" |
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"toggleLmapPath" |
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| "togglescores" |
"cmd" |
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"Toggles score panel" |
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| "toggleShadowPath" |
"cmd" |
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"Toggles CSM generation method" |
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| "toggleUnlitPath" |
"cmd" |
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"toggleUnlitPath" |
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| "toggleVtxLitPath" |
"cmd" |
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"toggleVtxLitPath" |
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| "toolload" |
"cmd" |
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"Load a tool." |
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| "toolunload" |
"cmd" |
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"Unload a tool." |
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| "traceattack" |
"cmd" |
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"traceattack damage hitgroup" |
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| "tv_advertise_watchable" |
"0" |
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"NOTIFY" |
"PROTECTED" |
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"DONTRECORD" |
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"GOTV advertises the match as watchable via game UI |
clients watching via UI will not need to type password" |
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| "tv_allow_autorecording_index" |
"-1" |
|
|
"GAMEDLL" |
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"When >=0 restricts autorecording only to the specified TV index" |
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| "tv_allow_camera_man_override" |
"0" |
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"Allows cameraman_override to have effect. When this is set |
the primary interactive caster will have all the relevant fields pr" |
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| "tv_allow_camera_man_steamid" |
"0" |
|
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"GAMEDLL" |
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"Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man." |
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| "tv_allow_camera_man_steamid2" |
"0" |
|
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"GAMEDLL" |
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"Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man." |
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| "tv_allow_static_shots" |
"1" |
|
|
"GAMEDLL" |
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"Auto director uses fixed level cameras for shots" |
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| "tv_autorecord" |
"0" |
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"Automatically records all games as GOTV demos." |
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| "tv_autoretry" |
"1" |
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"Relay proxies retry connection after network timeout" |
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| "tv_broadcast" |
"0" |
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"Automatically broadcasts all games as GOTV demos through Steam." |
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| "tv_broadcast1" |
"0" |
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"Automatically broadcasts all games as GOTV[1] demos through Steam." |
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| "tv_broadcast_keyframe_interval" |
"3" |
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"The frequency |
in seconds |
of sending keyframes and delta fragments to the broadcast relay server" |
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| "tv_broadcast_max_requests" |
"20" |
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"Max number of broadcast http requests in flight. If there is a network issue |
the requests may start piling up |
degrading serve" |
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| "tv_broadcast_resend" |
"cmd" |
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"resend broadcast data to broadcast relay" |
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| "tv_broadcast_startup_resend_interval" |
"10" |
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"The interval |
in seconds |
of re-sending startup data to the broadcast relay server (useful in case relay crashes |
restarts or s" |
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| "tv_broadcast_status" |
"cmd" |
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"Print out broadcast status" |
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| "tv_broadcast_url" |
"0" |
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"URL of the broadcast relay" |
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| "tv_broadcast_url1" |
"0" |
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"URL of the broadcast relay1" |
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| "tv_challenge_steam_iprange" |
"0" |
|
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"Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections" |
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| "tv_chatgroupsize" |
"0" |
|
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"Set the default chat group size" |
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| "tv_chattimelimit" |
"8" |
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"Limits spectators to chat only every n seconds" |
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| "tv_clients" |
"cmd" |
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|
|
"Shows list of connected GOTV clients [-instance <inst> ]" |
|
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| "tv_debug" |
"0" |
|
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|
"GOTV debug info." |
|
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| "tv_delay" |
"10" |
|
|
"GAMEDLL" |
|
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"GOTV broadcast delay in seconds" |
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| "tv_delay1" |
"15" |
|
|
"GAMEDLL" |
|
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|
"GOTV[instance 1] broadcast delay in seconds" |
|
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| "tv_delaymapchange" |
"1" |
|
|
"GAMEDLL" |
|
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|
"Delays map change until broadcast is complete" |
|
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| "tv_deltacache" |
"2" |
|
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|
|
"Enable delta entity bit stream cache" |
|
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| "tv_dispatchmode" |
"1" |
|
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|
|
"Dispatch clients to relay proxies: 0=never |
1=if appropriate |
2=always" |
|
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| "tv_dispatchweight" |
"1" |
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|
|
"Dispatch clients to relay proxies based on load |
1.25 will prefer for every 4 local clients to put 5 clients on every connected" |
|
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| "tv_enable" |
"0" |
|
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|
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"NOTIFY" |
|
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|
"Activates GOTV on server (0=off |
1=on |
2=on when reserved)" |
|
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| "tv_enable1" |
"0" |
|
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|
|
"NOTIFY" |
|
|
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|
|
|
|
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|
|
"Activates GOTV[1] on server (0=off |
1=on |
2=on when reserved)" |
|
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|
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| "tv_enable_delta_frames" |
"1" |
|
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|
"Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant" |
|
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|
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| "tv_encryptdata_key" |
"0" |
|
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|
|
"When set to a valid key communication messages will be encrypted for GOTV" |
|
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|
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| "tv_encryptdata_key_pub" |
"0" |
|
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|
|
"When set to a valid key public communication messages will be encrypted for GOTV" |
|
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|
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|
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| "tv_maxclients" |
"128" |
|
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|
|
"Maximum client number on GOTV server." |
|
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|
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| "tv_maxclients_relayreserved" |
"0" |
|
|
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|
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|
|
"Reserves a certain number of GOTV client slots for relays." |
|
|
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|
|
| "tv_maxrate" |
"196608" |
|
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|
|
"Max GOTV spectator bandwidth rate allowed |
0 == unlimited" |
|
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|
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|
|
| "tv_mem" |
"cmd" |
|
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|
|
"hltv memory statistics" |
|
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|
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| "tv_msg" |
"cmd" |
|
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|
|
"Send a screen message to all clients [-instance <inst> ]" |
|
|
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|
|
| "tv_name" |
"0" |
|
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|
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|
|
"GOTV host name" |
|
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|
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| "tv_nochat" |
"0" |
"ARCHIVE" |
|
|
|
"USERINFO" |
|
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|
|
|
|
"Don't receive chat messages from other GOTV spectators" |
|
|
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|
|
| "tv_overridemaster" |
"0" |
|
|
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|
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|
|
"Overrides the GOTV master root address." |
|
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|
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|
|
| "tv_password" |
"0" |
|
|
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|
|
"NOTIFY" |
"PROTECTED" |
|
|
|
|
|
"DONTRECORD" |
|
|
|
|
|
|
|
"GOTV password for all clients" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_playcast_delay_prediction" |
"1" |
|
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|
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|
|
"" |
|
|
|
|
|
|
|
|
|
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|
|
| "tv_playcast_delay_resync" |
"0" |
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
"To alleviate intermittent network connectivity problems |
this is the number of seconds to wait before actually re-syncing the s" |
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_playcast_retry_timeout" |
"12" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"In case of intermittent network problems |
how long should playcast retry fragment retrieval before resorting to resync" |
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_port" |
"27020" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Host GOTV[0] port" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_port1" |
"27021" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Host GOTV[1] port" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_record" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Starts GOTV demo recording [-instance <inst> ]" |
|
|
|
|
|
|
|
|
|
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|
|
| "tv_relay" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Connect to GOTV server and relay broadcast." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_relaypassword" |
"0" |
|
|
|
|
|
"NOTIFY" |
"PROTECTED" |
|
|
|
|
|
"DONTRECORD" |
|
|
|
|
|
|
|
"GOTV password for relay proxies" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_relayradio" |
"0" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Relay team radio commands to TV: 0=off |
1=on" |
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_relaytextchat" |
"1" |
|
|
"GAMEDLL" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Relay text chat data: 0=off |
1=say |
2=say+say_team" |
|
|
|
|
|
|
|
|
|
|
|
| "tv_relayvoice" |
"1" |
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
"Relay voice data: 0=off |
1=on" |
|
|
|
|
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|
|
|
|
|
|
|
| "tv_retry" |
"cmd" |
|
|
|
|
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|
|
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|
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|
|
|
|
"Reconnects the GOTV relay proxy" |
|
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|
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|
|
|
|
|
|
| "tv_snapshotrate" |
"32" |
|
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|
|
|
|
|
|
|
|
"REPLICATED" |
|
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|
|
|
|
|
|
|
"Snapshots broadcasted per second" |
|
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|
|
|
|
|
|
|
|
| "tv_snapshotrate1" |
"32" |
|
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|
|
|
|
"Snapshots broadcasted per second |
GOTV[1]" |
|
|
|
|
|
|
|
|
|
|
|
|
| "tv_spectator_port_offset" |
"0" |
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
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|
|
|
|
|
|
|
|
| "tv_status" |
"cmd" |
|
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|
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|
|
"Show GOTV server status." |
|
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|
|
| "tv_stop" |
"cmd" |
|
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|
|
"Stops the GOTV broadcast [-instance <inst> ]" |
|
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|
|
| "tv_stoprecord" |
"cmd" |
|
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|
|
"Stops GOTV demo recording [-instance <inst> ]" |
|
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|
|
| "tv_time_remaining" |
"cmd" |
|
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|
|
"Print remaining tv broadcast time" |
|
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|
|
| "tv_timeout" |
"30" |
|
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|
|
"GOTV connection timeout in seconds." |
|
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|
|
| "tv_title" |
"0" |
|
|
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|
|
"Set title for GOTV spectator UI" |
|
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|
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|
|
| "tv_transmitall" |
"1" |
|
|
|
|
|
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|
|
|
"REPLICATED" |
|
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|
|
"Transmit all entities (not only director view)" |
|
|
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|
|
| "tweak_ammo_impulses" |
"cmd" |
|
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|
|
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|
|
"Allow real-time tweaking of the ammo impulse values." |
|
|
|
|
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|
|
|
|
|
|
|
|
| "ui_inventorysettings_recently_acknowledged" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_lobby_draft_enabled" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_listen_casual" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_listen_competitive" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_listen_deathmatch" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_listen_scrimcomp2v2" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_listen_skirmish" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_official_casual" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_official_deathmatch" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_official_survival" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_maps_workshop" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_mode_listen" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_mode_official" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_playsettings_warmup_map_name" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_popup_weaponupdate_version" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_posedebug_fade_in_time" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
"DONTRECORD" |
|
|
"CLIENTDLL" |
|
|
|
|
"Time during which a new pose activity layer is shown in green in +posedebug UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_posedebug_fade_out_time" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
"DONTRECORD" |
|
|
"CLIENTDLL" |
|
|
|
|
"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_reloadscheme" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reloads the resource files for the active UI window" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_steam_overlay_notification_position" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Steam overlay notification position" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_vanitysetting_itemid" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_vanitysetting_loadoutslot" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_vanitysetting_model" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "ui_vanitysetting_team" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "unbind" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Unbind a key." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "unbindall" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Unbind all keys." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "unbindalljoystick" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Unbind all joystick keys." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "unbindallmousekeyboard" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Unbind all mouse / keyboard keys." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "unpause" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Unpause the game." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "use" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Use a particular weapon |
|
|
|
|
|
|
|
|
|
|
|
|
|
| Arguments: <weapon_name>" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-use'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+use'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "user" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show user data." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "users" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Show user info for players on server." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vcollide_wireframe" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Render physics collision models in wireframe" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vehicle_flushscript" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Flush and reload all vehicle scripts" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "version" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Print version info string." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'-vgui_drawtree'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "'+vgui_drawtree'" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vgui_drawtree" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Draws the vgui panel hiearchy to the specified depth level." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vgui_drawtree_clear" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vgui_dump_panels" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"vgui_dump_panels [visible]" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vgui_message_dialog_modal" |
"1" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vgui_spew_fonts" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vgui_togglepanel" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"show/hide vgui panel by name." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "view_punch_decay" |
"18" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Decay factor exponent for view punch" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "view_recoil_tracking" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"How closely the view tracks with the aim punch from weapon recoil" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "viewanim_addkeyframe" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "viewanim_create" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"viewanim_create" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "viewanim_load" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"load animation from file" |
|
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| "viewanim_reset" |
"cmd" |
|
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|
"reset view angles!" |
|
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| "viewanim_save" |
"cmd" |
|
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"Save current animation to file" |
|
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| "viewanim_test" |
"cmd" |
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"test view animation" |
|
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| "viewmodel_fov" |
"68" |
"ARCHIVE" |
|
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|
"CLIENTDLL" |
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"" |
|
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| "viewmodel_offset_x" |
"2" |
"ARCHIVE" |
|
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"CLIENTDLL" |
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"" |
|
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| "viewmodel_offset_y" |
"2" |
"ARCHIVE" |
|
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"CLIENTDLL" |
|
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"" |
|
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| "viewmodel_offset_z" |
"-2" |
"ARCHIVE" |
|
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"CLIENTDLL" |
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"" |
|
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| "viewmodel_presetpos" |
"3" |
"ARCHIVE" |
|
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"CLIENTDLL" |
|
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"1:'Desktop' |
2:'Couch' |
3:'Classic'" |
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| "viewmodel_recoil" |
"1" |
"ARCHIVE" |
|
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"CLIENTDLL" |
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"Amount of weapon recoil/aimpunch to display on viewmodel" |
|
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| "vis_force" |
"0" |
|
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"GAMEDLL" |
"CHEAT" |
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"" |
|
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| "vismon_poll_frequency" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
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"" |
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| "vismon_trace_limit" |
"12" |
|
|
"GAMEDLL" |
"CHEAT" |
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"" |
|
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| "vm_debug" |
"0" |
|
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"CHEAT" |
|
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"CLIENTDLL" |
|
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"" |
|
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| "vm_draw_always" |
"0" |
|
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"CHEAT" |
|
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|
|
"CLIENTDLL" |
|
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|
"1 - Always draw view models |
2 - Never draw view models. Should be done before map launches." |
|
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| "voice_caster_enable" |
"0" |
"ARCHIVE" |
|
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"Toggle voice transmit and receive for casters. 0 = no caster |
account number of caster to enable." |
|
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| "voice_caster_scale" |
"1" |
"ARCHIVE" |
|
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"Caster Volume 0.0-1.0" |
|
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| "voice_enable" |
"1" |
"ARCHIVE" |
|
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|
"Toggle voice transmit and receive." |
|
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| "voice_forcemicrecord" |
"1" |
"ARCHIVE" |
|
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|
"" |
|
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|
| "voice_inputfromfile" |
"0" |
|
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|
|
"Get voice input from 'voice_input.wav' rather than from the microphone." |
|
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|
|
| "voice_loopback" |
"0" |
|
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|
|
"USERINFO" |
|
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|
|
"" |
|
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|
|
| "voice_mixer_boost" |
"0" |
"ARCHIVE" |
|
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|
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|
|
"" |
|
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|
|
| "voice_mixer_mute" |
"0" |
"ARCHIVE" |
|
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|
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|
|
"" |
|
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|
|
| "voice_mixer_volume" |
"1" |
"ARCHIVE" |
|
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|
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|
|
"" |
|
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|
|
| "voice_modenable" |
"1" |
"ARCHIVE" |
|
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|
|
"CLIENTCMD_CAN_EXECUTE" |
"CLIENTDLL" |
|
|
|
|
"Enable/disable voice in this mod." |
|
|
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|
| "voice_mute" |
"cmd" |
|
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|
|
"Mute a specific Steam user" |
|
|
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|
|
| "voice_player_speaking_delay_threshold" |
"0" |
|
|
"GAMEDLL" |
"CHEAT" |
|
|
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|
|
|
|
|
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|
|
|
"" |
|
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|
|
| "voice_player_volume" |
"cmd" |
|
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|
|
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|
|
|
"" |
|
|
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|
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|
|
|
|
| "voice_positional" |
"0" |
"ARCHIVE" |
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
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|
|
| "voice_positional_seconds_after_death" |
"6" |
|
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|
|
|
|
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|
|
|
"" |
|
|
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|
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|
|
|
|
| "voice_recordtofile" |
"0" |
|
|
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|
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|
|
|
|
|
|
|
|
|
|
"Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "voice_reset_mutelist" |
"cmd" |
|
|
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|
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|
|
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|
|
"Reset all mute information for all players who were ever muted." |
|
|
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|
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|
|
|
|
| "voice_scale" |
"0" |
"ARCHIVE" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Overall volume of voice over IP 0.0-1.0" |
|
|
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|
|
| "voice_show_mute" |
"cmd" |
|
|
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|
|
"Show whether current players are muted." |
|
|
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|
|
|
| "voice_system_enable" |
"1" |
"ARCHIVE" |
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
"Toggle voice system." |
|
|
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|
|
| "voice_threshold" |
"4000" |
"ARCHIVE" |
|
|
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|
|
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|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
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|
|
| "voice_unmute" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Unmute a specific Steam user |
or `all` to unmute all connected players." |
|
|
|
|
|
|
|
|
|
|
|
|
| "'-voicerecord'" |
"cmd" |
|
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|
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|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
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|
|
|
| "'+voicerecord'" |
"cmd" |
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
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|
|
|
|
|
| "voicerecord_toggle" |
"cmd" |
|
|
|
|
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|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "volume" |
"0" |
"ARCHIVE" |
|
|
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|
|
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|
|
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|
|
|
"Sound volume" |
|
|
|
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|
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|
|
|
|
| "vox_reload" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Reload sentences.txt file" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "voxeltree_box" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
"View entities in the voxel-tree inside box <Vector(min) |
Vector(max)>." |
|
|
|
|
|
|
|
|
|
|
|
|
| "voxeltree_playerview" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"View entities in the voxel-tree at the player position." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "voxeltree_sphere" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"View entities in the voxel-tree inside sphere <Vector(center) |
float(radius)>." |
|
|
|
|
|
|
|
|
|
|
|
|
| "voxeltree_view" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"View entities in the voxel-tree." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vphys_sleep_timeout" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"set sleep timeout: large values mean stuff won't ever sleep" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle VProf profiler" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_adddebuggroup1" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"add a new budget group dynamically for debugging" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_cachemiss" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Toggle VProf cache miss checking" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_cachemiss_off" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Turn off VProf cache miss checking" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_cachemiss_on" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Turn on VProf cache miss checking" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_child" |
"cmd" |
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_collapse_all" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Collapse the whole vprof tree" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_dump_counters" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Dump vprof counters to the console" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_dump_groupnames" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Write the names of all of the vprof groups to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_expand_all" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Expand the whole vprof tree" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_expand_group" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Expand a budget group in the vprof tree by name" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_generate_report" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Generate a report to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_generate_report_AI" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Generate a report to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_generate_report_AI_only" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Generate a report to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_generate_report_budget" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Generate a report to the console based on budget group." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_generate_report_hierarchy" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Generate a report to the console." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "vprof_generate_report_hierarchy_per_frame_and_count_only" |
"cmd" |
|
|
|
|
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|
"Generate a minimal hiearchical report to the console." |
|
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| "vprof_generate_report_map_load" |
"cmd" |
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"Generate a report to the console." |
|
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| "vprof_graphheight" |
"256" |
"ARCHIVE" |
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"" |
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| "vprof_graphwidth" |
"512" |
"ARCHIVE" |
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"" |
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| "vprof_nextsibling" |
"cmd" |
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"" |
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| "vprof_off" |
"cmd" |
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"Turn off VProf profiler" |
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| "vprof_on" |
"cmd" |
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"Turn on VProf profiler" |
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| "vprof_parent" |
"cmd" |
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"" |
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| "vprof_playback_average" |
"cmd" |
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"Average the next N frames." |
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| "vprof_playback_start" |
"cmd" |
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"Start playing back a recorded .vprof file." |
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| "vprof_playback_step" |
"cmd" |
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"While playing back a .vprof file |
step to the next tick." |
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| "vprof_playback_stepback" |
"cmd" |
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"While playing back a .vprof file |
step to the previous tick." |
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| "vprof_playback_stop" |
"cmd" |
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"Stop playing back a recorded .vprof file." |
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| "vprof_prevsibling" |
"cmd" |
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"" |
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| "vprof_record_start" |
"cmd" |
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"Start recording vprof data for playback later." |
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| "vprof_record_stop" |
"cmd" |
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"Stop recording vprof data" |
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| "vprof_remote_start" |
"cmd" |
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"Request a VProf data stream from the remote server (requires authentication)" |
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| "vprof_remote_stop" |
"cmd" |
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"Stop an existing remote VProf data request" |
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| "vprof_reset" |
"cmd" |
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"Reset the stats in VProf profiler" |
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| "vprof_reset_peaks" |
"cmd" |
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"Reset just the peak time in VProf profiler" |
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| "vprof_to_csv" |
"cmd" |
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|
|
"Convert a recorded .vprof file to .csv." |
|
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| "vprof_unaccounted_limit" |
"0" |
"ARCHIVE" |
|
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"number of milliseconds that a node must exceed to turn red in the vprof panel" |
|
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| "vprof_verbose" |
"1" |
"ARCHIVE" |
|
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|
"Set to one to show average and peak times" |
|
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| "vprof_vtune_group" |
"cmd" |
|
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|
|
"enable vtune for a particular vprof group ('disable' to disable)" |
|
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|
| "vprof_warningmsec" |
"10" |
"ARCHIVE" |
|
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|
|
"Above this many milliseconds render the label red to indicate slow code." |
|
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|
| "vtune" |
"cmd" |
|
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|
|
"Controls VTune's sampling." |
|
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|
|
| "vx_model_list" |
"cmd" |
|
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|
|
"Dump models to VXConsole" |
|
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|
| "'+walk'" |
"cmd" |
|
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|
"" |
|
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|
|
| "'-walk'" |
"cmd" |
|
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|
"" |
|
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|
|
| "wc_air_edit_further" |
"cmd" |
|
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|
|
"When in WC edit mode and editing air nodes |
moves position of air node crosshair and placement location further away from play" |
|
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|
|
| "wc_air_edit_nearer" |
"cmd" |
|
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|
|
"When in WC edit mode and editing air nodes |
moves position of air node crosshair and placement location nearer to from player" |
|
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|
|
| "wc_air_node_edit" |
"cmd" |
|
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|
|
"When in WC edit mode |
toggles laying down or air nodes instead of ground nodes" |
|
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|
| "wc_create" |
"cmd" |
|
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|
|
"When in WC edit mode |
creates a node where the player is looking if a node is allowed at that location for the currently select" |
|
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|
|
| "wc_destroy" |
"cmd" |
|
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|
|
"When in WC edit mode |
destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box)." |
|
|
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|
|
| "wc_destroy_undo" |
"cmd" |
|
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|
|
"When in WC edit mode restores the last deleted node" |
|
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|
|
| "wc_link_edit" |
"cmd" |
|
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|
|
"" |
|
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|
|
| "weapon_accuracy_forcespread" |
"0" |
|
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|
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|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Force spread to the specified value." |
|
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|
|
| "weapon_accuracy_nospread" |
"0" |
|
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|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Disable weapon inaccuracy spread" |
|
|
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|
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|
|
|
|
|
| "weapon_accuracy_shotgun_spread_patterns" |
"1" |
|
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|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
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|
|
|
|
|
|
|
|
|
| "weapon_air_spread_scale" |
"1" |
|
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|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Scale factor for jumping inaccuracy |
set to 0 to make jumping accuracy equal to standing" |
|
|
|
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|
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|
|
|
|
| "weapon_auto_cleanup_time" |
"0" |
|
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|
|
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|
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|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set to non-zero |
weapons will delete themselves after the specified time (in seconds) if no players are near." |
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_debug_spread_gap" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_debug_spread_show" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
"SS" |
|
|
|
"Enables display of weapon accuracy |
1: show accuracy box |
3: show accuracy with dynamic crosshair" |
|
|
|
|
|
|
|
|
|
|
|
| "weapon_max_before_cleanup" |
"0" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"If set to non-zero |
will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world." |
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_near_empty_sound" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_cooldown" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_decay1_exp" |
"3" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Decay factor exponent for weapon recoil" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_decay2_exp" |
"8" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Decay factor exponent for weapon recoil" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_decay2_lin" |
"18" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Decay factor (linear term) for weapon recoil" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_decay_coefficient" |
"2" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_scale" |
"2" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Overall scale factor for recoil. Used to reduce recoil on specific platforms" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_scale_motion_controller" |
"1" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_suppression_factor" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil |
lerping to 1 for later shots" |
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_suppression_shots" |
"4" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Number of shots before weapon uses full recoil" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_variance" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Amount of variance per recoil impulse" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_vel_decay" |
"4" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Decay factor for weapon recoil velocity" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_recoil_view_punch_extra" |
"0" |
|
|
|
"CHEAT" |
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"Additional (non-aim) punch added to view from recoil" |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "weapon_reticle_knife_show" |
"0" |
|
|
|
|
|
|
|
|
|
|
"REPLICATED" |
|
|
|
|
"CLIENTDLL" |
|
|
|
|
"When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "whitelistcmd" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
"Runs a whitelisted command." |
|
|
|
|
|
|
|
|
|
|
|
|
|
| "wipe_nav_attributes" |
"cmd" |
|
|
|
|
|
|
|
|
|
|
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"Clear all nav attributes of selected area." |
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| "workshop_publish" |
"cmd" |
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"Bring up the Workshop Publish dialog." |
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| "workshop_start_map" |
"cmd" |
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"Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter." |
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| "workshop_workbench" |
"cmd" |
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"Bring up the Workshop workbench dialog." |
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| "writeid" |
"cmd" |
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"Writes a list of permanently-banned user IDs to banned_user.cfg." |
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| "writeip" |
"cmd" |
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"Save the ban list to banned_ip.cfg." |
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| "xbox_autothrottle" |
"1" |
"ARCHIVE" |
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"GAMEDLL" |
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"" |
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| "xbox_throttlebias" |
"100" |
"ARCHIVE" |
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"GAMEDLL" |
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"" |
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| "xbox_throttlespoof" |
"200" |
"ARCHIVE" |
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"GAMEDLL" |
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"" |
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| "xload" |
"cmd" |
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"Load a saved game from a console storage device." |
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| "xlook" |
"cmd" |
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"" |
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| "xmove" |
"cmd" |
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"" |
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| "xsave" |
"cmd" |
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"Saves current game to a console storage device." |
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| "'-zoom'" |
"cmd" |
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"" |
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| "'+zoom'" |
"cmd" |
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"" |
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| "'-zoom_in'" |
"cmd" |
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"" |
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| "'+zoom_in'" |
"cmd" |
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"" |
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| "'-zoom_out'" |
"cmd" |
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"" |
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| "'+zoom_out'" |
"cmd" |
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"" |
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| "zoom_sensitivity_ratio_joystick" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
"SS" |
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"Additional controller sensitivity scale factor applied when FOV is zoomed in." |
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| "zoom_sensitivity_ratio_mouse" |
"1" |
"ARCHIVE" |
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"CLIENTDLL" |
"SS" |
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"Additional mouse sensitivity scale factor applied when FOV is zoomed in." |
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